Flutter Bombs started as a study of environment and landscape development tools in UDK. As the environment evolved, a game started to take shape that involved the flight and travels of a butterfly. As I learned more about the engine (and eventually as UE4 arrived), it was quite natural to weaponize the butterfly.
The game quickly became an aerial combat experience with a heavily armed butterfly equipped for both air and ground based combat. This game also became a study in multi-platform game development. The PC version was a 6 DoF flying game, there was a mobile version that was a twin stick shooter, and we built a version in VR that was an on-rails experience.
We've now focused development on building out the twin-stick shooter for console with 4 player local co-op, 10 wingsets to unlock, and arena based procedural levels each of which have a unique environment.
After our launch on console, we hope to bring this version back onto the other platforms as well.
Flutter Bombs is a game where players collect nectar, and reissue said nectar in the form of either nectar-bullets or nectar-bombs presumably toward enemies intruding the butterfly grove.
What differentiates this twin-stick from other shmups, is that nectar is a limited resource. When collected sparingly, players will have unlimited ammo, and never fall short of ammo. But if players collect every nectar drop they see, the nature-themed board will not have a chance to regrow its bounty, and players will find themselves not only dry of nectar ammo, but practically defenseless against their enemies.
Does this mechanic help or hurt the game? I'm not really sure. While this game design gesture is poetic in the sense that "nature needs a chance to regrow", players have expressed concern that this mechanic may be too punishing.
This friday, i'll be handing out a bunch of steam keys in hopes of getting some feedback for #feedbackfriday with the specific aim of studying this mechanic. Feel free to reach out to me via the twitters if you're interested in a key. twitter: @flutterbombs
In addition to nectar flow, i've now integrated leaderboards and achievements into Flutter Bombs on steam. (achievements/trophies are already available on Xbox/PS4). Eventually i will have leaderboards integrated into the game UI, but for now, the Steam API overlay can be used to check out leaderboard stats.
Thanks for your time and support, and keep on droppin' those F-Bombs ;)
Flutter Bombs will be arriving to both PS4 and Steam very soon! Here's to hoping my marketing campaign generates some laughs.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.