I started this week to completely rework the previous user interface.
I'm bringing a video about the 3 pillars of the game developer. Sorry for not being able to always make a video in English, but I did the subtitles.
Week 5 - We are working on our player shooting and aim.
I'm still working on the code and planning the content for the demo. For the demo I made a plan, which I want to implement in the coming weeks.
Week 4 - We started working on our player movement and background art.
I say again, a playable demo of Destroyer: The U-Boat Hunter has been confirmed!
Leif and Ghost are an inseparable team in Leif's Adventure. But what can Ghost exactly do besides looking cute? Let's have a closer look.
Hey guys. I made a video about the biggest challenge in the production of the game Parallel, where I also show how the Game Menu is getting. Sorry for...
Indie World Order - a bunch of indiedevs and indiegames lovers bonded up spontaneously on Twitter a while ago, this year showcased a first of a kind digital...
welcome to a new update. This week I took some time to improve and optimize some things. That's why there is no video today, but some screenshots.
Devlog #3 of The Sixth Sun! The game mixes ancient Aztec mythology with the return of the retro first-person shooter genre in a frenetic action game following...
Week 3 - Showcasing a few changes we did on our map generation script.
We're proud to announce that our 2.5D puzzle-platformer metroidvania demo got huge update. We rewrote the painting & included new levels from the second...
The release of Graviter is fast approaching! I thought it could be a good moment to take a look back and go on an adventure through memory lane. Join...
Celebrating the release of the Nuclear Update with the whole new Trailer!
Hi there! Everybody can play on Beta-version on Itch.io
What happened this week? I've been looking for a solid way to implement dialogs in Crystals Of Irm for quite some time.
Use suction cups to navigate, beat over 50 intense levels, and enjoy the unique cel-shaded Dieselpunk art style in this humorous singleplayer VR puzzle-platformer...
𝗚𝗮𝗺𝗲𝗱𝘂𝘀𝘁 started in 2015 as the 𝗩𝗶𝗿𝘁𝘂𝗮𝗹 𝗥𝗲𝗮𝗹𝗶𝘁𝘆 division at Setapp - a Polish software...
You will travel the land of Irm - towns, villages, dungeons and all kinds of adventures await you. On your journey you will find magic shards that will...
I welcome you to a new dev update! There are a few updates to the Mini RPG, once the look evolves and the battle system getting better and better.
Looking for a drafting software for story and dialogue, we found a possibility through our students in our team, provided by the Trier University of Applied...
Talk about our near future plans for Early Access with Enemy Remains.
Hey and hello! To start with, I would like to tell you that I am really happy that the Mini RPG project is so well received. That motivates a lot.
Massive update with new maps, combat graphics, active skills, research upgrades, military colonies, improved progression, performance,... just released!
This is a free demo version of our game "Something Ate My Alien" (Windows)
This is a free demo version of our game "Something Ate My Alien" (Linux)
This is a free demo version of our game "Something Ate My Alien" (MacOS)
Working hard late night on the set of the trailer for our upcoming indie game 911 Operator Interactive Movie.
DRAGO entertainment S.A. is a gaming company established in 1998. Its founders were the father and son duo Adam and Lucjan Mikociak, who established the...
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