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About me: Grabeskuehle a.k.a. Wakey, in real-life Robin Pengelstorfer. Leveldesigner, Photographer, Graphics- and Texturedesigner born 1987, currently living in Graz, Austria. Looking for employment in the games industry. As a versatile, proactive person with over a decade of modding experience and having worked as IT-specialist, i earned a deep understanding of numerous game tech engines, level editing tools and graphical tools. In my free time i love to create art and go for long walks, often photographing. Tools of the trade: My cameras (Sony a5000 and Sigma dp2 Merill); GTK-Radiant and Q3map2; Hammer-Editor; Adobe Photoshop and Indesign; CrazyBump; TextureMaker; and numerous more. Skills: Game Design, Level Design, Texturesdesign; Photography, Graphicdesign, Poetry; Computer assembly and maintenance; and many more. Interests: Astro-Physics, Philosophy, Art.

Comment History  (0 - 30 of 97)
grabeskuehle
grabeskuehle @ T2SoE Ultra64

Thanks for this reply!
That explains why i couldnt replicate this issue, because i made this mod with the GOG version of the game.

Good karma+1 vote
grabeskuehle
grabeskuehle @ grabeskuehle

DrWakey

Good karma+1 vote
grabeskuehle
grabeskuehle @ grabeskuehle

I dont own a copy of quake arena arcade, so that is a obstacle.
If the assets of quake arena arcade are saved in .pk3 files or something similiar, it should be doable.
By looks of it the only thing changed on those weapon models are the textures anyway.

Could you try to read your quake arena arcade dvd on a pc to see if those .pk3 files are accessible?

Good karma+1 vote
grabeskuehle
grabeskuehle @ T2SoE Ultra64

Ok, that is one strange problem.
I have tried to recreate it but without success.

We should try to eliminate some variables first.
Which version of Turok 2 are you using? Steam, GoG or something else?
Which is the exact directory you put the ultra64.kpf originally?

Form what you describe it sounds like the engine stored the information about the ultra64.kpf beeing there somewhere, like the windows registry.
That would at least explain why the problem is persistent for you over different installs.

The error with the "KPF mismatch" should only come up if you load a singleplayer savegame that was run with such a kpf like ultra64's before which got removed.

One thing that would come to my would be to try to delete all savegames .cfg files and then try again.

You could also try and ask the official engine developer, Kaiser, about this problem.
His official mail is svkaiser(ät)gmail(döt)com

Good karma+1 vote
grabeskuehle
grabeskuehle @ Spatial Fear 1.2 (ZIP)

Well, then there is no contratiction in the instructions, as they clearly state to unzip into the root folder.

Good karma+2 votes
grabeskuehle
grabeskuehle @ Ultra64 0.2

When there i have found either some people to help the project progress, for example with finding out which of the remaining textures correlate to which surfaces/models ingame, or when at least there is a higher demand for the mod, say at least one hundred people wanting an update.

Good karma+1 vote
grabeskuehle
grabeskuehle @ Spatial Fear 1.2 (ZIP)

You're welcome :)

Good karma+2 votes
grabeskuehle
grabeskuehle @ Spatial Fear 1.2 (ZIP)

I downloaded the archive and tested it, dont have this problem.
Try to redownload it.

Good karma+2 votes
grabeskuehle
grabeskuehle @ T2SoE Ultra64

Yeah, same here, as soon as i catched wind of a Turok 2 remaster coming, i was all in.
Especialy as i wanted to do such a texture mod for it for years anyway.
I am surprised too that it became so silent around this remaster so fast again.
The chances that i pick it up again depends if i find more fans to help with it, like identifying more of the lowres textures, getting more source photos and so on...

Good karma+1 vote
grabeskuehle
grabeskuehle @ T2SoE Ultra64

As far as i unterstand you, tha answer is: it is a complete replacer, altough it does not replace every single texture yet.

Good karma+1 vote
grabeskuehle
grabeskuehle @ Small Graphics Mod

It's a pleasure :)

Good karma+3 votes
grabeskuehle
grabeskuehle @ DarkPlaces engine

Darkplaces is for some years now using OpenGL 2.3 as it's main renderpath, which works fine, it just throws up some questions for me:

Could the renderer perform faster on a newer API like OGL 3.2 or Vulkan?
What are the downsides if it would get ported over to an newer API?

Are screenspace effects like depth of field or godrays doable with the current implementation?

For the latter reshade could be used, but it seems rather incompatible for now.

Good karma+2 votes
grabeskuehle
grabeskuehle @ A Dark Place

I created a small graphics mod for this game: Moddb.com

Hope you like it :)

Good karma+3 votes
grabeskuehle
grabeskuehle @ Black Days

Asking myself the same right now.

