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Indie developer currently working on Patchman vs. Blue Squares!

Comment History
NaturallyIntelligent
NaturallyIntelligent @ Market, Modding API, Features and Improvements

Looking neat. I've been following your game for a while.

Do you like Unity? Any regrets choosing that engine?

Good karma+2 votes
NaturallyIntelligent
NaturallyIntelligent @ Dirty Land - TRAILER Released!

I forgot to mention something about making the trailer!

We had to render it to an MP4, and for that we used a codec.

This video helps explain how to choose a codec:

Good karma+2 votes
NaturallyIntelligent
NaturallyIntelligent @ Dirty Land - Mystery Teaser

Thanks!

Does it remind you of anything?

Good karma+1 vote
NaturallyIntelligent
NaturallyIntelligent @ Boss 101

Looks great!! How much do we have to pay you for art?? :) Voting on Steam...

Good karma+4 votes
NaturallyIntelligent
NaturallyIntelligent @ Don't Be Patchman - Kickstarter Suspense

WOW thanks for the nice comments - we love to hear that stuff - I agree, we are a couple years late to the KS party, but better late than never!! Just very happy to have a chance to work on our game more than anything. Good luck with BOSS 101, I'll cast my vote for ya!

Good karma+1 vote
NaturallyIntelligent
NaturallyIntelligent @ Patchman vs. Blue Squares

Live Playthrough on Twitch.TV - Twitch.tv

We'll be doing a live broadcast on Twitch.TV this Saturday March 14th 7PM GMT! That's in the afternoon for most people in North America (1PM our time).

Our primary goal is to beat Level 5.

Watch Here: Twitch.tv

Good karma+2 votes
NaturallyIntelligent
NaturallyIntelligent @ Patchman vs. Blue Squares

Thanks! Can't wait to give you your copy!

Good karma+2 votes
NaturallyIntelligent
NaturallyIntelligent @ Patchman vs. Blue Squares

We have some big announcements this week and next!

Sign up to our low-traffic video game mailing list:
Dontbepatchman.com

Good karma+2 votes
NaturallyIntelligent
NaturallyIntelligent @ Pre-alpha 7 - Game mechanic overhaul

The outdoor screenshot looks welcoming.

Good karma+2 votes
NaturallyIntelligent
NaturallyIntelligent @ Neptune, Have Mercy - Kickstarter Now Live

Nice work - really like those pink blobby things with spiked collars - makes it look like a mad scientist captured some jellyfish and enslaved them!

Good karma+1 vote
NaturallyIntelligent
NaturallyIntelligent @ K.I.S.A Devlog 013: Fog & Snow

The light snow looks good!

Good karma+1 vote
NaturallyIntelligent
NaturallyIntelligent @ Stunt Zone

A fun diversion, nice job!

Good karma+1 vote
NaturallyIntelligent
NaturallyIntelligent @ Monster Mayhem

I agree - your art looks stellar! Great animations and coloring. Especially love the effects when the big boar is bowled over.

Good karma+2 votes
NaturallyIntelligent
NaturallyIntelligent @ Patchman vs. Blue Squares

oops sorry! maybe there is the bright side - maybe no one will try to take your profile name now? ;)

Good karma+3 votes
NaturallyIntelligent
NaturallyIntelligent @ From Fruit to Seed to Plant - Our Growing System

LOL! We'd have to eat faster too, before the apples rot, and collecting the fruits would get tiring pretty fast... one crisis solved, another begins! :)

Good karma+1 vote
NaturallyIntelligent
NaturallyIntelligent @ 7OSIX

Huh. This looks so fun...

Good karma+2 votes
NaturallyIntelligent
NaturallyIntelligent @ League of Patriots - Comedy Adventure Prequel Movie

Looks great! Awesome graphics and animations.

Shouldn't each character alternate from left/right on the screen? IE the purple guy flipped horizontally and moved to the right. Standard movie making technique, so the characters look like they are talking to each other instead of at the player.

Good karma+1 vote
NaturallyIntelligent
NaturallyIntelligent @ The Universim

Looks wonderful!! Will there be any gameplay footage for this campaign? While impressive it also looks like manually-generated scenes without interactivity. I'm curious what abilities the user has, if there is real-time terrain deformation, etc.

Good karma+2 votes
NaturallyIntelligent
NaturallyIntelligent @ Woes of isometry

Interesting. I'm currently placing thin iso walls at the bottom, seems more logical, but I can't find any advantage to the top. Really, it doesn't matter that much, and you could even do both.

Do your characters move freely or are they confined to center points? I've been having another problem with freely roaming objects and thin walls: Getmoai.com

Good karma+1 vote
NaturallyIntelligent
NaturallyIntelligent @ Woes of isometry

"After testing some, it became more sensible to align the walls to the top parts instead..."

Can you explain why you chose alignment on the top instead of the bottom?

Good karma+2 votes
NaturallyIntelligent
NaturallyIntelligent @ Molecats

Probably the best-looking game I've seen on this site. Fantastic art style all the way through, awesome music. Looking forward to supporting this game, totally think it deserves to be a success. Will it be available on Linux?

Good karma+2 votes
NaturallyIntelligent
NaturallyIntelligent @ Which engine would you choose for your next game:

MOAI, OpenFL, Love, Godot, Cocos2dx... I like developing on Linux and won't use a game engine that is restricted to a closed OS

Good karma+6 votes
NaturallyIntelligent
NaturallyIntelligent @ Voxel Quest

Looks really nice! I'm working on an isometric game as well, totally unrelated to yours except for the graphical angle. Any chance of licensing your technology?

Good karma+1 vote
NaturallyIntelligent
NaturallyIntelligent @ Son of Nor Announcement - Introducing Praying System

Heh, you had me for a few paragraphs there... ;)

Good karma+2 votes
NaturallyIntelligent
NaturallyIntelligent @ Cosmochoria - Kickstarter Launched!

Looks like a neat game, I'll back it! Also, gotta support fellow Canadians.

Good karma+1 vote
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