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Void Marauders Alpha Trailer (v 2.0) - Indie DB

Void Marauders puts you in command of a pirate space ship and its crew. Recruit soldiers, arm them and lead them into tactical turn based battles against alien, robotic and human forces. Board or destroy ships, assault installations and colonies and loot your way across the stars to become the most infamous pirate of the sector.
Loot and pillage enemy ships and installations, sell your well earned booty in space trading stations and improve your ship and equipment. Remember to save something for your soldiers though, pirates and mercenaries will be loyal to you as long as you pay them or you could risk a mutiny or being thrown through an airlock.

FEATURES:

  • Select a starting ship and allegiance: Pirate, Nomad Fleet Agent or Terran Hegemony.
  • Manage a ship and its crew. Recruit soldiers from different classes and species.
  • Lead your soldiers in turn based battles against human, alien and robotic enemies.
  • Play a procedural campaign for great replayability.
  • Loot and pillage enemy ships and installations.
  • Trade your loot and buy new equipment.
  • Manage the loyalty of your crew and hunt down any deserters and traitors.
  • Find and capture the legendary ship The Omen to become ruler of the sector.
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New Demo version!

News

Hi

As promised in my Steam page I'm publishing a new Demo version. This build has many changes to gameplay so I hope you give it a chance and share your feedback. Please check the Files Page to download the latest demo or go to my Steam page.

Major Changes:

- "Fog of War" during combat: this feature is meant to force the player to explore and move carefully during combat to reveal enemies instead of just waiting for enemies to get close like it happened in the previous version.



- More polished Star Map: now the Star Map will show 3D elements like ships, planets or space stations instead of static images like in the previous version. This is mostly just a visual change but it's added so it feels more polished and dynamic.



- Basic Soldier Leveling: now the soldier can earn experience points during combat and purchase new skills and stat changes. The current skill trees are limited but I wil add more skills during Early Access.



- Basic Soldier Customization: the soldiers included in the demo can receive minor customization like changing helmets and skins.

Minor Features:

- Some actions can cause temporal status effects to their targets (Marked, Poisoned, etc).
- New Raider class action: Throw Daggers.
- New Mercenary class action: Headshot.
- New Void Spawn class action: Covering Fire.
- New Tech Sorcerer class action: Teleport.
- New Generic action: Basic Aimed Shot.
- Now soldiers have random "traits" that can affect their stats and even unlock some extra actions.
- Added Doors that need to be open to see the enemies inside a room.
- Xenobeast Nymphs can spit acid now.
- Enemies now can throw grenades and use a few special actions (like Marking a Target).
- Added minor dialogue during combat.
- Changed "Cargo Ship" mission to be slightly bigger, have random enemies and include bridge with a door.
- Changed "Void Ship" mission to have a different shape and a different objective (Reach Network Node instead of Eliminating all Hostiles). Also I changed the dialogue to be shorter instead of an exposition dump like before.
- Added floating health bars to soldiers and visible enemies.
- Enemies revealed in fog will have to throw for Initiative. Surprised enemies will stay in place, Alert enemies will have a free move.
- More detailed Victory/Defeat Panel shows soldiers that leveled up or died.
- Minor UI improvements.
- More environment props and ambient sounds.
- Changed Color Grading of all scenes.
- Changed Dialogue UI and size of panel.
- Added animated cursor to Star Map.

Fixes:

- Fixes to Post processing Effects and Lighting that was causing performance to drop during combat.
- Fixed buggy micro missiles trajectory (Void Spawn special attack).
- Fixed calculation of flanking and rear attacks (extra critical chance).
- Fix to reloading animation in Void Spawn.
- Fixes to several hit and death animations clashing with IK setup.
- Improved hand/rifle positioning during Loadout.
- Many minor UI, grid, movement and AI fixes.

Please check the demo and leave me some feedback. Depending of how much feedback I get from it I'll determine if it's worth the effort to keep it updated, if not I'll just focus on the game and disable the demo in Steam.

What Now?

It's been a while since I posted an announcement but as you can see I've been busy adding all these features and fixes. Now to be frank I'm pretty behind in my schedule, I was hoping to have the game ready for Early Access during this month but that won't be possible. I still hope to have the EA launch for this year though so please consider following the project because I'll have more announcements soon.

Regards,

Jorge

Alpha Demos for Next Fest

Alpha Demos for Next Fest

News

Steam's Next Fest is coming soon, here I talk about my preparations and the alpha demos I just uploaded for Windows, Mac and Linux systems.

Changing and Improving the Demo

Changing and Improving the Demo

News

Here I list the major changes I want to make to my current demo (and the game in general) and explain my reasons for it.

First demo available!

First demo available!

News 2 comments

I'm finally uploading a full alpha demo to show the features of the game and get some feedback.

Steam Page is Up!

Steam Page is Up!

News

The store page for Void Marauders is now live in case you want to take a look, wishlist the game or leave a comment in the forums.

Add file RSS Files
Alpha Demo (Linux)

Alpha Demo (Linux)

Demo

An early demo from Void Marauders for Linux 64bit systems. A single map to explore and 2 combat scenarios to get a general idea of the game.

Alpha Demo (Mac)

Alpha Demo (Mac)

Demo

An early demo from Void Marauders for Mac (OSX) systems. A single map to explore and 2 combat scenarios to get a general idea of the game.

Alpha Demo

Alpha Demo

Demo

An early demo from Void Marauders for Windows 64bit systems. A single system to explore and 2 combat scenarios to get a general idea of the game.

Comments
frankadimcosta
frankadimcosta

Great game !

Reply Good karma Bad karma+4 votes
Autarca Creator
Autarca

Thanks, it's gonna be even better soon.

Reply Good karma+3 votes
jccl3
jccl3

Muy bueno tu juego, excelente calidad a pesar de ser "one man team", esperando que lo saques.
PD: la trama es super buena y tenia tiempo esperando algo como esto, este tipo de juego creo que llena un espacio vacío en la industria.

Reply Good karma Bad karma+3 votes
Autarca Creator
Autarca

Gracias por tus comentarios y que bueno que te guste la trama porque tengo un montón de ideas sobre un mundo sci fi que quiero presentar (probablemente en más de un juego).

Reply Good karma+3 votes
mprimec
mprimec

It looks very interesting, would love to play this game

Reply Good karma Bad karma+5 votes
Autarca Creator
Autarca

Thanks!

Reply Good karma+4 votes
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Latest tweets from @autarcadev

Another feature: Desertions. Basically after visiting a station there's a minor chance of a soldier with low loyalt… T.co

Dec 3 2021

Remember this to not lose your favorites and settings with the new version #Blender3D T.co

Dec 3 2021

I put together a new background environment for the Soldier screen (where you customize, assign equipment, skills,… T.co

Dec 1 2021

Making a late-game enemy: Krell'Sha Chieftain. #indie #IndieGameDev #blender T.co

Nov 30 2021

Freaking elections are really affecting my productivity and focus.

Nov 29 2021

I've been adding and refining encounters for the game. Here I'm testing an encounter with a fellow pirate.… T.co

Nov 24 2021