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Ether One is a first person adventure that deals with the fragility of the human mind.

Post news Report RSS WPG Catch Up: Making Stuff & New Textures.

A development overview of the work carried out by White Paper Games on Ether One in September. We talk about texture work and the construction of new areas that haven't been seen before!! Check it out.

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Using the Mining environment assets I created some test scenes to see what kind of caves shapes can be created using the one rocky wall mesh. The results below show that a lot of natural open spaces can be created.



Small Vertical Slice
Pete was planning to upload Ether onto Steam Greenlight and wanted to create a trailer showing more of the game. I created this small vertical slice for a camera pan shot. Below shows some work in progress shots from editing the environment to finished lighting build.


Creating new Textures and Building Industrial Mining Area
I decided to create some more wall textures to add more verity to the games buildings. I had to create a large industrial mining area so brickwork along with metal paneled roof textures where needed.


Brick Wall.


Stone Wall.


Corrugated Metal Roof.


Slate roof.


Painted Wooden Wall.


Bare Wooden Wall.


Once I had created an assortment of textures I set out building the industrial area based on Pete’s designs and research into Cornish mining areas. The shots below show the process of building the scene.




Once the exterior was built and finished I fleshed out the interiors by adding floors, support struts, stairs and railings. I also did a basic lighting pass.



Due to the fast pace of my work flow I was able to create this scene in a couple of days. The modular process has enabled me to work fast and precise and be able to create a verity of different buildings with little repetition.

Revisiting the Harbor
It was at this point that I decided to redo the harbor. I felt that the old design didn’t flow correctly or make sense as a harbor. I wanted everything to work well together and I felt I could improve upon what I had produced months earlier. The shows below show the work in progress of the new Harbor.


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my_medieval_soul
my_medieval_soul

This game looks like its going to have a beautiful setting and atmosphere!

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Benni_Hill Author
Benni_Hill

Thanks my_medieval_soul! We have a few other settings that are really quite different to what we have shown so far. Expect a blog update on here later that looks at a different side to Ether One.

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John-E.K.
John-E.K.

Love the art style! Somehow it brings back all that moody kind of feelings modern games have lost in the rush of the "graphics contest" they got into. Great work!

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Benni_Hill Author
Benni_Hill

We are trying our best to create a solid atmosphere that really pushes different emotions depending on the area being explored. This will vary as well from more positive moods to the more oppressive ones that we have shown so far.

Thanks for the support and great comment as well, our artists are working super hard to push their abilities to the limit at the moment and soon we will be showing more products of their labours.

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John-E.K.
John-E.K.

Can't wait!

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