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Quickly described, the concept is a rough mix of Diablo and Skyrim. Also, I would like the final product to have a bit of roguelite in the mix. This game project is created using the Unity Engine as part of my Digital Media Arts 299 study at Bellevue College under instructor Christopher Orth. The proto-type of the project was built march 2016, just before I traveled to Seattle.

Description

The offhand has been implemented and crafting is now possible using altars. The gameworld has come together and every scene is now traversable entirely through the game's mechanics.

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Colossalum-v0.8
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