Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
moonlord battle, less hassle
moonlord has 3 eyes, 2 in hands one on head
when you kill them (required before you get his main health bar where the heart is) invulnerable flying eyes spawn for each killed eye
they are a pain to deal with
and they fly / attack through blocks, so no bunker
worse, they hit the target dummies, interrupting the slime saddle constant invuln and you take damage
the hearts on the conveyors can not keep up with the damage
every potion drink debuff of 60 secs cuts down your health
if you dont feel like a flying battle against him, what to do?
look bottom center screen
a small chamber, 4 switches, a 1 sec timer, 6 duck statues, 2 arrow traps and 5 buckets or so of water
in game mobs and temp items (like hearts / stars) spawn to a limit
so if you have all those heart statues, you can spawn max 10
same for the ducks...
unless you dump in some water
duck statues in water spawn until:
well I dont see it
there is an absolute on screen limit of about 200 mobs
so if there are 200 ducks ol moonlord can not make invulerable eyes - seen in this screen shot - no flying eyeballs or their attacks!
so, why is one duck statue seperate?
there are boss fights where you might want one npc spawn slot open
you can spawn 1 duck, then turn on the group for 199 and kill the 1 with the separate arrow trap freeing 1 slot
when done you turn off the timer and remove the ducks with the super arrow trap
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