Thanks, we're glad to be getting by!
Thanks, we're glad to be getting by!
Thanks. :)
Thanks for the comments! Interesting stuff. I also think some kind of link to the law setting aspect makes most sense. I just haven't found a good system yet that gets me excited but I keep prototyping ideas. At the moment every citizen has an individual belief system (which doesn't do anything yet). Some kind of state religion is probably the way ahead but it's turning that into fun gameplay which needs more consideration. :)
Yep, in fact we're working on that now. There will be threats to your colony from outsiders in the next version. Nothing involving combat, but choices to make and stuff to build. :)
Happy New Year! Thanks for the advice and words of reassurance. I think that's how we want to be with the community. I read every comment, watch every video, and hope to find the best marriage between their ideas and my vision for the game. Not always easy when you're making a game in public but we'll do the best we can. :)
Thanks for all the kind comments. I need to write these blogs just to keep my head screwed on making this game so it's my pleasure to share them with you.
Well spotted! That's a bug with the ambient occlusion at the moment. It won't look that murky when the version is out. (And the effect can be disabled entirely in video options if you don't like it at all.) :)
Oops, just seen this! Glad you figured it out. :)
Agreed we are.
Glad you're enjoying the blogs. We've got plenty of testers already playing the game so we're fine in that area for now but thanks for offering!
You can play today at Farroadgames.com or wait for the Steam version later in 2017. :)
There should be (if we finish them in time) a few cosmetic items to "decorate" your town with coming in the very next update. :-)
Hi. We have our little forum over here: Farroadgames.proboards.com Feel free to post anything you like. :)
Thanks for the kind words!
Thanks dude! Much appreciated. :)
There's definitely more organic details we should add to the landscapes eventually, even if it's dried and dead shrubs, etc. Probably be a while until we get to that stage of adding little details though.
I look forward to experimenting on you. ;-)
Debugging hard at the moment (as best 3 people can) eliminating as many serious bugs as possible. No doubt something is still going to go terribly wrong though but that's just the way it goes! :) We'll fix what we can asap.
Not yet. The alpha version will be out this summer.
Good to know, thanks!
Thanks for the support guys. The Kickstarter is now live (I'm about to post some news for it) :-)
An interesting idea. I'm not sure how organised crime could get in a rag-tag settlement of a few hundred people, but it's definitely worth thinking about.:)
There are lots of moral and ethical laws that the game simulates to a limited degree. E.g. one guy might be a cannibal. That's just his thing. He's gonna eat someone if they die, he can't help it. Others will dislike that. Some people will think it's cool/useful. You will have to choose what you believe on the issue. :)
Thanks for the support. Day jobs do indeed suck! Glad you like the graphics (stared at this game too long!). Banished was definitely in our melting pot of inspiration. Just wanted to combine it with a fresh setting and law-making/moral choice gameplay as well. :)
Haha you sound like our programmer (he's not a fan of the white background either) :-). We just haven't created textures for the UI yet. That's one of the last things to go in. As long as it doesn't scare you off entirely! And, yeah, making a camera that can do about 300 things is proving to be a fun challenge so far...
Thanks for the track. :-)
The appearance of the UI is definitely placeholder for now (such as the big white meaningless block in the bottom left!) though the way it functions may stay the same.
Salvaging times are definitely on the list of stuff to balance nearer the end of the process, yep.
Thanks. Glad you're digging it. :-)
Hi. Thanks for the comment (apologies for my slow response, only just noticed these comments!). Skylines after a nuclear war with an ethical bent sums it up rather nicely! Though the player will have less infrastructure/traffic and more resource gathering/survival to worry about in this game.
I like your idea and I do wonder if it could be given a post-apocalyptic twist. One problem is though that the level of technology in our game is quite low, so they'd be trading home-made clubs and knuckle-dusters! Not quite the same threat perhaps. The essential idea of “sell something dodgy for cash” could be worked in another way though.
I am working on a foreign intervention dilemma. Some of your citizens will want to go off and "police" the wasteland when you grow stronger and it's up to you if you let them go or not. Maybe it can be tied into that.
ScottFarRoad
Scott joined
ScottFarRoad is a founder of Far Road Games and Game Director on Atomic Society. He is the one who got told to try and tell the world about the game.