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Join Freyja, Bam, Mishima, and Phenez on their journey Towards The Pantheon! Gone are the RPG cliches of potions and elemental powers; in Towards The Pantheon you dive head first into a simultaneously lighthearted, fun, dark, and painful adventure in this fresh and exciting world! Out now on Steam & Itch.io!

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The release date for Towards The Pantheon is revealed along with some new screenshots!

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After almost two years of grueling full time development the anticipated 2D RPG Towards The Pantheon has a release date of May 16th, 2018. While lead developer Connor O.R.T. Linning had been thinking of dates between April and June for quite some time, the date was solidified during a shower one morning and the Lagwagon song ‘May 16th’ from the legendary Tony Hawk’s Pro Skater 2 soundtrack began playing.

PantheonTitleScreen

Development of Towards The Pantheon started when lead developer Connor O.R.T. Linning collected a long list of RPG clichés and decided to avoid as many of them as possible while designing his game. Gone are elemental types, elixirs, elves, inns, and generic love stories. Instead players of Towards The Pantheon will ride hamsters, journey through a survival horror inspired mansion, collect dead memories, make new friends, and partake in regular chats around the campfire. Artist Leandro Tokarevski joined soon after to create the pixel art for the entire world using a palette of only 16 colors resulting in a vibrant and distinct world full of charm.

TTPCampfire 1

Towards The Pantheon follows the journey of Freyja the warrior, Bam the cat, Mishima the electropunk, and Phenez the ghost as they strive to defeat the source of a malevolent regime The Sworn Light at The Pantheon. To make the gameplay of Towards The Pantheon more unique, elements of adventure and survival horror genres have been implemented. The standard HP/MP system for party members has been altered so that every character has their own stat system. For example Phenez the ghost only has Necropoints which means that he must hurt himself to be able to attack, and Bam the cat has Energy Points which are restored by snoozing or using catnip.

snooze

With a world containing over 10 distinct regions to explore, 45 enemies to battle, 80 soundtrack songs to experience, hundreds of items to collect, hundreds of NPCs to interact with, and over 15 hours of gameplay, Towards The Pantheon is the unique type of game for those looking for a new and fresh adventure.

BamHouseSnowGIF

In October 2017 the horror/mystery themed prequel game Towards The Pantheon: Escaping Eternity was released for free and received an 89% positive score on Steam. The game was praised by reviewers and streamers for its original premise and dark atmosphere.

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Towards The Pantheon’s release date of May 16th also brings lead developer Connor O.R.T. Linning’s journey full circle. 15 years ago he spent his time at school creating an episodic pixel art story accompanied by trading cards that he distributed among his friends named ‘May 16th’. Now at age 26, he’s bringing that same love and dedication to storytelling and game development to Steam, Itch.io, and Gamejolt. Towards The Pantheon can now be added to your Steam Wishlist! Store.steampowered.com

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Links:
Website: Towardsthepantheon.com
Press Kit: Towardsthepantheon.com
Steam Page link: Store.steampowered.com

Social Media Links:
Facebook: Facebook.com
Twitter: Twitter.com
Tumblr: Towardsthepantheon.tumblr.com
Reddit: Reddit.com
Instagram: Instagram.com
Twitch: Twitch.tv
Google+: Plus.google.com
Indiedb: Indiedb.com

Comments
gameartdevguy
gameartdevguy

Marked on the calendar for sure. ^^

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ConnorORT Author
ConnorORT

Awesome! Thanks :D

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Guest
Guest

Game looks amazing!

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ConnorORT Author
ConnorORT

Thank you! :D

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San_OutofLine
San_OutofLine

Looks awesome! Continue the great work guys and good luck for the upcoming months (is there a console release also planned?)

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ConnorORT Author
ConnorORT

Thank you! I would love to port to consoles - that depends mostly on how successful the game is. If the game is successful enough that I can continue working as a full time indie dev then I can move along as fast as possible. If not, I will have to work a job elsewhere which will result in less time each day available to do gamedev work.

Reply Good karma+1 vote
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