Tales of Vastor is a traditional 2D fantasy RPG set in a fantasy world with party-based and challenging fights.
Tales of Vastor offers challenging party-based fights as known in Dragon Quest, Final Fantasy and other titles as well as a thrilling storyline which is guided by a narrator. The art style is heavily influenced by games like Odin sphere and other Vanillaware titles.
It all began, as you spent time with the princess on the hills. She worried about the princes behavior lately and asked you to talk about it. All of the sudden, you heard a noise in the distance. Soon after, you grabbed your weapon, since it was your duty as her guard and took a look around. Not able to recognize anything you put down your weapon and turned towards the princess. The princesses fear was the only thing you saw before something hit your head and you fell unconscious.
In order to find out more about the princesses disappearance you need to travel along different points on the world map. Based on the progress, different events will be triggered.
As you progress on the map, fights will be triggered manually or automatically. Depending on your level, different enemies may approach. Each one with different behaviors and equipment. Alongside to casual enemies, bosses will stand between you and the princess.
The fights are turn based with two parties - your party and the enemies party. You are able to attack the enemy with the casual attack or use power attacks, which are special abilities learned over time. By using your power attacks wisely and not wasting your power, you may be able to defeat the enemies.
As you progress in the story, you will be able to choose new party members. Be careful who you choose, since you will only be able to have one companion at a time.
I took some time off to enjoy a winter holiday and finally feel refreshed again. In my opinion, it's not only about working your ass of. Taking some time and enjoy other things is amazing as well.
However, here's the first progress update of 2019!
Initially, after winning a fight, a treasure appeared and showed the items. As the fight system changed, I also changed the way of showing your rewards. Therefore, I recorded a small video for you:
Finally, you are able to see which item can be equipped for your class. :)
As I refactored the model of the prince a while ago, I decided to do the same thing with the princess. Check it out:
btw: the dialogue messages got refactored as well, and I really love them.
You are now able to see, where enemies are located. Some of them may be sleeping, other may be awake. Awake enemies, will trigger a fight for sure, while sleeping enemies can be left out.
After refactoring the fight system, I totally forgot to add shadows. So I decided to put them in again. Additionally, I changed the enemy placement a bit, to not have them all in the same row.
Refactoring... There's still so much refactoring left.
Don't forget to follow me on Twitter to get more frequent updates.
A majority of the models got refactored in the past week. Check them out! :)
Last week, I was busy refactoring the whole fight. The scene got rotated by 90 degrees, resulting in the enemies looking towards you. The change was done...
This week, the main focus was to improve the game to make it ready for the next test session.
Another week passed with amazing improvements. So be sure to not miss the progress update!
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The beta version with the first chapter, three playable character and different items.
The alpha version with the first chapter, three playable character and different items.
The alpha version with the first chapter, three playable characters and different items.
The alpha version from 10th of September 2018. Fixed a few bugs and added new features.
Here's the very first playable version of Tales of Vastor. It covers the basic fights and the story to the first boss. be sure to give it a try.
Hi there! This time I uploaded a small demo to show you guys the very first gameplay features. It is NOT in its final state which means a lot of things...
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