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Tales of Vastor is a traditional 2D fantasy RPG set in a fantasy world with party-based and challenging fights.

General Information

Tales of Vastor offers challenging party-based fights as known in Dragon Quest, Final Fantasy and other titles as well as a thrilling storyline which is guided by a narrator. The art style is heavily influenced by games like Odin sphere and other Vanillaware titles.

Story

It all began, as you spent time with the princess on the hills. She worried about the princes behavior lately and asked you to talk about it. All of the sudden, you heard a noise in the distance. Soon after, you grabbed your weapon, since it was your duty as her guard and took a look around. Not able to recognize anything you put down your weapon and turned towards the princess. The princesses fear was the only thing you saw before something hit your head and you fell unconscious.

Gameplay

In order to find out more about the princesses disappearance you need to travel along different points on the world map. Based on the progress, different events will be triggered.

As you progress on the map, fights will be triggered manually or automatically. Depending on your level, different enemies may approach. Each one with different behaviors and equipment. Alongside to casual enemies, bosses will stand between you and the princess.

The fights are turn based with two parties - your party and the enemies party. You are able to attack the enemy with the casual attack or use power attacks, which are special abilities learned over time. By using your power attacks wisely and not wasting your power, you may be able to defeat the enemies.

As you progress in the story, you will be able to choose new party members. Be careful who you choose, since you will only be able to have one companion at a time.

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Tales of Vastor - Progress #20 - Happy new year

Tales of Vastor - Progress 20

I took some time off to enjoy a winter holiday and finally feel refreshed again. In my opinion, it's not only about working your ass of. Taking some time and enjoy other things is amazing as well.

However, here's the first progress update of 2019!

Content

  • What's done?
  • What's next?

What's done?

Messages after winning fight

Initially, after winning a fight, a treasure appeared and showed the items. As the fight system changed, I also changed the way of showing your rewards. Therefore, I recorded a small video for you:

progress 20 - winner message

Class limit in inventory

Finally, you are able to see which item can be equipped for your class. :)

progress 20 - item limits

New princess model

As I refactored the model of the prince a while ago, I decided to do the same thing with the princess. Check it out:

progress 20 - new princess

btw: the dialogue messages got refactored as well, and I really love them.

Visible enemies on map

You are now able to see, where enemies are located. Some of them may be sleeping, other may be awake. Awake enemies, will trigger a fight for sure, while sleeping enemies can be left out.

progress 20 - enemies on map

Enemy placement + shadows

After refactoring the fight system, I totally forgot to add shadows. So I decided to put them in again. Additionally, I changed the enemy placement a bit, to not have them all in the same row.

progress 20 - shadows and position

What's next?

Refactoring... There's still so much refactoring left.


Don't forget to follow me on Twitter to get more frequent updates.

Thank you!

Tales of Vastor - Progress #19

Tales of Vastor - Progress #19

News

A majority of the models got refactored in the past week. Check them out! :)

Tales of Vastor - Progress #18 - Rotate the fight

Tales of Vastor - Progress #18 - Rotate the fight

News

Last week, I was busy refactoring the whole fight. The scene got rotated by 90 degrees, resulting in the enemies looking towards you. The change was done...

Tales of Vastor - Progress #17

Tales of Vastor - Progress #17

News

This week, the main focus was to improve the game to make it ready for the next test session.

Tales of Vastor - Progress #16

Tales of Vastor - Progress #16

News

Another week passed with amazing improvements. So be sure to not miss the progress update!

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Tales of Vastor - Beta version 0.1.0

Tales of Vastor - Beta version 0.1.0

Demo

The beta version with the first chapter, three playable character and different items.

Tales of Vastor - Alpha version 0.0.5

Tales of Vastor - Alpha version 0.0.5

Demo

The alpha version with the first chapter, three playable character and different items.

Tales of Vastor - Alpha version 0.0.3

Tales of Vastor - Alpha version 0.0.3

Demo

The alpha version with the first chapter, three playable characters and different items.

Tales of Vastor - Alpha version 0.0.2

Tales of Vastor - Alpha version 0.0.2

Demo

The alpha version from 10th of September 2018. Fixed a few bugs and added new features.

Tales of Vastor - Alpha version 0.0.1

Tales of Vastor - Alpha version 0.0.1

Demo

Here's the very first playable version of Tales of Vastor. It covers the basic fights and the story to the first boss. be sure to give it a try.

Tales of Vastor - Gameplay impression demo

Tales of Vastor - Gameplay impression demo

Demo

Hi there! This time I uploaded a small demo to show you guys the very first gameplay features. It is NOT in its final state which means a lot of things...

Comments
andrewsalfingerdev
andrewsalfingerdev

love the art style!!! the game looks amazing :O

Reply Good karma Bad karma+2 votes
lukasIrzl Creator
lukasIrzl

Thank you so much! :)

Reply Good karma+2 votes
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Tales of Vastor
Platforms
Windows, Linux
Developer
Lukas Irzl
Engine
libGDX
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Homepage
Talesofvastor.de
Release date
Game watch
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Style
Genre
Party Based
Theme
Fantasy
Players
Single Player
Project
Indie
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