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British remote working freelancer specialising in applications and games for the following platforms: Java (15 years), J2ME /Java Me (10 years), Android (3 years), Windows Phone 7 (1 year). Available to hire now for remote freelance and contract work.

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radiantsilverlabs
radiantsilverlabs @ Genocide Dolphins

it does now :))) Youtube.com

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radiantsilverlabs
radiantsilverlabs @ Genocide Dolphins

Sorry about no reply, please see the beta testers group here Facebook.com

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radiantsilverlabs
radiantsilverlabs @ Genocide Dolphins

Hopefully it will be out in 2016 :) Sorry for not replying, I dont spend much time on this site, feel free to follow the development on facebook :) Facebook.com

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radiantsilverlabs
radiantsilverlabs @ Genocide Dolphins

Yes mate, you don't know how cool it's going to be, I have someone quite famous working on that and they are perfect :)

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radiantsilverlabs
radiantsilverlabs @ Genocide Dolphins

Yes, I might even retry kickstarter in a year or so when I have a demo that is sure not to fail :)

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radiantsilverlabs
radiantsilverlabs @ Genocide Dolphins

sure, drop me an email im m aking a list of beta testers now, gareth.murfin@gmail.com, thanks!

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radiantsilverlabs
radiantsilverlabs @ Prisoner - Alpha Test

hey man I played it through to end, it's nice, the guys are very good at shooting and dont do much. Im guessing in the future you can get them to walk around a bit, maybe not be such a perfect shot (and have different types). However it did bring interesting game mechanics, I found myself leaving health until I got to 50, then running back many rooms to get an old health.. frame rate rock solid, no bugs or errors.. would be good eventually to see some cells with other prisoners in, perhaps they can beg you to help them get out.. if youre escaping maybe there can be sirens going off, perhaps you can shut them down temporarily. So long as your players like retro I think it should be ok with more features :) good work!

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radiantsilverlabs
radiantsilverlabs @ Celaria

looks very cool! tracking!

Reply Good karma+2 votes
radiantsilverlabs
radiantsilverlabs @ Paranautical Activity OUT NOW! Beta Trailer Inside!

Awesome!!! Looks really amazing, reminds me very much of my game "Genocide Dolphins" - tracking!!

Reply Good karma+3 votes
radiantsilverlabs
radiantsilverlabs @ We are Clyde

looks really cool, can't wait to see some video of this in action! tracking.

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radiantsilverlabs
radiantsilverlabs @ There's blood in the ceiling!

wow this is really great, its going to be an amazing game keep it up!!

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radiantsilverlabs
radiantsilverlabs @ Richard & Alice reveal trailer

I love this music, very great stuff..

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radiantsilverlabs
radiantsilverlabs @ Intruder Video Series 003 Mirror cam and Doors

this looks amazing so far, keep it up

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radiantsilverlabs
radiantsilverlabs @ The Dead Walk

no it wont be free, maybe $10 to $15 on steam for desktop version..

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radiantsilverlabs
radiantsilverlabs @ The Dead Walk - Some new experiments

Probably the sprite can be replaced with bats or some other mad flying creature like the dude form ghosts n goblins :)

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radiantsilverlabs
radiantsilverlabs @ New Devlog Video! Better Art! Ions!

looking very cool - tracking!

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radiantsilverlabs
radiantsilverlabs @ Kickstarter Goal Reached!

well done! Looks great

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radiantsilverlabs
radiantsilverlabs @ The Dead Walk - Teaser Trailer 2 available!

The game will feature lots of cool moments and 'set pieces'. For example when escaping from the compound, the player might toss a flash grenade into a room full of his captors, then charge in wiping them out in slow-motion, before stealing their weapons and detonating their head quarters. Many buildings will be destructible adding to the realism of the game.

You will also be able to swap to different team members as they join you. For instance when the main player is trapped in the compound, you will be able to flip to one of your specialists who can help in a particular way. For example, you could flip to the explosives specialist who will blow a hole in the wall of your cell and unchain you, or you could flip to your sniper specialist (hidden in a mountain many miles away) who can pick off the guards as they become visible. In this case a cross-hair will appear that you can control.

