Celaria is a first person parkour platformer with emphasis on fast and reactionbased gameplay. Use the enviroment and its different effects to your advantage and find a way to the goal as fast as possible.
Version 1.2 of "Celaria" was released and introduces a highly requested feature by the community:
The speedrun gamemode.
In addition to that this update also adds a daily featured playlist as well as ingame maprating/mapvoting.
For a short overview over those features you can check the most recent video update of the game:
So let's get into the details of each new feature.
The speedrun mode is a highly requested addition to the game and consists of not only one but two playstyles/submodes: "Any%" and "All Spheres"
Both speedrun modes have dedicated online leaderboards and support online replay/ghost as it is case in single-map runs.
Your whole playthrough of the speedrun will be recorded and uploaded as a ghost/replay to the leaderboards so that other players can download and run against your replay.
The goal of Any% is simple: Run through all campaign maps in sequence as fast as possible. (All checkpoints have to be activated in the same order as they do in the campaign.)
Your time across all maps will be added together to calculate your total runtime.
No breaks/pauses are possible (this has to be done in one go.)
The speedrun mode also has predetermined medal-times (bronze, silver, gold and platin) which you can chase after.
Compared to the campaign and custom maps, the speedrun mode has unique looking medals and thus also unique steam-achievements for beating those times:
"All Spheres" is a bit different compared to "Any%". You still have to run through all campaign maps in sequence as in "Any%". But in order to be able to advance to the next map you first have to collect all spheres (which are the collectables in the campaign mode) on the given map. (The goal/finish of the given map will not activate unless all spheres were collected.)
Spheres are marked with a red light beam similar to checkpoints. How or in what order you reach them doesn't matter. It's up to you to find the fastest/most efficient route.
Here an example how one of those spheres looks like:
And here an overview of one of the maps in the campaign:
This is definitely the harder speedrun mode and will require a fair bit determination to get through.
As it is the case with the Any% speedrun mode the "All Spheres" speedrun also has unique looking medals with its own Steam-achievements:
The goal of this new feature are:
Every 24h one community map from the steam workshop will be featured in the daily featured menu (which is accessible from the singleplayer menu).
Each map featured in the daily playlist will also recieve a daily leaderboard which will reset every 24h.
Playing the daily featured map will grant you bonus multiplayer experience points if you finish your run (once per day).
Also runs perfomed on the daily map will also be submitted to the global leaderboards. So in case you manage to pull of a world record, fear not as the game will also submit your run to the regular map leaderboards. :)
An example of the daily featured menu is shown here:
It displays the name of the map, the name of the map-creator, the day/number of the current daily map as well as a timer which displays when then next map-rotation will happen.
From this screen you can either load the currently displayed map, open the steam workshop page (opens the steam browser ingame) or check the daily leaderboard from the previous day.
Opening the leaderboard in the daily featured menu will display two additional filter options (alongside the regular "Global" and "Friends" filter.)
You can easily filter between the daily (global), daily (friends), the regular global and friends (global) leaderboards.
This daily feature playlist will not only give players easy access to a new map to play/compete on every day but also increase the visibility of custom maps. A win-win situation for both players and mapcreators. :)
Previously if you wanted to give feedback to a workshop map you needed to open the workshop page of the game in the steam browser, navigate to the given maps steam-page.
Now vote submissions are integrated into the game. At the end of a run on either a workshop/custom map and/or in the daily featured map playlist a "submit vote" popup will appear at the bottom half of the screen:
Here is a close-up of those UI elements:
You then can either give the map a thumbs-up or thumbs-down.
You can also open the steam-workshop page of the map in the steam-overlay in case you want to check out the map-creator and/or leave a comment there.
- updated look of platinum medal
- adjusted design of the platinum medal
- reworked visuals of the checkpoint counter during gameplay
- added map-leaderboard in pause menu
- added speedrun gamemode (with 2 submodes)
- added daily featured workshop playlist
- added the ability to vote on workshop maps ingame
- updated networking communication with masterserver
- various minor bugfixes on the client side
- minor bugfixes in the multiplayer server software
Visit our discord if you want to chat with the community! :)
Celaria 1.1.9 was released on Steam bringing further visual adjustements, menu rework, performance fixes, bugfixes and more.
Added Serverbrowser for easy multiplayer access, added crosshairs, freecamera and a new discord community server.
Redesigned menu, multiplayer parkour and a lot of community-made custom maps.
Greenlit in 10 days, first community maps are released and some WIP screenshots for the mapsharing feature.
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The 5th open alpha version of the parkour platformer "Celaria". Open the description for the full changelog.
A tutorial/guide (pdf) for the built-in map editor of Celaria. Everything you need to know about custom map creation.
New alpha version which includes the long awaited map-editor, 3 new maps and player customizability.
Celaria Open Alpha version 3. New maps, bugfixes and improvements in the gameplay. Read the descrition for the full changelog.
The second open alpha version of Celaria. You can find the changelog in the description.
The first open alpha version of Celaria, a first person parkour platformer.
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is this ded?
Could you allow custom skins?
You can change the colors of your player model in the profile settings.
Will this game be for mac because as of now its only PC
Currently only a PC version is planned.
Instantly hooked me, this is the Mirrors Edge i never got. Fast, controllable and immersive. Mirrors Edge never felt like you would run really fast or accomplish anything with your own skill. I really enjoy this game so far and i´ve got some improvement suggestions:
-More soundtrack (probably going to come anyways)
-More air strafing options (i have almost 0 controll in the air, whilst i know this is intended, maybe make a gamemode that has such air strafing like in the CS Surf maps, to allow for even more map ideas)
-Maybe amp up the graphics a little bit (the simplicity makes it look nice, but the character model for instance does look very blocky)
Other than that, i have no way to complain about this awsome game, nice job!
- More soundtracks will come
- Air strafing is infact in the game, it's just very subtle to give you the possibility of correcting your jumps if your initial jump direction and/or speed was slightly off. I had to balance that as it was originally possible to jump of a wall during a wallrun and strafe back to the wall allowing you to do another walljump.
- While i would like to enhance the graphics even more, i'm somewhat limited to what the game engine has to offer.
The custom maps on Celaria are a ton of fun! Check out one of the more challenging ones here :)
Awesome gameplay and story, but they should work much more on improving graphics and design... Parkour-games.com