• Register

Title Banner

The current official demo can be downloaded via itch.io here. (Approximately 2-3 hours of gameplay!)
The IndieDB download will be available in the next version!

Introduction

Legends of Astravia is a story-driven, puzzle-based RPG inspired by classic Super Nintendo games like Final Fantasy, Chrono Trigger, and the Legend of Zelda.

The game starts off in the small town of Mordin Village, bordered by forests and swamps on the western edge of Astravia. After being rescued by the local swordsman, Baldric, you find yourself at a loss for any of your past memories. Under the assumption you were a courier from the city of Valica to the east, you decide to prepare for your venture there, with hope that the familiar environment will help you regain your memory.

However, your plans quickly change when you discover a member of Mordin Village is in danger...


This game is in active development and will continue to receive periodic updates. It is free throughout its development cycle, until it becomes approximately 50-75% complete. From there, demos will be available to project contributors, until the game eventually becomes complete!

Current estimated project completion: 15%

I look forward to completing this project and hearing everyone's feedback!


Story Introduction

Over a century ago, a horrific, apocalyptic event known as the Great Cataclysm threatened to wipe out the world of Astravia.

Upon the brink of destruction, two heroes used their magical prowess to stop it, then vanished--overwhelmed by the strength needed to stop the apocalypse. The people of Astravia hailed their sacrifice.

However, the world's salvation was not enough to save it from discourse. At the brink of extinction, tensions grew between the sister kingdoms of Valica and Anatas. An imbalance of power between the knights of Valica and mysticians of Anatas erupted. A war ensued, and countless deaths could not be prevented.

Years passed and this this war eventually ended, and the two kingdoms formed a reluctant treaty. For a short while, it seemed Astravia would finally see peace.

Yet, it would not be long before the casualties of war would brew a hatred and malice that would bring forth a new threat to the world…

Features

(Some features listed below are planned for the full game and are not available in the current demo)

  • Fast-paced “Action Timed Battle” system that relies on strong decision making.
  • Multiple party members with individual combat styles
  • Plenty of monsters, but avoidable combat encounters for flexible play styles.
  • Various dungeons, caves, and towns to explore with unique puzzles and characters.
  • Various side-quests with special rewards.
  • Crafting / Extraction / Enchantment system for weapons, equipment, and items.
  • Dynamic lighting, weather, and a fully-functional day / night cycle.



  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Proposed Game Resolution and Interface Changes

A note about this article: the images have been reduced in size to help the reading experience, but it's recommended you click the images to view their full size to fully understand the proposed changes.

Since the beginning of its development, I've constantly swayed back and forth on increasing the resolution for Legends of Astravia. It currently uses the RPG Maker XP default, 640x480. The "Double Window Size" command allows the window to be resized to 1280x960. I sort of intended this to be the default view, since it gives a nice "pixelated look":

2x Window Size

The issue with this is that the character busts end up looking really fuzzy, and text boxes have very little room for dialog:

Baldric 2x


Increasing the resolution would have a lot of benefits, the biggest being user interface space, which is really an issue for more complex menus such as the item menus:

Item Menu


640x480 feels cramped and difficult to use especially by modern gaming standards.

However, if I simply up the resolution, the user gets an unusual viewport:

Huge Viewport


Having this much "information" visible is overwhelming and breaks the intimacy of the game.

The proposed solution? 1280x720 resolution with a double-size map viewport:

HD Busts with Pixel Graphics


I believe this is the perfect design. It allows for large amounts of user interface space, beefy text boxes, and pretty, HD busts that don't look rasterized and blurry.

Here is the side-by-side of the old resolution vs the proposed change:

Compare


So, as either a developer or a player, what are your opinions on this change? It would be a lot of work, but I think it would really pay off in the end. Please comment below, or, if you have a twitter account, you can cast a vote here.

Tileset Changes and Progress

Tileset Changes and Progress

News

New screenshots of the tileset changes, as well as an update on the various changes made to the game in the past week.

Roadmap: Februrary 2019

Roadmap: Februrary 2019

News

A brief plan of attack for the next month of updates.

Legends of Astravia Joins IndieDB!

Legends of Astravia Joins IndieDB!

News

This RPG inspired by classics like Final Fantasy, Chrono Trigger, and Legend of Zelda has been added here to showcase its current development progress...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Legends of Astravia
Platforms
Windows
Creator
StudioAlemni
Engine
RPG Maker XP
Contact
Send Message
Homepage
Astravia.net
Release date
Game watch
Follow
Share
Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @lgndsofastravia

Legends of Astravia is now on Facebook! Send us your "Likes" if you're there! Facebook.com

Feb 14 2019

Oliver got a makeover today! His portrait is now much more true to his sprite and envisioned design. What's an RP… T.co

Feb 12 2019

RT @LgndsOfAstravia: This weekend has been a bit more art-oriented. Re-doing Baldric's portrait has been on the to-do list for a while,… T.co

Feb 10 2019

This weekend has been a bit more art-oriented. Re-doing Baldric's portrait has been on the to-do list for a while,… T.co

Feb 10 2019

RT @LgndsOfAstravia: Currently tossing around the idea of a resolution change. This would allow for hi-res character busts and GUI eleme… T.co

Feb 3 2019

Embed Buttons
Link to Legends of Astravia by selecting a button and using the embed code provided more...
Legends of Astravia
Statistics
Last Update
Watchers
1 member
Articles
4
You may also like
Deepfall Dungeon
Deepfall Dungeon Role Playing
Vizaris
Vizaris Role Playing
Moonfall
Moonfall Role Playing
Dungeonhaven
Dungeonhaven Role Playing
Lords of Xulima
Lords of Xulima Role Playing
MidKnight Story
MidKnight Story Role Playing