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City of Steam is a browser-based, free-to play online RPG set in an industrial world poised to rediscover the mythic forces that shaped its history.The nations and people of the World Machine, pushing heroes and villains alike toward a dangerous secret that could change everything.

Post news Report RSS City of Steam Developer Journals - Design 2012 03 29

We are responding to players who contributed suggestions for City of Steam. Dave really took in them and got inspired.

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Design Dev Journal


It’s Payback Time!

Marketplace

Remember all those suggestions you made on the forums?! Right back at ya!

This marketplace is the first design we finished on your terms. Yes, you. The reader. You, the game connoisseur who is so intelligently following this humble creation. Did I mention that you look extremely witty today? And charming!

Okay, okay, I won’t polish that any longer –we had the marketplace concept art lying around for a while, but it wasn’t until the forums got busy talking about what you guys wanted that we actually got round to designing everything. And without further ado, here it is.

Nice picture, but how does it work?

Well firstly… this is a design in-progress. Things will change. In alpha, you’ll get a basic functional version of the marketplace. Later on, we will do cool and special stuff that will be even sweeter. Promise!

Ah, now that’s finished, I can go through the basics: It’s free to list any item at all in the market, for any price you want to sell at. The items stay in the market until a buyer browses around and finds your goods. Then, they buy it, taking items out of the marketplace, and transferring the cash to you. Of course, the marketplace takes a small cut, depending on how greedy and mean the merchants are feeling at the time… damn I HATE those guys!

Just for your knowledge:

  • The marketplace list will be global. Every marketplace accesses the entire city’s resource listing.
  • When someone buys your stuff, mail is sent to your house containing the payment.
  • There will be marketplace booths like this in every corner of huge levels, to reduce travel time.

Here’s a mock up of what you “might” see in the game when you click on a merchant. Again, there’s plenty of room for change.

We really want to put in a lot of filters and searching tools, so that people can find what they want as easily as possible. But you can expect that in alpha it will be pretty simple.

And that’s about all we have time for today. Next week we will be tentatively showing a skill tree concept.

See ya!

Visit our Developer Journal Page to keep yourself updated on the development of City of Steam.

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