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Forest strike is a 2D round-based strategy game in pixel-art style featuring animals as characters. Each round is divided into multiple phases, such as:
Pre phase is resetting and initializing needed variables each round.
After the pre phase (which is handled within a single step), the dice phase randomly picks the number of steps you can move.
Now, after we got the number, we finally will be able to move the characters. Moving the characters is limited to an amount of steps (dice phase). During the Move Phase, you can move your characters and use items, such as the simple bomb.
Items are split into two groups: "active" and "passive". Active items will be shown in the inventory and can be used during the Move Phase, while passive ones will influence different values of the game.
The active items are not handled instantly, they get a sequence number and will be handled in the next phase, the Action Phase. If there are items placed (like a bomb), the action phase handles every item sequentially (by their sequence number). This way, the game provides a great variety regarding building your own strategy.
Lastly, the Post Phase checks some stuff and jumps to the Pre Phase.
this week I was working on the new forest level. Here is a screenshot of the level so far with a few trees:
There is an issue with the cloud shadows, since my current implementation won't work with the trees as they are higher than the stone blocks. So, I have to think of an solution for that as well.
I haven't had much more time this week, so that's it for this update. Thank you for reading! :D
As always, if you have questions or any kind of feedback feel free to post a comment or contact me directly.
Dev Blog #8 is here. Actually, it is more or less a Bug Fix Blog article this time.
This time I want to show you the following progress: shadows, maximum time per round and the settings menu.
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Here is the very first Pre Alpha version of Forest Strike. Be sure to give it a try and don't forget to give feedback in order to make the game even better...
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