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I'm a software programmer with a deep passion for blowing up spaceships and riding motorbikes (and a preference for not getting the two mixed). On my spare time I'm currently working on HEXTERMINATE, which has been built on top of a custom game engine.

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Replacing Havok with Bullet

Replacing Havok with Bullet

HEXTERMINATE

Most people involved in games development have likely heard of Havok Physics: a middleware solution which provides collision detection. HEXTERMINATE used...

Devlog #14 - Trailer & Greenlight

Devlog #14 - Trailer & Greenlight

HEXTERMINATE 3 comments

HEXTERMINATE releases it's first trailer, showing both combat gameplay and ship construction. We've also landed on Steam Greenlight!

Devlog #13 - Ramming speed!

Devlog #13 - Ramming speed!

HEXTERMINATE 6 comments

Hexterminate is nearly feature complete for release! Today we take a look at some of the remaining perks as well as various improvements to the general...

Devlog #12 - Finish line in sight

Devlog #12 - Finish line in sight

HEXTERMINATE

It has been another busy month with Hexterminate, making good progress towards having a polished game for people to enjoy! We’re pretty much at the...

Devlog #11 - It's full of stars

Devlog #11 - It's full of stars

HEXTERMINATE

A look into the new dynamically generated stars, several final models for our modules and the brand new perk system. Several steps closer to release!

January development highlights

January development highlights

HEXTERMINATE 2 comments

Looking over the last month and showcasing the work done, covering armour effects, engine and missile glows.

November development highlights

November development highlights

HEXTERMINATE

As the game moves closer to its release, we take a look at what has been accomplished over the course of the last month! Lots has been done, with new...

August development highlights

August development highlights

HEXTERMINATE 6 comments

Taking a look at the new missile interceptors, shield effects and the new requisition system, which allows the player to command his own fleet.

Devlog #8 - Forging ahead

Devlog #8 - Forging ahead

HEXTERMINATE

Tannhauser is becoming better and better as all of the game comes together. In this article we look at we've been making and what comes next.

Devlog #7 - Shields

Devlog #7 - Shields

HEXTERMINATE

Tannhauser is coming along quite well and just got the shield modules implemented. Also have a gameplay video to show.

Devlog #6 - Ion cannons and lances

Devlog #6 - Ion cannons and lances

HEXTERMINATE

We look into the most recent developments in Tannhauser, focusing on the new weapon systems: ion cannons and lances. Further discussion on a new faction...

Devlog #5 - Onwards to Alpha

Devlog #5 - Onwards to Alpha

HEXTERMINATE

As Tannhauser approaches Alpha, I discuss the next steps into making the game a good all-around experience.

Tannhauser - Pre-Alpha & looking for testers

Tannhauser - Pre-Alpha & looking for testers

HEXTERMINATE

Tannhauser now has a stable build and has reached Pre-Alpha! If you'd fancy testing the game and helping steer its development, I'd love to hear from...

Tannhauser - Gameplay video and hyperspace

Tannhauser - Gameplay video and hyperspace

HEXTERMINATE

The third devlog shows a gameplay video and covers the new hyperspace effect, its mechanics and plans for the next week of work.

Tannhauser - Flagships and hardcore mode

Tannhauser - Flagships and hardcore mode

HEXTERMINATE

Showcasing two important features of Tannhauser - flagships, powerful boss-like ships that truly challenge the player; and the hardcore mode, where the...

Tannhauser - a first look

Tannhauser - a first look

HEXTERMINATE 8 comments

Tannhauser is a new game in IndieDB - what is it all about and where is it going?