Poll started by TKAzA with 10,677 votes and 103 comments. Browse the poll archive.
(2733 votes)Unreal Engine 4
(4185 votes)Unity 5
(65 votes)Project Anarchy/Havok
(1255 votes)CRYENGINE (4thgen)
(768 votes)Game Maker
(973 votes)My own engine
(550 votes)Other (Modded Engine)
Pyglet ;P ;P
Game Maker, purely because I have a lot of experience with it, and I'm too lazy to spend a load of time learning something else. :D
Exactly, same here.
I step'd into Unity from GameMaker, and man, I haven't looked back.
Same here. :P I just didn't understand it. :L
Unity isnt very difficult if you have experience with gamemaker
same bro XD *FISTBUMP* XD Plus when I tried unity, I couldn't figure out anything...XD I thought they said it was "newbie friendly"
IMO its way friendlier than udk
Easier to learn but imo UE4 is fucktons better..
again... just my own opinion after experiencing both xD
Me too... =P
Gamemaker because its got a lot of stuff you can do in it as well as being kind of easy! I mean im quite young at the moment and its a good place to start games!
gamemaker is great . . . just great
Unity 5 because it's very user friendly and easy to learn. I recommend this to everyone, even the noobies.
Thanks for the advice. I hoping to try making a small indie game, as part of my college course. Glad to know I'm looking at the right engine! xD
unity was my first foray into game development at all, and since then i have looked at Torque3D and JME3, but i am still with unity. It has a great workflow, many good features even for the free license, and is very easy to pick up and learn. theres so much documentation that you would die of old age before you read it all.
Write my own, because I'm crazy like that.
Unity has been so great for making my video game visions a reality, that I simply see no reason to switch to any other engine at the moment - of course graphics are nice, don't get me wrong, but Unity has made game development a lot simpler without limiting the developers creativity in any way.
I have to correct myself, as I have fallen in love with Unreal Engine. Not only is the support and community one of the best things I have ever seen, but the license system itself is so consumer friendly. They seem to update the engine so frequently with wonderful content, that keeping a constant subscription is actually not even a bad idea. I you are someone with advanced programming skills or who is simply looking into making very high quality games, Unreal Engine is probably your best bet (CryEngine is supposed to have awful support, but I have not tried it yet).
because it's MOST FLEXIBLE, MOST POWERFUL and MOST ADVANCED GAME ENGINE!
... don't forget, best priced engine as well. :D
gamemaaker or unity but high probably unity
MOAI, OpenFL, Love, Godot, Cocos2dx... I like developing on Linux and won't use a game engine that is restricted to a closed OS
I prefer to write my own, because I demand a full control of everything.
Tip: Download UE4's source code.
Unity 5 Because i using Unity 4.
I already have Unity 4 and too little time to learn another engine so it's pretty clear to me.
Game Maker Studio allow me to create anything that I want.
My second option is Unity.
Been using Unity for a year and I'm equally excited about Unity 5 and UE4. Voted for UE4 cause I really wanna try it, but my computer is no where near the minimum requirements, so in 6 months.
And also I'm not really clear about as to how do you pay the 5% revenue from gross. Does the publisher do it for you? Do you have to think about it? I didn't find any info on that. I hope its an automated process of sorts.
Depends if 2D or 3D. Unity for 3D. Game Maker for 2D.
Wish I could make 2 choices, very close tie between Unity and CryEngine
I am currently using Unity and I love it, it's so easy to use and makes game development fun. Unreal Engine is great but unity stole my hear, Sorry XD
Unity FTW haha!
Unity :) Great engine if you know how to use it properly (not like some kids who think they are pro lol)
Unity. Because I don't have any math skills.
Unreal Engine 4. It's limitless! Not to mention Unity's subscription sucks ****! Only downfall with UDK is its 5% royalties. But at least its not like what they had with UDK (25% royalties) or even before hand back in the old UE2, UE3 days (15% - 25% royalties)
You really are a fanboy aren't you?
