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Voxel Turf is a block based City Builder/Action Adventure game with a touch of Grand Strategy. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Conquer rival factions in your city! Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.

  • Have you ever played an open world game and thought "if only I could build something here?"
  • Or a city builder and wanted to drive around and interact with your creation?
  • Or even a building game and thought "if only these buildings would come to life?"

If so then consider giving Voxel Turf a shot!

Head over to the Steam Page to purchase or add to your wishlist!

Cool gifs below - hit "Read More" to see them!

Dev Diaries:

DD 1: Economic Engine I: Building Types, Supply and Demand
DD 2: Economic Engine II: Modifiers, Desirability, Safety Rating, Repairing and Custom Buildings
DD 3: Weapons I: Small Arms and Weapon Mods
DD 4: Weapons II: Rockets, Explosives and Blast Resistance
DD 5: Mechanisms, Circuits and Electronics
DD 6: Dealing with the Law (CDF) (+Youtube Video - Dealing with the CDF)
DD 7: Urban Grand Strategy - Turf Wars and Diplomacy (+Youtube Video - Urban Grand Strategy)
DD 8: Reputation and Racketeering - Wide vs Tall
DD 9: Meet the Bandits + Bandit Base Raiding & Looting (+Youtube Video - Fun with Infinite Rockets)
DD 10: Missions & Co-Op (+Youtube Video - Racing Mission)
DD 11: Player Bases & Base Building
DD 12: Stats and Perks
DD 13: City Building, Zoning and Reward Buildings (+Youtube Video - City Building Guide) (+Youtube Video - Custom Buildings and Templates)
DD 14: Boats, Hovercrafts and Canals
DD 15: New Bandit Base and Caryard + Waypoint System + Strategic Pausing
MU 3: AI Goons Can Be Issued Orders + AI Factions Build Cities
DD 16: Control Points, Vehicle Storage, Base Escapes + Renamable Bases
MU 4: Multiplayer Faction System - Flags & Flag Editor - Map Gen Changes!

Game Features

Live in a City of Your Own Creation

  • Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
  • Make amazing structures with over 15,000 types of blocks in over 100 categories.
  • Or live in and modify a procedurally generated city

Get Rich or Die Trying

  • Earn cash from either completing missions, crime, or managing a real estate empire.
  • Establish protection rackets to make money
  • Some of the missions revolve around:
    • Being a hired revolutionary who fights the local authorities for cash
    • Participating in street races for money
    • Making a career though stealing vehicles for profit
    • Eliminating bandits and protecting civilians from bandit attacks
    • Be a specialist architect who draws an income from making custom buildings

Unleash Chaos

  • Destroy and vandalise areas with explosives, weapons and tanks.
  • Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!

Enjoy Multiplayer

  • Multiplayer over LAN or Internet. You can host games or set up dedicated servers
  • Most missions can be done in Co-Op
  • Cooperate with friends to build a city, or compete and undercut each other

Fight For Territory

  • Explore and raid bandit bases for loot
  • Fight Turf Wars against other factions and players to gain control over parts of the city
  • Build bases and defend your territory from attack
  • Engage in diplomacy with other factions in order to gain power or undermine others

Unleash Creativity

  • The entire world is block based, so you can create and destroy everything.
  • Decorate blocks with paint and decals
  • Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
  • Build intricate contraptions using switches, mechanisms and circuits
  • Custom player-built buildings can be saved as templates, and be placed like normal buildings. These are synced across a network, so you can do this in multiplayer too!
  • Unlock reward buildings, such as the Cemetery, the Town Hall and even a Space Program! Work together with other players to unlock them faster!

Character Customisation

  • Over 50 player skins
  • Support for custom player skins
  • 10 hats for your character to wear, also wearable body armour.
  • Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!

Modding Support

  • Steam Workshop integration
  • Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance

Game Modes

  • Turf: Start in a procedurally generated city, and do what you want. Build, do missions, do crime, do whatever!
  • Build: Start on a blank map and build whatever you want with unlimited blocks.
  • Turf Zero: Start on a blank map and build a city from scratch. Scavenge resources from bandit bases.
  • Strategy: Start in a procedurally generated city with 16 warring factions. Use diplomacy and warfare to gain control over the entire city!


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If you are a YouTuber or a Streamer and you are after a review code, head here.
Small channels are especially welcome provided that it looks like you put consistent effort into your channel - we're all little guys so we need to help each other out ;)
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If this game interests you check out the Steam Page!

Military Base

The often requested Military Base is finally here! This lot initially appears as an abandoned lot, but when you reach level 12 a mission appears to unlock it. If you are playing on an existing map you can construct it once you reach level 15.

Above: The new Military Base

Its a control point, giving +1 Base Attack Limit, +1 Base Attack Limit Cap and a slight economic boost in the form of +2 Industry Desirability. But more importantly its a spawn point for tanks! Tanks that spawn here will be loyal to their controller and will defend against enemy attack.

