Voxel Turf is a block based Action Adventure game with City Building and a side of Grand Strategy. Build cities or destroy them! Drive and do missions around in your creation or just blow stuff up! Fight for territory or play with friends in multiplayer! It's all up to you!
This weeks update introduces Control Points as a new mechanic, as well as implementing Vehicle Storage in bases and giving you another way to escape the...
dev diary 16: control points, vehicle storage, base escapes + renamable bases
Its finally here - patch 1.1.0. This free update patch has two main features - Goons Follow You and AI Construction of new parts of the city. It also...
major update: version 1.1.0 - ai goons can be issued orders + ai factions build cities
The latest patch adds a Big Bandit Base, a Car Shop and a bunch of QoL improvements. Lets dive in!
dev diary 15: new bandit base, car shop, waypoint system + moar
This week's patch adds some boats and hovercraft, together with marinas, hovercraft shop and canals! Lets take a look.
dev diary 14: boats & hovercrafts patch
This time its time for a revisit of city building mechanics and an introduction to Zoning mechanics and the Reward Buildings!
[2x video + article] dev diary 13: city building, zoning & reward buildings
Perks change the way the game is played! HP recovery, immunity to crimes, free missiles?! Check them out here!
dev diary 12: stats and perks
Bases in Voxel Turf are very important. They let you heal, respawn, garrison defenders and more importantly project power throughout the city. Today's...
dev diary 11: player bases and base building
Big update today! Release info, a video showing how to use infinite rockets and a Dev Diary on Bandits and Bandit Base raiding
[watch] release announcement + infinite rockets + dev diary 9: meet the bandits
I've mentioned Protection Rackets and Reputation in the last article – but how do you get them? And what are the benfits/downsides?
dev diary 8: protection rackets and reputation - wide vs tall play
Voxel Turf isn't just an open world/city building game. Its also has Grand Strategy. In today's Dev Diary we delve into Turf Wars, diplomacy and how the...
[watch] dev diary 7: urban grand strategy - turf wars and diplomacy
Meet The Law: How do you get away from the Cops? What effect do crimes have on the economy? Can you get immunity for certain crimes? Find out here! Voxel...
[watch] dev diary 6: meet the law
What is the point of a block game if you can't destroy everything around you? This Dev Diary is covers Rocket Launchers (yes multiple types), Grenades...
dev diary 4: weapons (part 2) - rockets, explosives and blast resistance
Weapons are important to keeping you and your civilians safe and besides, who doesn't like a good firefight? A keen knowledge of weapons can give you...
dev diary 3: weapons (part 1) - small arms and weapon mods
What influences the value of property? How do you protect your creations from griefers? Can you make and populate your own buildings in-game? This is...
dev diary 2: economic engine (part 2) - desirability, safety, insurance, repair and custom buildings
How does the economics of city building work in Voxel Turf? This is Part 1 of our series looking into the intricacies and game mechanics.
dev diary 1: economic engine (part 1)
A major update! New trailer, new demo, and a list of the new features and improvements since we got greenlit!
major update: new trailer, demo, screenshots and more!
Our voxel live-in city builder, has been successfully Greenlit! Also, a new Dev Diary!
voxel turf has been greenlit + dev diary
Voxel Turf is a live-in city builder where you control the creation of a city down to the metre. Interact with the citizens and complete missions, or...
greenlight campaign is go!
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