Indie developer currently working on Patchman vs. Blue Squares!
Looking neat. I've been following your game for a while.
Do you like Unity? Any regrets choosing that engine?
I forgot to mention something about making the trailer!
We had to render it to an MP4, and for that we used a codec.
This video helps explain how to choose a codec:
Does it remind you of anything?
Looks great!! How much do we have to pay you for art?? :) Voting on Steam...
WOW thanks for the nice comments - we love to hear that stuff - I agree, we are a couple years late to the KS party, but better late than never!! Just very happy to have a chance to work on our game more than anything. Good luck with BOSS 101, I'll cast my vote for ya!
Live Playthrough on Twitch.TV - Twitch.tv
We'll be doing a live broadcast on Twitch.TV this Saturday March 14th 7PM GMT! That's in the afternoon for most people in North America (1PM our time).
Our primary goal is to beat Level 5.
Watch Here: Twitch.tv
Steam Greenlight: Steamgreenlight.dontbepatchman.com
Thanks! Can't wait to give you your copy!
We have some big announcements this week and next!
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The outdoor screenshot looks welcoming.
Nice work - really like those pink blobby things with spiked collars - makes it look like a mad scientist captured some jellyfish and enslaved them!
The light snow looks good!
A fun diversion, nice job!
I agree - your art looks stellar! Great animations and coloring. Especially love the effects when the big boar is bowled over.
oops sorry! maybe there is the bright side - maybe no one will try to take your profile name now? ;)
LOL! We'd have to eat faster too, before the apples rot, and collecting the fruits would get tiring pretty fast... one crisis solved, another begins! :)
Huh. This looks so fun...
Linked to reddit discussion:
Looks great! Awesome graphics and animations.
Shouldn't each character alternate from left/right on the screen? IE the purple guy flipped horizontally and moved to the right. Standard movie making technique, so the characters look like they are talking to each other instead of at the player.
Looks wonderful!! Will there be any gameplay footage for this campaign? While impressive it also looks like manually-generated scenes without interactivity. I'm curious what abilities the user has, if there is real-time terrain deformation, etc.
Interesting. I'm currently placing thin iso walls at the bottom, seems more logical, but I can't find any advantage to the top. Really, it doesn't matter that much, and you could even do both.
Do your characters move freely or are they confined to center points? I've been having another problem with freely roaming objects and thin walls: Getmoai.com
"After testing some, it became more sensible to align the walls to the top parts instead..."
Can you explain why you chose alignment on the top instead of the bottom?
Probably the best-looking game I've seen on this site. Fantastic art style all the way through, awesome music. Looking forward to supporting this game, totally think it deserves to be a success. Will it be available on Linux?
MOAI, OpenFL, Love, Godot, Cocos2dx... I like developing on Linux and won't use a game engine that is restricted to a closed OS
Looks really nice! I'm working on an isometric game as well, totally unrelated to yours except for the graphical angle. Any chance of licensing your technology?
Heh, you had me for a few paragraphs there... ;)
Looks like a neat game, I'll back it! Also, gotta support fellow Canadians.