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Post news Report RSS There's blood in the ceiling!

This is the first news for a long time. There are new things throughout so read on and watch the video with new features!

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It's the first news in a very long time as I haven't been able to put much time into the project. This is a hobby project so that's just the way it's going to be, but I hope to show that it's by no means dead. :)
Much of the time I've put into the project recently has been to get myself back to speed because I had actually forgot some of the workings of my engine. But with that done I have been able to add some new things! As usual I am posting a video along with this showing some of that stuff. I will break it down:

Graphics
Each limb now has its own texture. Before left and right limbs shared the same texture, so damage to a left limb would appear on the right one as well. Now they can show independent damage and also look different without damage decals.
I have tweaked the body textures some. Most notably the "sub" textures - the flesh underneath the clothes. I have gone away from the skeleton look they had before to a more fleshy one. And as the headline hints at I have enabled blood drops to land in the ceiling. How fun!

Audio
There is now panning on the sound effects so that you can hear if things out of the screen area are happening to the left or to the right. Also the volume of the effects change if the source is far away. I'm not sure I managed to get the panning across properly in the video, but it works. :)
And finally for the audio, there is new original music made by merlincub. The music in the video are the first drafts, there will be more! The music changes into more chaotic when weapons are fired and when action is over it calms down again.

Bodies
(I have come to call the characters in the game 'bodies' because they are not really doing very intelligent things yet, and anyhow they are just objects.) They now have hands! That will help them aim their weapons.
Again I've been tweaking blood particles and emitters. The bodies bleed less and slower than before, so they will not faint or die as quickly from injuries. The thought here is that the player should have the choice to do first aid on shot bodies to prevent them from dying. (Any character dying would lessen the mission score.)
The bodies can also drop their weapons when they are shot in the hands or arms, which in turn can make them surrender.

Gameplay
Since some situations in the game would be downright impossible to solve because of how the bullet tracing works (a continuous line from the muzzle) I have added another way to aim and fire the weapons. When holding CTRL the aiming and tracing will switch to a mode where you can shoot past objects that are in the way. See this in the video.

Animation
There are a couple of new animations. The bodies aim their weapons and reload them, and they can also grab body parts when they get hit. I have also added support in the animation system for triggering events from the animation. One thing I use this for now is for the suspects to drop their weapons when they are playing the surrender animation.

AI
The AI is very simple so far but I am planning to put much effort into it. For this update the AI is better at picking targets and firing at them. It also knows when and how to reload the weapons.

Here is the video:

That's it for this time, please leave a comment!

Comments
Zorklis
Zorklis

you should make stealth game/mode!
When bad guy hears gun shoot he comes to see what/who shoot(happend)
and the player could climb pipes or edges....I dont know.
You could also make team commanding mode.
And last multiplayer mode in which people get to upgrade weapons/buy weapon parts.
P.S are you just one guy?
and is the engine your own made?
if yes and yes then i dont know how 1 guy makes sprites,code,and more

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isbeorn Author
isbeorn

Hi, thanks for commenting!
Interesting ideas you have. Some of them are in my vision of the game as well :) - I want to make an interesting (emergent) AI and I have had thoughts about team commanding like in the rainbow six games.
The latter is way out of scope right now though, because the answers are yes and yes.

Maybe when I feel the engine is coming together I will try to assemble a team.

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radiantsilverlabs
radiantsilverlabs

wow this is really great, its going to be an amazing game keep it up!!

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isbeorn Author
isbeorn

Thank you I will!

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dragonslasha
dragonslasha

This is so amazing, I love it when people make 2D shooters and for a 2D shooter this looks great!
I love the gore, the physics, it seems you can neutralize instead of having to kill everyone all the time?
With some more work put into it this could become a really good game.

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isbeorn Author
isbeorn

Super thanks!!

Yes, you will get the highest score when you complete a mission without even firing your weapon. There will be verbal communication and other ways to achieve compliance. I get much inspiration from the SWAT and older Rainbow Six games.

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SPY-maps
SPY-maps

thanks for the new video, it is clear you have done a lot of work after the last update you placed!
everything you showed new do i like a lot, just one small comment;
the light that is shown around the figure when he shoots is way to much, when i may say so. personaly i wouldn't add it at all, also not much smaller, the muzzelflash alone is already enough. but, that is just
what i think, so please do what you think is best. still, the light spot is not much to big.

great work!!!
success,
Leon

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isbeorn Author
isbeorn

Hey Leon, big thanks for the input I really appreciate it!
I've been thinking the same, that the light effect is too big. Hearing it from you as well I think I will try it smaller and more transparent. Look for it in the next update :)

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notaclevername
notaclevername

This still seems very sandboxish, please start adding the gameplay! Also, once I saw the terrorist get killed by you, I was like, "damn, you don't play as the terrorist!". Its Been a while since an update, but I can see you're still working passionately at this. Thanks!

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isbeorn Author
isbeorn

I am still working on the engine so there's little gameplay so far. When it comes I will release a demo. Thanks for commenting!

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