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Battlebit Remastered

News 1 comment

Hello everyone! Thx for support all. Atm we gonna make open alpha. If you want join to alpha test and get steam key, join to our discord and contact with our moderators !

We have a lot of new news for you.

1)Finally new netcode finished, and it can handle a lot players on one server.

2)Infarty mechanicsalmost done, now you can drag damaged soldiers, parkour,free look, check how much ammo in magazine, 4 type of reload, multi sight aiming support and more!

Check last video here

3)Optimisation and beauty graphic. We buy new technology DeepSky Haze for simulate realistic atmosphere and volumetric light.

Video showcase ne DeepSkyHaze

unknown2

4) Gun customization almost done!

unknown3

unknown1

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Thx you for readln it, see you on Battlebit!

We on steam Grrenlight! Suppor us pls ;)

We on steam Grrenlight! Suppor us pls ;)

News 1 comment

Hi all! We upload game to steam greenlight! You can support us - just press "YES" Thx for read it ;)

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MOD StickFight Weaponhack 12

MOD StickFight Weaponhack 12

Full Version 2 comments

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BattleBit ReMastered Launcher

BattleBit ReMastered Launcher

Patch 2 comments

sing up to closed beta on July - join to our Discord

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DevJuraj
DevJuraj

What engine do you use?

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tommywang1015
tommywang1015

will this be on mac?

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ViktorKing2
ViktorKing2

it doesnt let me even start the launcher
:(

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OcGuy
OcGuy

like unturned but just fps. I LIKE IT :)

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BATTLEBIT
Platforms
Windows
Creator
battlekot5
Engine
Unity
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Latest tweets from @battlekot5

#unity3d #gamedev #madewithunity simple enviroment with volumetric clouds . Youtube.com

Dec 8 2018

RT @hxLexie: [WIP] HXGI - Dynamic Realtime GI for @unity3d Revoxelization working, Copies sparse radiance data from the old chu… T.co

Nov 30 2018

RT @kierancolenutt: It's only taken me 5 minutes to create this glass material with refraction (No Code!) in the @unity3d HD Render Pip… T.co

Nov 22 2018

RT @hxLexie: [WIP] what 1 Sample looks like in my sparse voxel path tracer. Uses a sparse radiance volume for infinite bounces.… T.co

Nov 14 2018

RT @unity3d: 4.5M Mesh renderers 200K Unique objects per building 100K Individual audio sources 5K Dynamic vehicles 60 FPS Meg… T.co

Oct 24 2018

RT @unity3d: Experimental advanced painting tools are now available for the latest 2018.3 beta on our GitHub Terrain Tools proje… T.co

Oct 23 2018

New character #battlebit in the cloth of Russian support class #unity3d #gamedev #indiedev #indiegame #lowpolyT.co

Oct 17 2018

RT @sofiabiologista: Dogs herding sheep 🐑🐑🐑 via Tysonism. T.co

Sep 24 2018

RT @kierancolenutt: Lighting in HD RP has moved to using Physical Light Units (PLU)! PLU are based on real world measurable values, usi… T.co

Sep 24 2018

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