It has been a productive month in the world of Flutter Bombs. A new level is being wrapped up for demonstration at the Creator Con festival this April as well as another VR show this June. Campaign mode now has some basic functionality in the works where players will be able to choose a faction storyline to follow. Improvements have been made to the level art with new optimized foliage and distance based tiling on landscape materials. Controls have been revamped with a new dash button that allows for continuous acceleration resulting in better air-to-air combat. And speaking of combat, flying enemies now have a new brain and will be much more difficult to neutralize.
Here's a look at some footage from the upcoming update:
And here's a look at a rough cut of the Campaign Select mode being programmed: