In WotM, your choices always have an effect... You find your own way through the game. The story is set in Ultam, a town of broken peace. Survival depends on discovering the secrets of this once quiet place... Or break the chains holding you in hopes that you can escape in time to save Ultam's residents... And everyone still in the light. You are forced to put your limited experience to the test against an enemy who could be anyone. You're challenged to learn what is really going on in Ultam... Before it's too late.
I strive to create an original experience through unique story, audio, and visuals.
The plot is woven into the dialog and the game itself, and you can expect an interesting plot that changes depending on your actions. The latter two are still being created, but the beginnings of which can already be seen. This doesn't just end with the maps and music though. The battle system, menus, help system, and many other tweaks throughout the game all work to create what will become an experience rarely seen elsewhere.
I'm developing "Way of the Magi" alone, with some commissioned work from artists. It's been in the works since November, although it didn't move on from a story line until late December. Way of the Magi is scheduled to have it's first official version launched in Fall(Northern Hemisphere). It will be updated with new paths and other possible features, many of which can be voted on by the community. A public Alpha version is scheduled to be launched by the end of this Summer, enjoy! Feel free to give it a try, everything is free! ;)(donations are very appreciated though, and will help cover the costs, and support future projects!)
Way of the Magi is back, with a lot of new content! New maps, items, monsters, armour, and better combat
are just some of the new additions! Many core elements of the game have begun to emerge, enjoy!
Tired of fighting countless overpowered Dark Essence? Tester's cries for various balanced enemies have been heard, and, although Dark Essence(and rage essence) will still be your most common enemy, you will find
they have gone a long way towards being balanced. That's not all though! New equipment have been introduced, much of out as rewards for those adventurers who will take risks to reap their rewards. New equipment in hand, a second Great challenge waits, should you find the path that opens up the graveyard.
(It's up to players to find it, but... "A mistake will guide you there, should you strive to mend it")
Two new dungeons are now open! Knight's Dungeon and the Graveyard have been made available to those choosing the paths leading to them. Most paths lead to at least one of them, so everyone can enjoy a change
in pace for awhile. Knight's Dungeon focuses on puzzles, while the Graveyard offers a dark atmosphere and difficult opponents to overcome. You'll also find a shopkeeper, and secrets to explore on improved and expanded maps.
Death's Deal is now available, along with many previously unnamed quests. Now, for your convenience, quests descriptions have been added!(Not fully complete) This should be a useful aid in navigating your way through your chosen path. Also to help you as your progress through your story, is equipment that has been scattered across the map, greatly assisting you in your battles. These can be found anywhere from dungeons, to quests, or other characters needing help. A certain one even has an... added bonus.
You'll find it especially helpful, though it's not openly available. Who will be the first to find it?
Next update will be on Saturday 14th, focusing on visual and mechanical improvements
Stay tuned! :-)
It's been a long while since the last update, but since then there's been a lot of changes. With many factors creating a better atmosphere, a new combat...
The latest update has now been released! Cut scenes have been made more fluid, the story expanded, and maps improved.
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Battle Demo for Way of the Magi! The update with these features added and more will be announced soon!
This is a smaller update, and includes improvements to the questing system, Easter eggs, and bug fixes! For the full List of bug fixes, please see below...
A BIG step up from my last open Alpha. There will still be glitches here and there, though nothing to worry about. RTP is included, although I can post...
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