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Tales of Vastor is a hand-drawn 2D fantasy party-based RPG with challenging fights and a linear story line.

General Information

Tales of Vastor offers challenging party-based fights as known in Dragon Quest, Final Fantasy and other titles as well as a thrilling linear story which is guided by a narrator. The art style is heavily influenced by games like Odin sphere and other Vanillaware titles.

Story

It all began, as you spent time with the princess on the hills. She worried about the princes behavior lately and asked you to talk about it. All of the sudden, you heard a noise in the distance. Soon after, you grabbed your weapon, since it was your duty as her guard and took a look around. Not able to recognize anything you put down your weapon and turned towards the princess. The princesses fear was the only thing you saw before something hit your head and you fell unconscious.

Gameplay

In order to find out more about the princesses disappearance you need to travel along different points on the world map. Based on the progress, different events will be triggered.

As you progress on the map, fights will be triggered manually or automatically. Depending on your level, different enemies may approach. Each one with different behaviors and equipment. Alongside to casual enemies, bosses will stand between you and the princess.

The fights are turn based with two parties - your party and the enemies party. You are able to attack the enemy with the casual attack or use power attacks, which are special abilities learned over time. By using your power attacks wisely and not wasting your power, you may be able to defeat the enemies.

As you progress in the story, you will be able to choose new party members. Be careful who you choose, since you will only be able to have one companion at a time.

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Tales of Vastor - Progress #7 - Improved art

Tales of Vastor - Progress 7

Content

  • What's done?
  • What's next?
  • Beta content

What's done?

Last week I ordered a few books in order to improve my drawing skills as well as the time spend on a single piece. There is still a lot to improve, still, I am pretty amazed by the progress made.

New backgrounds

Eastern Village

Village in the woods - Redesign

If you want to know more about the books I ordered and the software used, feel free to contact me. I really like talking about art and stuff. The contact information will be shown at the end of this post.

New animations

As mentioned last week, I wanted to create new animations for the character - the paladin. Here is one of those new animations:

Paladin attack WIP

I pretty much like how smooth the attack animation is done. What do you think.

Keyboard handling - UI adaptions

The keyboard handling of Tales of Vastor is progressing every week. There are still a few screens to adapt though.

In order to make the character selection during fights even more visible, I added an outline shader to the selected character. It will be shown for the currently selected character which can be switched by using the left and right buttons, or simply by clicking on it with the mouse.

Character outline

The only thing that needs to be fixed is the problem with outlining every part of the character. Only the whole character should be outlined in the future.

Story adaptions

The whole first chapter is currently configured and the others will follow soon. I am glad, I made the story config as easy as possible for me.

It was pretty hard to implement that, since I never created something like this before.

What's next?

  • more backgrounds for dialogues and fights
    • as well as re-designs of previously created ones
  • a new character
  • a new map?

Beta content

In about a month, the closed beta version will be released. It will be the next big milestone, as I want you to test most of the game and give feedback to improve Tales of Vastor. If you are interested, you can write an email to office@lukasirzl.at.

Planned content

  • major story update
  • more characters
  • more items
  • more worlds
  • more fights

Simply more of everything. :)

If you have feedback, you can contact me via mail or direct message whenever you want. Be sure to take a look at Twitter as well, since there will be more frequent updates.

Thank you!

Tales of Vastor - Progress #6

Tales of Vastor - Progress #6

News

Here we go with another progress update. This week, I focused on the merchant and the new character.

Tales of Vastor - Progress #5

Tales of Vastor - Progress #5

News

Another week, another progress update. Be sure to check it out.

Tales of Vastor - Progress #4 - Alpha recap

Tales of Vastor - Progress #4 - Alpha recap

News

It's been a while since the alpha version got released. Don't worry, after the game is before the game.

Tales of Vastor - Progress #3 - Alpha week

Tales of Vastor - Progress #3 - Alpha week

News

Hey there. I've been working pretty much on polishing the basic game. This week the alpha version will be released and it's still so much to do.

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Tales of Vastor - Alpha version 0.0.2

Tales of Vastor - Alpha version 0.0.2

Demo

The alpha version from 10th of September 2018. Fixed a few bugs and added new features.

Tales of Vastor - Alpha version 0.0.1

Tales of Vastor - Alpha version 0.0.1

Demo

Here's the very first playable version of Tales of Vastor. It covers the basic fights and the story to the first boss. be sure to give it a try.

Tales of Vastor - Gameplay impression demo

Tales of Vastor - Gameplay impression demo

Demo

Hi there! This time I uploaded a small demo to show you guys the very first gameplay features. It is NOT in its final state which means a lot of things...

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andrewsalfingerdev
andrewsalfingerdev

love the art style!!! the game looks amazing :O

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lukasIrzl Creator
lukasIrzl

Thank you so much! :)

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Tales of Vastor
Platforms
Windows, Linux
Developer
Lukas Irzl
Engine
libGDX
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Homepage
Lukasirzl.at
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Style
Genre
Party Based
Theme
Fantasy
Players
Single Player
Project
Indie
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