Hi there, I am Lukas! As a hobby I am designing games and art for years now. Personally I prefer 2D games like the old Castlevania and Zelda games and I really love the pixel art style.
Pale Coins has been polished and improved over the last few months by adding quality of life changes, better sound design and lots more. In this article...
In this article we will cover the world design of Pale Coins, the current state and future plans.
Pale Coins is an Action RPG set in a fantasy world with challenging combat, open world exploration and a variety of items. Traverse old forests, dark...
Loot powerful and unique gear, fight your way through a variety of dungeons and slay the strongest bosses!
It's been a while since my last update, due to personal issues. However, I managed to get a few things done.
After a great winter holiday, I am happy to finally work on Tales of Vastor again.
A majority of the models got refactored in the past week. Check them out! :)
Last week, I was busy refactoring the whole fight. The scene got rotated by 90 degrees, resulting in the enemies looking towards you. The change was done...
This week, the main focus was to improve the game to make it ready for the next test session.
Another week passed with amazing improvements. So be sure to not miss the progress update!
This week, the focus was on fixing bugs and implementing improvements. In this update, I want to point out the most important ones.
This weeks focus was to find tester in order to provide a stable version. Luckily, I got great feedback on the alpha version.
Last week the latest alpha of Tales of Vastor was released. Read the latest update and get the alpha.
The update this week contains several new features, such as new backgrounds, new animations and other things. Be sure to check it out.
This time new animations are covered as well as new backgrounds. Be sure to take a look and let me know what you think.
A new progress update. This time with a big announcement.
Take a look the latest update. The focus was a new character, icons and the music implementation.
This week, a lot of refactoring were done. Especially the backgrounds and the black knight character. Additionally, I want to introduce the composer for...
Weekly update for Tales of Vastor. Last week, I was focusing on improving the art style. Be sure not to miss it.
Here we go with another progress update. This week, I focused on the merchant and the new character.
Another week, another progress update. Be sure to check it out.
It's been a while since the alpha version got released. Don't worry, after the game is before the game.
Hey there. I've been working pretty much on polishing the basic game. This week the alpha version will be released and it's still so much to do.
Here we go with a second, very interesting progress update. This time we cover what happened this week as well what to expect in the alpha version, which...
A summary on what is done and what is to come. The vision, story and the basic game play mechanics of Tales of Vastor will be covered. Be sure to check...
Dev Blog #8 is here. Actually, it is more or less a Bug Fix Blog article this time.
Another weekly Dev Blog. This time also featuring and introducing the first Pre Alpha version.
This week I implemented the basic character selection and quite a few bugfixes.
This time I want to show you the following progress: shadows, maximum time per round and the settings menu.
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