As you can see from the graphics already, the game is dark and serious. The rest of the game and story will continue in this manner (something like Manhunt). The resulting game should be a dark horror style 2D game the likes of which the world has never seen. I like to think of it as an advanced more serious mixture of Castlevania, Ghost n' Goblins, Shinobi, Metal Slug, Rolling Thunder and more. It is inspired by the 2D classics of the 80's and 90's but will be infinitely more polished and with a depth of game-play and story usually associated with 3D titles.

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radiantsilverlabs
radiantsilverlabs @ The Dead Walk - Teaser Trailer 2 available!

Much like in 3D games the player will be able to do advanced movements/animations, like hugging the wall while in the shadows so they can proceed unseen. The player will be able to do special moves in the right situation, like jump off a higher object and slice a zombie in two using a sword for example (similar to something like Assassins Creed). The player will also be able to dismember zombies, for example blast off an arm or a leg, or even a head. In this event the zombie will still keep walking, but with the missing body parts - so for example if the legs are blown off the zombie will continue to crawl at the player, or if the head is blown off it will walk blindly towards the player with blood
gushing out of its neck.

There will be a story running through the game, which unfolds before the player's eyes. The player will uncover the reasons behind the zombie outbreak and ultimately hunt down the people responsible. But during the course of the game the player will also meet many good and bad people, resulting in sub-missions within the game. For example if you rescue the little girl from the hotel, her father will become your loyal friend - he will pop up from time to time to save your life and aid your journey. Another example might be that you meet a group of people who aren't zombies but still want to kill you, and have you trapped in a building - you will have to escape and break out from their compound.

Most of these missions are optional but can give great returns. These returns will be things like new weapons and abilities, weapon and character upgrades as well as perks and things which can be called in. For example after a mission the player might be rewarded with an air-strike which will arrive in a crate and can be called in to wipe out many enemies. Similarly the player could choose to increase their fire-power or running speed.

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radiantsilverlabs
radiantsilverlabs @ The Dead Walk - Teaser Trailer 2 available!

The Dead Walk is a very advanced 2D zombie game currently in Alpha Phase. This means that it is working and playable but not yet completed. There is still quite a lot of work to do to bring it to a full release.

Firstly the game is currently written in desktop Java meaning it can only run on PC/Mac/linux, the aim is to get it out on iOS, Android and hopefully web browsers (Facebook/Google Plus). Once completed the game will be released for $1 on iOS and Android, there will also be a free version with adverts. The Facebook and Google Plus versions will be free with the ability to purchase extra features and content. Desktop versions for PC/Mac/linux will be fully featured and sell for $5 and include USB joypad support.

The game will be much deeper than it currently appears in our footage. The player will start with a simple machete and work his way up through better weapons (pistol, shotgun, rifle, rocket launcher, flame thrower etc). This means the game will be very tough at the beginning and the player will have to use stealth tactics like creeping up on zombies and attacking them from behind. The player will also be able to hide in the shadows to avoid confrontation. More noise brings more zombies so being silent can allow the player to get through the level facing less zombies. Players can also create decoy noises by setting up a distraction that the zombies will go to investigate. Traps can be set allowing huge groups of zombies to be disposed of in one go, for example the player distracts zombies with a decoy and when they go to investigate they hit a trip wire which explodes dynamite.

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radiantsilverlabs
radiantsilverlabs @ The Dead Walk

Thanks very much! New trailer out now :-) Youtu.be

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radiantsilverlabs
radiantsilverlabs @ New 2D zombie game coming! See Alpha Teaser Trailer of The Dead Walk!

Hey guys, well I dont know of many/any 2D side on platform zombie games like this - and if there are any they aren't polished and modern like this - Im really hoping that this could make a great semi-unique iPhone/Android/Web/Desktop game. I am constantly looking for similar games so drop me some links if you know if any.

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radiantsilverlabs
radiantsilverlabs @ Monochrome - Going to GDC 2012!

looks very cool and creepy, awesome work..

Reply Good karma+3 votes
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