Hello Moddb Users! It's been a while since I've been on moddb, but I'm back and I have a gift for you all! An awesome audio tool called DAMSIN MUSIC MACHINE...
Here we talk about some of the audio we have been working on for the different biomes you will see in the Alpha: a tropical beach, forest, and ocean...
Replaces all of TOC's lines in game with my own voice, including the new ones added in the January content update.
This replaces both the GenericMale, GenericFemale, and GenericSuspect lines with my own origional lines, I payed out of pocket for my own lines. It comes...
with this mid theres a chance that suspects will make the halo 3 yahoo/mario sound when killed
Creating a gameplay interface to limited audio resources. With such large battles, there are more entities attempting to use audio than can be supported...
PadWorld Entertainment proudly presents Plasmafuse music album by Ronny Rasmusson for World of Padman (v1.6+).
Hi all. Welcome back to the TinyPlay team. Today we would like to talk about how and why we use audio tracing and cloud technologies in Absylon 7.
In which murals are made or polished; examination objects and logic are put in place for said murals, and for a piece of graffiti; text is written for...
In which the breaking of a pot is enacted; menu-scaling is removed; said removal incurs further minor fixes; an issue in mouse-handling is addressed...
In which a mural is worked on; a shader is extended to support that work; a depth-offsetting issue is addressed; a buffer-bug is fixed; a statue is made...
<p>Looking for a sound designer who can develop sounds for the game. This will include sounds created by the player, monsters, or any external effect...
Added a wand to the player character, setup interactive volumetric fog, messed about with dynamic EQ on the audio, and started on some vines. It's been...
What makes great audio and music in games? How would you define the ideal game audio? Subtle tones that complement visuals and help to build up the atmosphere...
In this article, we will share some tips on how to interact with recording studios and localization services, how to optimize and accelerate the process...
<p>Hey There I need a Secondary Composer/Sound Designer who could Help me in my game You will first ask me (But What Happened to the Primary Composer?...
Hello, in this short article I wanted to look back at the reasons why I started development of Hadr in the first place, and how all that worked out. Also...
<p>I'm so intered for work as a composer in a videogame.<br />The music and the videogames are two of my passions, and I would love to be able to compose...
<p><img src="https://media.indiedb.com/images/members/5/4086/4085022/profile/CoverSquareWLogo.png" alt="CoverSquareWLogo" width="1024" height="576" /></p>...
In which various minor tweaks are made to levels one and five; the examination of paint-flecks is removed; the examination of murals is added; a sound...
<p>Firstly, If you're taking the time to read this, thank you!</p> <p></p> <p>I am a professional media composer (primarily orchestral) looking for an...
This is a sample of the music that will be featured in the Killdare Horror Game and soundtrack.
A-Star Theft is rapidly nearing its completion, here are some of the latest features. Especially interesting points include Improved Visual Effects, better...
In which music is found for the level-four cutscene; sound-effects are added to that same cutscene; said cutscene is completed; and a new cutscene is...
In which audio for the new enemy's combat may be done; an "axe falling" sound is added to a "death-sound"; audio for player sword-strikes is made; and...
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