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Tales of Vastor is a traditional 2D fantasy RPG set in a fantasy world with party-based and challenging fights.

Post news Report RSS Tales of Vastor - Progress #20 - Happy new year

After a great winter holiday, I am happy to finally work on Tales of Vastor again.

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Tales of Vastor - Progress #20 - Happy new year

Tales of Vastor - Progress 20

I took some time off to enjoy a winter holiday and finally feel refreshed again. In my opinion, it's not only about working your ass of. Taking some time and enjoy other things is amazing as well.

However, here's the first progress update of 2019!

Content

  • What's done?
  • What's next?

What's done?

Messages after winning fight

Initially, after winning a fight, a treasure appeared and showed the items. As the fight system changed, I also changed the way of showing your rewards. Therefore, I recorded a small video for you:

progress 20 - winner message

Class limit in inventory

Finally, you are able to see which item can be equipped for your class. :)

progress 20 - item limits

New princess model

As I refactored the model of the prince a while ago, I decided to do the same thing with the princess. Check it out:

progress 20 - new princess

btw: the dialogue messages got refactored as well, and I really love them.

Visible enemies on map

You are now able to see, where enemies are located. Some of them may be sleeping, other may be awake. Awake enemies, will trigger a fight for sure, while sleeping enemies can be left out.

progress 20 - enemies on map

Enemy placement + shadows

After refactoring the fight system, I totally forgot to add shadows. So I decided to put them in again. Additionally, I changed the enemy placement a bit, to not have them all in the same row.

progress 20 - shadows and position

What's next?

Refactoring... There's still so much refactoring left.


Don't forget to follow me on Twitter to get more frequent updates.

Thank you!

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Tales of Vastor
Platforms
Windows, Linux
Developer
Lukas Irzl
Engine
libGDX
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