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Tales of Vastor is a traditional 2D fantasy RPG set in a fantasy world with party-based and challenging fights.

General Information

Tales of Vastor offers challenging party-based fights as known in Dragon Quest, Final Fantasy and other titles as well as a thrilling storyline which is guided by a narrator. The art style is heavily influenced by games like Odin sphere and other Vanillaware titles.


It all began, as you spent time with the princess on the hills. She worried about the princes behavior lately and asked you to talk about it. All of the sudden, you heard a noise in the distance. Soon after, you grabbed your weapon, since it was your duty as her guard and took a look around. Not able to recognize anything you put down your weapon and turned towards the princess. The princesses fear was the only thing you saw before something hit your head and you fell unconscious.


In order to find out more about the princesses disappearance you need to travel along different points on the world map. Based on the progress, different events will be triggered.

As you progress on the map, fights will be triggered manually or automatically. Depending on your level, different enemies may approach. Each one with different behaviors and equipment. Alongside to casual enemies, bosses will stand between you and the princess.

The fights are turn based with two parties - your party and the enemies party. You are able to attack the enemy with the casual attack or use power attacks, which are special abilities learned over time. By using your power attacks wisely and not wasting your power, you may be able to defeat the enemies.

As you progress in the story, you will be able to choose new party members. Be careful who you choose, since you will only be able to have one companion at a time.

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Tales of Vastor - Progress #14

Tales of Vastor - Progress 14


  • What's done?
  • What's next?
  • Tester

What's done?

Shadow fix

A known issue was the shadow problem. As the shadow was displayed on the actual x and y position of the model, it did not vary it's position, if the models animation had position changes. Summarized: the shadow had a fix position.

This week I finally fixed this issue, by adding an additional bone to the model. This specific bone has the shadow-position, which moves with the animation. Here's the fixed shadow:

progress 14 - shadows

World lights

I added some sort of darkness, to darker places of the game. In this particular example, I chose the bandits cave:

progress 14 - world map light

As you can see, the whole scene got darker, with a light around the player. This feature is not yet finished, as the action buttons are too dark and not recognizable.

progress 14 - adapted action button

However, the action buttons were modified to provide more space. It was an issue with some texts, as they did not fit the button.

New backgrounds

Two new backgrounds were added to the game. You will encounter every one of them, but I won't tell where to find them, as I don't want to spoil the story. ;)

progress 14 - new bg

progress 14 - secret world

What's next?

As I got great feedback regarding the gameplay and other aspects of the game, I want to focus on implementing the feedback. It is important to stabilize the game in order to provide crashes, as well as refine the existing features.


I already mentioned in the summary, that the main focus was to find tester for Tales of Vastor. As a developer, it is hard to get into the tester role,since you might develop a special way to get through the game. Of course, you also know where to go and how the game behaves.

Therefore, it was important to get feedback from other people. Luckily, I got some great feedback regarding bugs and improvements.

If you are interested in testing the game as well, there are a few alpha versions in the files section: Indiedb.com

A new, more stable, alpha version will follow by the end of this month, so stay tuned. :)

Don't forget to follow me on Twitter to get more frequent updates.

Thank you!

Tales of Vastor - Progress #13 - Alpha

Tales of Vastor - Progress #13 - Alpha


Last week the latest alpha of Tales of Vastor was released. Read the latest update and get the alpha.

Tales of Vastor - Progress #12 - Alpha again?

Tales of Vastor - Progress #12 - Alpha again?


The update this week contains several new features, such as new backgrounds, new animations and other things. Be sure to check it out.

Tales of Vastor - Progress #11

Tales of Vastor - Progress #11


This time new animations are covered as well as new backgrounds. Be sure to take a look and let me know what you think.

Tales of Vastor - Progress #10 - Big announcement

Tales of Vastor - Progress #10 - Big announcement


A new progress update. This time with a big announcement.

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Tales of Vastor - Alpha version 0.0.3

Tales of Vastor - Alpha version 0.0.3


The alpha version with the first chapter, three playable characters and different items.

Tales of Vastor - Alpha version 0.0.2

Tales of Vastor - Alpha version 0.0.2


The alpha version from 10th of September 2018. Fixed a few bugs and added new features.

Tales of Vastor - Alpha version 0.0.1

Tales of Vastor - Alpha version 0.0.1


Here's the very first playable version of Tales of Vastor. It covers the basic fights and the story to the first boss. be sure to give it a try.

Tales of Vastor - Gameplay impression demo

Tales of Vastor - Gameplay impression demo


Hi there! This time I uploaded a small demo to show you guys the very first gameplay features. It is NOT in its final state which means a lot of things...


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love the art style!!! the game looks amazing :O

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lukasIrzl Creator

Thank you so much! :)

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Tales of Vastor
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Lukas Irzl
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Party Based
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