To give the community an insight into the work that goes into development of Indie projects, I (Squiggers) decided to contact several indie developers for a series of podcasts covering several aspects of Indie Development.
We signed on with R2Games to publish the English version of City of Steam! Want more info? Check out the news I've posted.
The next White Paper Games catch up is here! Here we are looking at a brand new area and more exciting dev stuff. Check it out and please let us know...
The first part in a series of daily updates catching up with White Paper Games and their development of Ether One over the past 6 months. This post looks...
Our latest Art Dev Journal talked about guard uniform upgrade.
Meet a whole new loot pile system in the new Design Dev Journal.
More insight into the seclusive Draug in our new Content Dev Journal.
We're going to attend Game Connection Asia 2012 this June. This time, not only an exhibitor, but a contender, wish us luck.
Let's embrace goblin families in our new Content Dev Journal.
Be sure to check out your inbox if you are a subscriber of City of Steam, we just sent out a fresh newsletter containing some brilliant updates.
Dave shows off weapon system upgrades in the new Design Dev Journal.
Take a look at changes made for City of Steam creature death animations, so dramatic.
Look into different "hats" people at Mechanist Games once wore or are wearing and then share your thoughts.
Backstories behind the World Machine, Four Nations and the Grand Nexus.
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