Yeah... I've practically grew up with both the Unreal game and engine series.
I did forget to mention that another downfall (also its biggest flaw) is also the lack and discouragement of user mod content, which they stated they will resolve soon.
Excuse the typo from my previous comment above, and here is this list below to correct that:
UE4: 5% royalties
UE3(UDK): 25% royalties
UE2: 15%-25% royalties
I think for starters with $0 upfront in fact UE4 is all you want, it only cost you that 5%if you pass a certain threshold, so for free games it is $0 on your group even if you have 3 developers, where unity even if the game where free it will still cost you.
And you have from start all the features (without extra payments or more money) that is you have the full source code of the engine and of the editor, and other resources like the "2 millions in assets from infinity blade".
From a purely technical point-of-view, nothing compares to Unreal Engine. The rendering power, coupled with the extensive set of tools and the newly added source access is just... heaven.
CryEngine comes pretty close, but I haven't had the time to try it, and the last time I checked it asked you to log in to your account every single time you launched the editor :|
Unity is the perfect engine for two occasions:
1. When the game is just too small (and aimed at a mobile platform) and
2. Kids who think they can make games.
As for the rest... good luck with your games people.
Games like The Forest, Starforge, Gone Home, Dead Trigger, and Rust indicate that Unity isn't just just for small mobile games or for kids who think they can make games...as you claim. Dear Esther is currently being remade in Unity too.
that would be unity pro which costs $1,500 or $75/month hardly a good deal when UE4 $19 with the option to cancle updates which cost per month and %5 of revinue made on the final game, when you get full acess to source code, easy codeing visulizer (blueprints) and a engine almost as powerfull as cryengine 4 with full phiscis support, shaders and countless other things that make it better than unity free, its a no brainer for anyone whose done there research, the only excuse is if youve already learnt a different engine.
-it trumps cryengine by focusing on the same level of pipelineing that unity has while still offering amazing visuals -cryengine is known to be non user friendly for those that dont know codeing inside out
Dear Esther is being ported via Unity to multiplatforms because a) he spent that money b) littlelostpoly is an enviroment artist -not a coder.
And what is the point you're trying to make? My post is in direct response to Arshia001 saying that Unity is only good for small games or for kids. When the fact of the matter is, it's not. Whether Unreal is or is not better has absolutely nothing to do with that.
But since you bring up Unreal, let me tell you that initial cost isn't everything when it comes to game engines and game development. For a hobbyist, that 5% royalties doesn't mean much because they generally don't expect to hit it big, they're just doing it for fun. But for people who plan on doing game dev for a living, that 5% is a huge consideration.
Ease of use, required time investment, and many other things are also crucial factors which CAN make $1500 Unity Pro significantly less expensive than UE4, even with the higher initial cost. Remember, time is money and which engine is "better" depends entirely on your project and needs.
With my game BHB for example, switching to Unreal would be prohibitively expensive, to the point where it grossly exceeds any money saved from UE4's lower initial price. Then there's the fact that Unreal 4 offers me nothing I need that I'm not already getting in Unity 4/5. Therefore in my case, Unity Pro is a way better deal than Unreal. So it's not as clear cut as you make it out to be...
My team is switching too cry engine for the visuals. No other free engine we have found quite matches it. However, the looks at unreals new particle systems, along with what I've heard has built in buoyancy with the water(haven't confirmed myself) makes me want to maybe try it. But I will say that the cry engine is what we are using for our next game.
Cryengine is awesome. I used it extensively. My biggest love for this engine is the outdoor scenes. No other engine comes close to rendering what cryengine does in the outdoors.
Poor Project Anarchy.
Seriously, it's too bad Project Anarchy?, is bad because is only for mobile devices?
Sincerely i prefer my own game engine built in Ogre, free me of the rendering part, with the upcoming Ogre 2.0 will be more faster an powerful like an AAA engine in the graphics area. I keep waiting for.
gideros. and maybe openfl.
these are the two frameworks i would consider, perhaps they could be added to the list.
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