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I'm a Danish student of computer science with a passion for video games. I started playing video games when I was a little kid and my father got a DOS pc. Some of my first favorite franchises were Zelda, Doom, Jazz Jackrabbit and Crash Bandicoot - and they still are today. I like action games and rpgs, but I always find myself prefering something simple, fun, and easy to pick up/put down. I am currently developing a hack and slash first person game for an independent study at Bellevue College, Seattle, WA. The game project is called Colossalum and is available on the "games" page.

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Circular

Circular

Circular Full Version

The final version of my procedural racing game project Circular. Polished and tweaked, it now plays like a game. Although fairly shallow in content, the...

Ball Racer

Ball Racer

Circular Demo

A milestone in the mechanical development of my procedural ball racing game Circular. The gameplay is much more fleshed out, albeit still only perched...

Procedural Racer

Procedural Racer

Circular Demo

The very first prototype of Circular; my procedural racing game project. Mostly for testing purposes, but the first playable version from the early stages...

Colossalum-v1.0

Colossalum-v1.0

Colossalum Full Version

This is a big milestone for the project!: I hereby declare the "full version" of the Colossalum demo released - ...! The game has been severely polished...

Colossalum-v0.9

Colossalum-v0.9

Colossalum Demo

The game project is nearly finished. This is the penultimate release. The entire game is not playable as a standalone title, which can be "completed...

Colossalum-v0.8

Colossalum-v0.8

Colossalum Demo 1 comment

The offhand has been implemented and crafting is now possible using altars. The gameworld has come together and every scene is now traversable entirely...

Colossalum-v0.7

Colossalum-v0.7

Colossalum Demo

The forest generation has been finished and it's now walled off as well. It is now possible to win an arena fight after which the player is teleported...

Colossalum-v0.6

Colossalum-v0.6

Colossalum Demo

Forest has been revamped and polished, and generation method has been slightly altered to fit with upcoming map-generation strategies.

Colossalum-v0.5

Colossalum-v0.5

Colossalum Demo

The gameplay loop has been finished. Use the restart function to return to the hub area if you get stuck or lazy, retaining "progress". Kills displayed...

Colossalum-v0.4

Colossalum-v0.4

Colossalum Demo

First release of the project. Lots of quirks still remain, but the bare experience of literally mangling goblins and crumbling skeletons is available.