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Tag "TBS"  (0 - 30 of 37)
Mega Strike: World War III

Mega Strike: World War III

News

Mega Strike: World War 3 is a full 3D, freemium Real-Time/Turn-Based Strategy hybrid game, with tower defense, and RPG design aspects. This game draws...

Campaign Introduction

Campaign Introduction

News

The earth is under attack by an unknown terror group with frightfully advance technology. You are in control of the earth's best military group and must...

“Go all in” to succeed as an Indie Dev at PAX East 2019

“Go all in” to succeed as an Indie Dev at PAX East 2019

News

PAX East 2019 marks my third major showcase of Summoners Fate and I continue to learn from our experiences. Here’s three things we did different to...

Ilenar 0.0.3

Ilenar 0.0.3

Download

In this phase of the game, we want to share the game with you. This is just a pre-alpha version, so there are a lot of gaps in it.

Ilenar

Ilenar

Download

Ilenar is turn-based strategy game that is similar to the Heroes of Might and Magic series.

Ilenar

Ilenar

Game

Me and my friend had five to six years ago an idea that we wanted to play a very good TBS game, but we were not really excited about the actual games...

Bence Monori

Bence Monori

Company

A developer of turn based strategy games including Ilenar.

Farabel 1.2 has been deployed!

Farabel 1.2 has been deployed!

News

New update Farabel 1.2 has been deployed! Discover the new Challenge game mode: Fight a new battle every day, and compete with other players in a new...

New traps, improved shaders, different gameplay design & much more!

New traps, improved shaders, different gameplay design & much more!

News

An overview of new stuff, some technical talk about shaders, how I fixed issues with them and a bunch of new gameplay GIFs!

Sin Slayers

Sin Slayers

Game

Sin Slayers is a turn-based roguelite game about the fight of the sinners with their sins with elements of dungeon crawler and pixel-art graphics.

New colony

New colony

Game

You are landed on the planet in order to collect the "Resource". The absence of an atmosphere and strong cosmic radiation significantly complicate this...

Codename Ghost Hunt

Codename Ghost Hunt

Game

Descent into a world depleted and abandoned long ago, remaining resources are all that matters to the outcasts, for their own survival they must secure...

Battle Banners

Battle Banners

Game

Battle Banners is a turn-based multiplayer tactical strategy game with a medieval fantasy setting. The objective of the game is to beat other players...

PROJECT Animalia

PROJECT Animalia

Game

PROJECT Animalia (provisory name) is a turn based strategy game, with a card system that works as skills for the characters. Using the concept of hired...

Pixfight

Pixfight

Game

This is an opensource crossplatform clone of WeeWar pixelart turn based strategy with AI. Done in C++14 with OpenGL 2.0 ES / 3.2 Core. With native applications...

Last Regiment Dev Blog #30 - Observing AI Behavior

Last Regiment Dev Blog #30 - Observing AI Behavior

News

While the rest of the team prepares for the beta, we take a look at AI and observe their behavior in order to teach them how to move intelligently.

Last Regiment Dev Blog #29 - Building Maps

Last Regiment Dev Blog #29 - Building Maps

News

After last week's unit testing, we now focus on the game environment: playing around with the map editor and building levels as we prepare to make the...

Last Regiment Dev Blog #28 - Daily Unit Testing

Last Regiment Dev Blog #28 - Daily Unit Testing

News

We're going through every unit one by one to test every single power, every single trait, on every single terrain.

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

News

Aside from doing a mathematical balancing of the units' stats, we also have to make the subjective decision of what we think their powers and abilities...

Last Regiment Dev Blog #26 – Beta Schedule and Launch Plans

Last Regiment Dev Blog #26 – Beta Schedule and Launch Plans

News

Announcing our launch schedule for Last Regiment including the estimated price point and which content will be available in each release.

Dev blog #1 - Introduction

Dev blog #1 - Introduction

News

Greetings, we are developping Z Dawn, a survival turn based game where you have to manage a group of survivors of a zombie apocalypse. The game is currently...

Last Regiment Dev Blog #25 – Why are we promoting this game and not our other projects?

Last Regiment Dev Blog #25 – Why are we promoting this game and not our other projects?

News

It started with a question: how come you don't promote your other games and we only hear about Last Regiment? Here we explain the three ways of publishing...

Last Regiment Dev Blog #24 – It’s fun, but why is it not yet amazing?

Last Regiment Dev Blog #24 – It’s fun, but why is it not yet amazing?

News

Genre differences are important in entertainment. Whether you're making a book, a movie, or a video game, you have to think about your audience's expectations...

Give away and furhter improvments!

Give away and furhter improvments!

News

On 5th of Feb there will be a give away on IndieDb

Gamma Protocol

Gamma Protocol

Game

Gamma Protocol takes tactical turn based strategy gaming and gives it massive injection of awesomeness! A tank combat game with infantry! An air combat...

Early Access - Free

Early Access - Free

News

We added interesting new features including a messaging system. Contact as to obtain your early access login details.

Digital Legion

Digital Legion

Company

A developer of turn based strategy games including Legions At War.

New Game Coming Soon!

New Game Coming Soon!

News

I'm proudly announce a new game from the forge! Its called Dungeons of Hell.

Birth of the Empires

Birth of the Empires

Game

Birth of the Empires (also known as BotE) is a turn-based 4X strategy game set in space in the style of classics such as Microprose's Master of Orion...

Blotunga

Blotunga

Company

A developer of 4x games including Birth of the Empires.

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