TO4: Tactical Operations brings back those nostalgic feelings you know from the early days of online shooters. We love that sheer easy-to-learn-hard-to-master attitude. The fun of playing with friends in a game where you need tactics, ammo clips, bravery and perhaps a bit of luck.
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you can still kill all enemies.
Additionally we include Capture the flag and Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
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Hello guys, thanks for your patience, the Early Access version of Tactical Operations was released to all players on 19th December 2019.
Please keep in mind that you will still encounter bugs in Early Access, we will need feedback on these to fix them. We track bugs via our #bugs channel on our Discord server. For us, the most important information you can provide is how to reproduce a bug on our systems. Please give us as much information as possible, screenshots and videos are also useful in most cases.
Since launching the public alpha we have had plenty of feedback from the players. Thanks to the community feedback we have already received, we have altered and even added features.
A shortlist of the most important new features:
New audio engine:
The audio engine was exchanged; we switched to Wwise by Audiokinetic which resolved most of the issues we had with the old one. Most of our sounds were migrated and some reworked (keep in mind most of the sounds are still work in progress).
Additionally, an optional HRTF audio output for stereo headphones was integrated (allows more accurate spatialization, but loses sound quality).
Two more game modes:
Capture the flag is available for all maps, some maps have received small layout changes to better accommodate gameplay for that game mode.
Team Deathmatch is also available for all maps. It should be fine for casual playing, but the spawn-find logic might need some improvements (feedback appreciated).
Introducing the new flashbang, nades were split into two slots; Tactical Grenades and Explosives. Players are now able to carry a HE + Smoke or Flash.
The deadly range of the Atomic Bomb called HE grenade has been greatly nerfed. We appreciate feedback on all grenades (range, total damage, usage, etc.).
UI code rework:
The entire UI code has been rewritten to allow easier additions/changes and less bug vulnerability in the future.
Please keep in mind that a full rewrite always introduces some small new bugs. We try our best to fix them, please report if you have any issues (reliably reproducible bugs are an easy fix for us most often).
Also, note that the User Interface is still the same visually. We cannot currently work on this due to lack of dedicated menu designer and there are higher priorities.
Early Access, and then?
As you have already noticed we are still in development which means we will continue to improve the game after we launched into Early Access. After this Early Access release, bug fixing and balancing will still be prioritized. New content (weapons, public player statistics, maps) will be added later on.
Within one month after release, we will provide a dedicated server package (Linux only) and a simple back-end tool to manage bans, admin/mod rights.
In the current state of the game, we use quite a lot of 2d / 3d placeholder content. We hope that this public Early Access helps us finding new developers who would like to join us as we further develop Tactical Operations. We badly need 3d modelers/environment artists, a 3d animator, and a 2d designer.
New Footage from our Game "TO4: Tactical Operations" tomorrow on Twitch.
Sneak preview about our developement of TO4: Tactical Operations. An upcoming game in Early Access on Steam in Q1 2018.
Stay updated about TO4: Tactical Operations a modern FPS Game.
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