The defenders are very strong - they start at garrison level 6 (same strength as the first dungeon)

Due to the nature of tanks appearing in a Control Point, I've modified tanks so that they can capture lots if driven by the AI or driven by a player.

Custom Road Lots

Quite a few mods have custom road lots, so I decided to make the functionality to make it official. You can now mark LotPack items as ROAD or CANAL and have them appear in a new "Build Manual Road" screen. By setting a ROADFLAGS parameter you can tell the AI if the direction of the road. See lots/packs/vanilla.txt for implementation details. I've added a few roads lots to the base game - a 4 way intersection with traffic lights and a 3 way intersection with traffic lights, so that Turf Zero/Build/Strat Zero maps can have traffic lights!

Above: Selecting a custom road tile to place

Road lots are not symmetric so I also added the FORCEROT option. This forces a lot to face a direction when being placed. You can also specify an id for lot for the clicker to switch to when the player right clicks. Try the 3 way intersection to see how it works.

QoL Changes

Civilians in buildings now have a 75% chance to duck when there is combat in a building, as opposed to just running around flailing. Some civilians still do that, but its a lot less caotic now.

When you first engage the CDF a window now appears explaining the mechanics of CDF escaping as well as a couple of pointers on how to escape (such as running to the hills, or hiding in a friendly base). Like with controls, you can press "I" to bring the window up.

Above: A more handy breakdown on how to escape the CDF

Finally I added an in-game timer. This is useful for the speed-running achievements, but its also just a nice thing to have. It'll display the hours and minutes you've been playing. Strategic pause will pause the timer (and pause it for achievements)

New Achievements

This patch adds 19 new achievements, bringing the total to 72! I've added a lot of stuff since launch, but haven't kept up with achievements.

Some of these are purely catch up achievements, such as achievements for taking out each of the dungeons, and for completing some of the missions added after achievements were programmed (such as the Cop missions). Others are fun stuff, such as winning a race with an Ambulance or stealing the Speedy Car. I've also added some speedrunning achievements. There's a Space Race achievement (get the space program within 8 hours) and a Speed Run achievement for people who are true masochists.

Some of the achievements will require a new game to work (the dungeon ones do, and the speedrun ones will need a new map too).

Lets Build Server Reset

Finally, the Lets Build Server has been reset, the new map is another massive archipelago map

For Updates, hit Watch, or Get the game now on Steam


[Watch] - Patch 1.4.0 - PLANES! MP Server Reset, Map Mods and More!

[Watch] - Patch 1.4.0 - PLANES! MP Server Reset, Map Mods and More!


Today's free update adds PLANES to Voxel Turf! Also a new MP Server containing a World Map!

[Watch] Dev Diary 17: Gunplay Improvements + New Dungeon System!

[Watch] Dev Diary 17: Gunplay Improvements + New Dungeon System!

News 3 comments

Today's update adds Gunplay changes, as well as a brand new dungeon system!

MAJOR UPDATE: Version 1.2.0 - Multiplayer Faction System - Flags & Flag Editor - Map Gen Changes!

MAJOR UPDATE: Version 1.2.0 - Multiplayer Faction System - Flags & Flag Editor - Map Gen Changes!


The Factions and Flags patch is finally live! This patch adds the much-requested MP Faction system, a very QoL improving flag system, and a sweet change...

Dev Diary 16: Control Points, Vehicle Storage, Base Escapes + Renamable Bases

Dev Diary 16: Control Points, Vehicle Storage, Base Escapes + Renamable Bases


This weeks update introduces Control Points as a new mechanic, as well as implementing Vehicle Storage in bases and giving you another way to escape the...

Comments  (0 - 10 of 29)

looks really promising, keep it up man!

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Any chance we could get into talks about getting a review key going?

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SnapperTheTwig Creator

PM Sent ;)

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INtense! Staff

Why are the demo's removed?

Reply Good karma+1 vote

Havent heard of this for a while now. How's it coming along ?

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SnapperTheTwig Creator

It took a while, but it's finally done ;)

Reply Good karma+1 vote

yeah i saw steam store page its great so means you will improve game after release?

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SnapperTheTwig Creator

Oh yeah, I've got a lot of things I still want to do. There will be more info on that near or after release

Reply Good karma+2 votes
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Latest tweets from @snapperthetwig

Voxel Turf Patch 1.5.0 is live! This adds the Military Base control point, custom road lot support, 19 new achievem… T.co

Apr 13 2019

Patch 1.4.3 is out! MASSIVE performance boosts to large maps, QoL improvements, new wall pieces + more Steamcommunity.com

Jan 11 2019

New Patch and a New Video! Voxel Turf v1.4.0 adds Planes! Youtube.com

Dec 26 2018

RT @IndieDB: Here's how weapon handling and recoil has changed in the latest update for city builder/action game, Voxel Turf… T.co

Jul 27 2018

IndieDb article for the latest patch - Gunplay Improvements + Dungeons! Indiedb.com

Jul 26 2018

New patch - 1.3.0! Features Gunplay Improvements and a brand new Dungeon system! Youtube.com

Jul 26 2018

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