Congratulations on finishing the game. :) Too many games remain just ideas.
What are your plans from here? Build an expansion of the game, or move on to a different project?
Congratulations on finishing the game. :) Too many games remain just ideas.
What are your plans from here? Build an expansion of the game, or move on to a different project?
Hi there, greetings from the student group Pong. (Norway)
We just listened to the modcast while we we're working. Quite entertaining I must say.
Most entertaining was perhaps AJ's seemingly first try of "radiospokemanship". Often he would state something that impressed him about a game, and you guys would shoot down the feature. Like AJ would say that this source mod had working achievements which would spark the following remark, "I hate achievements" and such. No worries though. AJ kept his cool and seemed very professional.
Starting to sound like a review, but we'll just say that we're looking forward to next modcast. And that you guys should keep AJ for next modcast. :D
Good interview. :) Managing people is no small task indeed.
Man, great stuff. :) Will save a lot of hazzle to be sure.
Eugene and Oliver seemes like cool characters. Love the laidback look to Eugene. ^^
I like the faces, but they don't look so "intense" if you know what I mean? Are the faces to be rigged and mean looking?
Ah, come on you guys who's dissing Lit Fuse's effort. What happened to injecting some ounces of fun? GoW isn't some holy grail. :P It's only logical that one would mess around with the program before attempting something serious.
Go Lit Fuse! :D Wonder what the guys at Epic think about this movie... End result: Gow3 will feature flying. :D
Hands down, I was damn surprised when he started flying. Didn't really think its title through, hahaha. ^^
Awesome! :)
The balancing aspect seem well thought out. :)
So what happens when you "kill" your opponent, a gory fatality bloodfest? Hehe. :)
A fear of eyes. o_O
The designs are solid. Especially like the leftmost one. How about some eyes though... Blind cult?
I'm also looking forward to this mod. :) Keep it up!
A nice read. :) Definitively inspiring. :)
Maybe there could be different stages of acceleration. The character runs with waving arms, but accelerates into an arms-back faster mode. :)
Nice and clean. :) What's the polycount on this model?
Looks good, but it seems a bit impractical when I picture a character holding it. On the gripping parts. With the gun going all round the "trigger" hand, kind of a sharp edge there also, instead of being an open "u" shape or something.
Disclaimer: *No gun expert*
About the trailer: Good effort! Reminded me of the movie "Be Kind Rewind." :) Next step would be to get someone with matchmoving experience and put some 3d models within the trailers. ;D
Nice game! :D You've made a solid foundation in which you can build a lot of entertaining levels. Got a perfect on the first two levels and only managed to begin the next level before fatigue got me. :)
A ramen shop, some rice carts and some benches. :D
Look at the mellow-ness in his eyes: "Don't worry, it's cool."
Keep it up guys. Especially excited about the voice acting, it can make or break the game. :)
*add to watch*
Yeah, why? Recruit a concept artist at conceptart.org instead. ^^
I kept waiting for garbled transmissions coming in and screaming humans, haha. :) Good teaser.
Love AvP2, will be watching this mod. :)
8 bit style, hehe. You should set it up with a nice nostalgic soundtrack. :D
aengelius
Nils joined
I'm a game designer by heart, that's what I really want to do. Although for me to get an actual game design job I'll have to seriously prove my skills in game design. To tide me over before I get that game design job, I'm just going to focus on doing animations for games. That's my strongest point. Even though I also have experience with modeling and texturing as well. Favorite game: Zelda: Link's Awakening