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Quake c - trace and report

Quake c - trace and report

DarkPlaces engine Server Side Coding

Todays topic: using print code to hunt down bugs and logic faults.

Trials and Tribulations

Trials and Tribulations

Conquest (RTS) 2 comments

Well penned article by James Long details much about the quest for better Quake C!

qc++ macro #define framer(...)

qc++ macro #define framer(...)

DarkPlaces engine Server Side Coding 13 comments

Replace the default quake-c frame macro with this slick piece of code.

What is in a map?

What is in a map?

News

Design notes, editor theory, descriptions, design philosophy, brush structure, sky boxes, entities (good and bad) and last / most, the player!

Quake c - be impulsive

Quake c - be impulsive

Server Side Coding Tutorial 4 comments

Details of the quake-c interface with a human

Chaos mod: Archon gameplay 01

Chaos mod: Archon gameplay 01

Design/Concepts Tutorial 1 comment

Steps to become an Archon. (standard summary field filler clause.)

Quake c - Velocity

Quake c - Velocity

Server Side Coding Tutorial 3 comments

Move and rotate quake entities with velocity. --

Carmack left iD Software

Carmack left iD Software

News 1 comment

The era is ended...long live DooM - did anyone ever realize mood was doom backwards (yes, 50 char summary filler goes here)

Quake-c - Touch

Quake-c - Touch

Server Side Coding Tutorial 2 comments

Using the .touch() function call to get down with quake entities.

Quake c - Traceline

Quake c - Traceline

Server Side Coding Tutorial 3 comments

Using traceline to find entities, do beam damage, and other cool stuff.

Quake c - parm* variable storage

Quake c - parm* variable storage

DarkPlaces engine Server Side Coding 3 comments

Using parm[1-16] efficiently to store player data during level transitions.

How far - "a road map of Quake features"

How far - "a road map of Quake features"

Feature 3 comments

How far have we come? A look into advancements related to the Quake one engine.

Conquest feature set

Conquest feature set

Conquest (RTS)

Credit list and a brief overview of the conquest feature set.

Quake c - .think() and .nextthink

Quake c - .think() and .nextthink

Server Side Coding Tutorial

The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces

Server Side Coding Tutorial

Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...

Quake c - pointers, struct and the entity

Quake c - pointers, struct and the entity

Server Side Coding Tutorial 5 comments

Comparison of C pointers, structs and Quake-C's entity type.

Visible feature set

Visible feature set

Feature 5 comments

Elements available in Chaos Archon 1.0 alpha release

Quake c - of vectors and angles

Quake c - of vectors and angles

DarkPlaces engine Server Side Coding 3 comments

Or how to tell where the gun aim is pointing and how to get there...

Quake c - server and client controls

Quake c - server and client controls

Server Side Coding Tutorial 3 comments

Quake c has built in functions to send server and client commands, stuffcmd and localcmd - Not a trivial task and needed for complex mods. This tutorial...

Announcing Chaos mod: Archon

Announcing Chaos mod: Archon

News

Design: enter free for all deathmatch, become an Archon, lay down a magic onslaught like no other.

Quake c - create and use custom server variables

Quake c - create and use custom server variables

Server Side Coding Tutorial 4 comments

Quake one custom server variables - how to code them in quake-c (under darkplaces engines) and how to code them in any quake engine source.

Feature set briefing

Feature set briefing

Feature 2 comments

A dredge of the features Chaos Archon might feature...

"dot qc" purpose

"dot qc" purpose

News

Exhorting the purpose of ".qc" - the quake c conclave.

Painkeep v2.0 beta release!

Painkeep v2.0 beta release!

News

EXTRA EXTRA EXTRA! The beta release of Painkeep v2.0 is available for quake players and the moddb community. Get it while its hot.

Painkeep v2.0 Bot match guide

Painkeep v2.0 Bot match guide

Server Tools Tutorial 1 comment

Bot match in Painkeep v2.0 beta. Bots in painkeep v2.0 are coded to use all painkeep weapons and features - give it a try!

Painkeep v2.0 - Feature set

Painkeep v2.0 - Feature set

Feature 1 comment

Painkeep v2.0 beta - "full install". See painkeep_v2.0.txt for specific details, and check quick_start_guide.txt for some quick bot match fun. Supports...

Painkeep [X] v2.0

Painkeep [X] v2.0

News 3 comments

NEWSFLASH! I have decided to continue work on a more advanced version of Painkeep. This new tasty gibblet flavor (X for extreme?) will have many features...

Custom Hub for PK source update

Custom Hub for PK source update

Mapping/Technical Tutorial 1 comment

Tutorial for painkeep source update custom hub feature.

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Quake-c - Touch
Quake-c - Touch Advanced Server Side Coding
qc++ macro #define framer(...)
qc++ macro #define framer(...) Advanced Server Side Coding
Quake c - trace and report
Quake c - trace and report Intermediate Server Side Coding
Quake c - parm* variable storage
Quake c - parm* variable storage Intermediate Server Side Coding
Quake c - Traceline
Quake c - Traceline Intermediate Server Side Coding
Quake c - create and use custom server variables
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What is in a map?
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Quake c - .think() and .nextthink
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Quake c - be impulsive
Quake c - be impulsive Intermediate Server Side Coding
Quake c - pointers, struct and the entity
Quake c - pointers, struct and the entity Advanced Server Side Coding
Quake c - server and client controls
Quake c - server and client controls Advanced Server Side Coding
Quake c - of vectors and angles
Quake c - of vectors and angles Intermediate Server Side Coding