Good karma+1 vote
grabeskuehle
grabeskuehle @ A Dark Place - Beta Release + Source Code!

Found two points of critique though:

Running seems to not work consistensly, is there something like stamina involved?
That headbobbing when you run drives me nuts.

Plus that Filmgrain effect works also inconsistent. Sometimes it's gone altogether (which i personaly like very much), other times it gets so grainy you can barely see something else, and other times its just ok.
There should be an option to turn it off altogether though.

Good karma+1 vote
grabeskuehle
grabeskuehle @ Dark Places engine team

How can one add DarkPlaces related Images and Videos here?
At least for me the add function is not available.

Good karma+2 votes
grabeskuehle
grabeskuehle @ Badlogic Games

Hallo halloooo :)
Ich grüße euch!
Bin auch ein Gamedev aus Graz.
Vielleicht kann man sich ja mal zamsetzen und a bissl Tratschen?

Good karma+1 vote
grabeskuehle
grabeskuehle @ Austria

Ah i griaß eich, ia Gaimdewelopers!

Good karma+1 vote
grabeskuehle
grabeskuehle @ Citadel - Now Being Developed in Unity 5 - And Open Source

I almost thought NightDive did buy you up, when i heard of their remake.
Seems not so when i read the comments here.

I personally find it a real bummer that you switched from DarkPlaces to Unity.
DarkPlaces can really use projects such as this to keep it and it's developement alive.
I think it is underestimated in what it can do, how beautiful it can render despite only using ogl 2.3.

Good karma+1 vote
grabeskuehle
grabeskuehle @ A Dark Place - Beta Release + Source Code!

Just played it, very well done! :)
A bummer that it was just given up on, in my opinion there wouldnt miss much for a short but complete game.

I would gladly join in, if you decide picking it up again.
As Nahuel might know i would bring some nice textures with me.
And i am currently experimenting with Photogrammetry, which could enrich the environments even more.

I would just love to join a team that is used too and loves the same engine as i do (DarkPlaces of course <3).

Would i still be allowed to do a texture mod for this beta?

Good karma+1 vote
grabeskuehle
grabeskuehle @ Bentraxx

Hallo Bentraxx,

ich arbeite zurzeit selbst an einer Grafik/Texturmod für Turok 2 namens "Ultra64".
In dem Zusammenhang möchte ich Fragen ob du an einer Kooperation interssiert bist.
Kooperation in dem Sinne das wir uns über Textur/Artdesign austauschen würden, Wissen teilen oder auch Assets tauschen könnten.
Neben Texturen kreire ich zurzeit auch viele fotogrammetrische Modelle, vielleicht ist ja was für dich dabei.

Liebe Grüße
grabeskuehle aka Wakey

Good karma+1 vote
grabeskuehle
grabeskuehle @ T2SoE Ultra64

Indeed!
I just uploaded version 0.2: Moddb.com
Main changes are new textures of course.
Enjoy!

Good karma+2 votes
grabeskuehle
grabeskuehle @ Turok Sanctum

WE ARE TUROK

Good karma+3 votes
grabeskuehle
grabeskuehle @ Bentraxx Productions

Very impressive work!

I would love chat with you, as i am currently working myself on a texture-mod for the Turok 2 remaster.
Maybe we could exchange some of our knowledge?
Whats of special interest for me is how to make some kinds of surfaces from scratch rather than photo-sourcing them.

Greetings from Austria!
grabeskuehle aka wakey

Good karma+2 votes
grabeskuehle
grabeskuehle @ Ultra64 Beta Release 1

The final release will take longer as expected to finish.
I have both to find new places for source photos and people who like to contribute or help me search for public domain source material.

Good karma+1 vote
grabeskuehle
grabeskuehle @ Ultra64 Beta Release 1

Hmmm, this does'n seem to have happened for the others.
You can also try to open and extract it with 7zip, as the installer is in reality just a .7zip archive with unpacker attached.

Good karma+1 vote
grabeskuehle
grabeskuehle @ Exit stage left

He actualy is a industry pro.

Good karma+1 vote
grabeskuehle
grabeskuehle @ New Entrail Texture

I will! :)

Good karma+1 vote
grabeskuehle
grabeskuehle @ New Entrail Texture

I am curios myself how they will turn out :)

Good karma+2 votes
grabeskuehle
grabeskuehle @ Turok 2 Ultra64 new water

I used the evaluation version of TextureMaker to create it.
www.texturemaker.com

Good karma+1 vote
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