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Quickly described, the concept is a rough mix of Diablo and Skyrim. Also, I would like the final product to have a bit of roguelite in the mix. This game project is created using the Unity Engine as part of my Digital Media Arts 299 study at Bellevue College under instructor Christopher Orth. The proto-type of the project was built march 2016, just before I traveled to Seattle.

Description

The gameplay loop has been finished. Use the restart function to return to the hub area if you get stuck or lazy, retaining "progress". Kills displayed in red in the bottom, hits taken in black in the top. Good luck slaying!

Preview
Colossalum-v0.5
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