PLEASE NOTE: Verde Station is in Early Access. It is not a finished game. If you want to experience the final version, wait until the full release.
Verde Station is a first-person story/experience game set on a space station. During your year long solo mission you begin to question the world around you. The game reacts in subtle ways to how you play. On a year long solo mission aboard Verde Station, you will test your wits, question everything, and strain to keep your sanity. Welcome to solitude.
Verde Station can be considered a mystery box game, walking simulator, exploration game, or story game. At its core, Verde Station is an interactive exploration game that lightly reacts to how you play it. Examine every detail of the station, pick up and view items, and dig into computer terminals. You will uncover clues about the station and have to decide if you can trust what you see and hear.
Reactive Storytelling: The core story of Verde Station is fixed but depending on how you interact with the game you will have a slightly different experience. The world around you reacts to the type of player you are. These are subtle changes specifically designed to match your personality. They are also specifically designed so you won't notice most of them until a second or third play-through.
Interactive Exploration: Examine every item in the station or just a few. Some items even react to how you interact with them. The more you explore, the more story you reveal, and the more you discover about what's really happening.
No combat and no true puzzles: There are a few elements you may need to think through but no true puzzles. But there are rewards for those that explore everything. Go as fast or as slow as you like throughout the station. Only the most engaged players will find everything their first play through. If you interact with the world differently in a second play-through you'll see different things.
KEEP IN MIND, this is Early Access so the game isn't quite done. And this is not your typical Early Access game. It's a secret box game. So once you know the mystery you can't unknow it. If you want to experience the final, fully polished game, please wait. But if you want to check it out now, give feedback, and even suggest content that may make it into the game then get involved now.
I went a bit dark since the game was greenlit to keep working on it and figure out how I wanted to launch. From the very beginning I've known exactly what I wanted the game experience to be and how the story would play out. Throughout development I've gotten great suggestions from friends, family, and other play-testers. Often, ideas I may never have thought of myself. I am a one-man studio after all.
So ultimately, I decided that rather than keep working on the game in isolation for the next few months, I'd open it up even further. I want Early Access players to be A LOT more than bug catchers. Let me hear your ideas and suggestions about the game-play interactions and even the story.
Tomorrow you will be able to play the entire game from beginning to end. Most likely, that path will not change, only what happens along it. It doesn't include all the content I plan to make. Many of the items are not interactive yet. The story is there, although it's intentionally deeply hidden. Give me your input on all of it. Suggest ideas, improve the story elements, get involved.
The very first trailer for Verde Station. And we're on Steam Greenlight so come watch and vote!
I'm excited to announce that Verde Station has an official Composer and Sound Designer!
Week 2 of Screenshot Saturday for Verde Station. Shots and videos this week.
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