Voxel Turf is a block based City Builder/Action Adventure game with a touch of Grand Strategy. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Conquer rival factions in your city! Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.
If so then consider giving Voxel Turf a shot!
DD 1: Economic Engine I: Building Types, Supply and Demand
DD 2: Economic Engine II: Modifiers, Desirability, Safety Rating, Repairing and Custom Buildings
DD 3: Weapons I: Small Arms and Weapon Mods
DD 4: Weapons II: Rockets, Explosives and Blast Resistance
DD 5: Mechanisms, Circuits and Electronics
DD 6: Dealing with the Law (CDF) (+Youtube Video - Dealing with the CDF)
DD 7: Urban Grand Strategy - Turf Wars and Diplomacy (+Youtube Video - Urban Grand Strategy)
DD 8: Reputation and Racketeering - Wide vs Tall
DD 9: Meet the Bandits + Bandit Base Raiding & Looting (+Youtube Video - Fun with Infinite Rockets)
DD 10: Missions & Co-Op (+Youtube Video - Racing Mission)
DD 11: Player Bases & Base Building
DD 12: Stats and Perks
DD 13: City Building, Zoning and Reward Buildings (+Youtube Video - City Building Guide) (+Youtube Video - Custom Buildings and Templates)
DD 14: Boats, Hovercrafts and Canals
DD 15: New Bandit Base and Caryard + Waypoint System + Strategic Pausing
MU 3: AI Goons Can Be Issued Orders + AI Factions Build Cities
DD 16: Control Points, Vehicle Storage, Base Escapes + Renamable Bases
This weeks update introduces Control Points as a new mechanic, as well as implementing Vehicle Storage in bases and giving you another way to escape the CDF!
Control points are like a cross between Bandit Bases and Special Buildings. Instead of being a place that you raid for loot, Control Points give you a static bonus.
The latest update introduces 5 control points:
If a Control Point doesn't exist on the map can be constructed from the Special Buildings menu. This is so you don't have to start a new game to play with them. You can also bulldoze existing Control Points under your control and relocate them if you wish.
Control Points level up whenever they get captured by a hostile player, up to level 5. Leveling them up makes the defenders stronger, like in a bandit base. You can also abandon a control point so that an ally can take control of it.
Control Points act as a point of conflict in Multiplayer. You can capture control points even if you are at peace with the owner, or they are offline. Finally, AI factions will try to capture control points, even in Turf mode!
ALL bases now act as garages for your vehicles. If you exit the game with a vehicle in a friendly base then it will be there when you log back in. There is no limit to the number of vehicles you can store in your bases.\
Keep in mind that vehicles are tied to the owner, so if a friend leaves a vehicle in your base and you restart the game then you'll have to wait for your friend to log in again to get your vehicle back.
Been driving around and bumped into the CDF, and now they're giving you grief? Now there's a very easy way to get rid of the CDF if you only have 1 or 2 stars of notoriety. Simply hide in a base for a few seconds and they'll leave you alone. This check ignores things like line-of-sight (the eye), being in a lot you've been sighted in (the diamond) and the timer (the stopwatch).
Just click on the tag!
Its finally here - patch 1.1.0. This free update patch has two main features - Goons Follow You and AI Construction of new parts of the city. It also...
The latest patch adds a Big Bandit Base, a Car Shop and a bunch of QoL improvements. Lets dive in!
This week's patch adds some boats and hovercraft, together with marinas, hovercraft shop and canals! Lets take a look.
This time its time for a revisit of city building mechanics and an introduction to Zoning mechanics and the Reward Buildings!
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