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I'm a software programmer with a deep passion for blowing up spaceships and riding motorbikes (and a preference for not getting the two mixed). On my spare time I'm currently working on HEXTERMINATE, which has been built on top of a custom game engine.

Comment History
PedroNunes
PedroNunes - - 29 comments @ Devlog #14 - Trailer & Greenlight

Awesome, thanks epic40k! :) Can't wait to get it in the hands of the players.

Good karma+2 votes
PedroNunes
PedroNunes - - 29 comments @ HEXTERMINATE

Thank you!

Good karma+2 votes
PedroNunes
PedroNunes - - 29 comments @ HEXTERMINATE

Hey GhostTaker! Sorry for the incredibly slow reply, I keep forgetting I don't get notifications for posts on this section (for some reason...).

I think it will run, I can't guarantee it though. I've run it on a couple of laptops with Intel cards and have had some success. Between EA and full release I'm hoping to re-write a part of the renderer which should allow the game to run at a decent speed even on lower end hardware.

Cheers.

Good karma+3 votes
PedroNunes
PedroNunes - - 29 comments @ HEXTERMINATE

Sorry, yes, British Pound. Looking at Google for conversion.. about 7 to 9 euros or 7.80 to 10.30 dollars :)

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ HEXTERMINATE

Hey GhostTaker! I haven't decided on the exact price point yet, but I'm looking at the £6-8 range :)

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ Devlog #13 - Ramming speed!

Cheers!

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ Devlog #13 - Ramming speed!

Thank you!

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ Devlog #13 - Ramming speed!

Hey! Space Run was a big influence. Earlier on, each "ship" had its own model (looking more like traditional space games), but being a single developer this quickly became too time consuming. Eventually I stumbled on an early screenshot of Space Run in an old gamedev site... and that's pretty much what saved this game and allowed me to carry on! :)

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ HEXTERMINATE

Thanks GhostTaker! :) Can't wait to release it!

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ Announcing Beastmancer!

Hey Jorge. Great to see you starting a new game! Good luck and I'll definitely keep an eye on it.

Good karma+2 votes
PedroNunes
PedroNunes - - 29 comments @ January development highlights

Thanks! Now to get the muzzleflashes in...

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ August development highlights

Hi cof3ina! Apologies for not replying earlier, didn't get a notification. I'm aiming at March / April next year through a Steam release :)

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ August development highlights

Thank you! I'm quite happy with the shield effects, really makes the big fights impressive. As for the hexagonal shapes, it was probably the best decision I've ever made in this game, it makes it so much easier to customise ships and create new content :)

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ August development highlights

Thanks! Can't wait to have the game out there :)

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ Pleiades Medium Corvette Rear

Those look great :)

Good karma+2 votes
PedroNunes
PedroNunes - - 29 comments @ HEXTERMINATE

There will be an in-game guide, with more information about the various factions, all the weapons and modules, etc :)

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ HEXTERMINATE

Hey there! I don't have a date yet, still very much in development. I've currently got a good Alpha and am working on making the game more dynamic so that the player has a fair amount to do and shoot at :) I'll try to keep these updates on IndieDB regular so you can see what I'm up to!

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ New prototype release! (and a multiplatform experiment)

Hey hey.

I just tried out the game, it is looking promising. Very Homeworld but that's not a negative in my books - I've been craving some Homeworldness.

I've really liked the idea of having these sectors you visit, with factions you can interact with. In my first mission I didn't actually attack the scavengers and it was a breath of fresh air -not- to be attacked in return. Wasn't expecting that.

Regarding the combat, I've found that the interceptors needed more oomph. It was difficult to figure out if I had the upper hand or not.

Overall, a very promising start. I look forward to playing new versions and seeing the game progress.

Good karma+3 votes
PedroNunes
PedroNunes - - 29 comments @ Ion cannons online

They really do :) I've spent a while working on the graphics for the beams, check out the new screenshots...!

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ Models - artillery and autocannons

OOMPH :) Sorry for the lack of reply, I didn't get a notification. I think I've got a sound for it lined up...

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ Habbadax

Thanks for watching Tannhauser, Habbadax!

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ Tannhauser - a first look

I'm quite curious to explore how they'll look like - playing with shaders is always entertaining.

Good karma+2 votes
PedroNunes
PedroNunes - - 29 comments @ danielilett

Thanks for following Tannhauser, Daniel!

Good karma+2 votes
PedroNunes
PedroNunes - - 29 comments @ Tannhauser - a first look

Thanks! After Pre-Alpha 1 I'll be looking into improving the look of the ships, should increase the variety quite a bit :)

Good karma+3 votes
PedroNunes
PedroNunes - - 29 comments @ Tannhauser - a first look

Thanks a lot! Making good progress at the moment, everything is coming together really well.

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ QPsychosis

Thanks for following Tannhauser, QPsychosis! It is always good to know people are interested.

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ Sightless

Thanks for following Tannhauser! Much appreciated.

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ Saurissimo

Thanks for watching Tannhauser, TheSauro! :)

Good karma+1 vote
PedroNunes
PedroNunes - - 29 comments @ Tannhauser - a first look

Glittering in the dark, certainly. Most likely in the shape of ion cannons - definitely in my to-do list for Pre-Alpha 2.

Good karma+3 votes