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The Ovate Order is an Action/Adventure/Card Game currently under development here at Piko Island. The project currently consists of myself and composer Dan Knorr.

The Setting: The Ovate Order is set 23 years after the 'rebirth' of the planet (0023AR). With the inevitable demise of the planet at hand, the wealthy and powerful people of the world take to skies to live in orbital space stations and prototype colonies on neighboring planets. The poor and criminal are left to fend for themselves on the depleted and decayed remains of the planet.

The Story: In The Ovate Order you play as an 18 year old boy named Bran. A once popular card game called The Ovate Order has been growing in value over the years. While Bran is growing into a young man many people are shocked that he still has such interest in playing a 'childrens' game' rather than collecting the money they are worth. Bran believes that there is more to The Ovate Order than people realize, and unknowingly stumbles onto a secret hidden away for thousands of years.

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Dev Log #4


An Ovate Order Devlog!?

Hey all! If you happen to browse #gamedev on Twitter or IG you may have seen some of the updates and things I've been working on, but for everyone else out there it probably seems like I haven't posted anything in... a year? Maybe more. So, here's a big ol' update on some of the things I've been up to!


So these were not originally going to be in the game. However, as I was forced to cut features due to time constraints, I decided to add the portraits to the dialogue box in an attempt to give the characters of the world a little more... character. For a solo dev, I think adding character portraits is a great and quick way to really make the world come alive. Below are a few portraits I've whipped up for some of the NPCs.

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Rhiannon, of the Mabinogion. You'll meet her early into your adventure. She definitely looks like shes from a different time period.

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Torc, leader of the soldier of Caithe. His once temperate homeland is now forever scorched by the blazing sun. The world truly has changed forever.

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Art, always in search of power and wealth, left his homeland for greener pastures. Whatever happened to him little known for he has never sent word or returned to visit.

UI and Collectibles

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For a while now I've been thinking about how I could add some sort of currency or collectible to the game without it being completely out of place. I decided upon a "Scrap" counter (represented by the gear/cog icon), and a "Food/Candy" counter represented by the Jawbreaker icon. Now, I'm not entirely sure if Jawbreakers are a thing world-wide, so I may have to go with a more generic icon for candy. If you know what a Jawbreaker is, please leave a comment below. If you don't know, leave a comment too!

Candy and scrap can be traded, bartered, or gambled with in exchange for new cards, power-ups, etc!

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And here's a quick peek at those character portraits in use! I went with a simpler, cleaner looking text box and I think it's really much easier on the eyes.

Round Up!

I've also been pretty busy re-writing my quest system for maximum efficiency. Prior to the update I was writing quests individually. Each quest had its own script and was hard coded. It was awful, messy, and worst of all: extremely time consuming. What I have now is a single script fully utilizing Unity's great editor window to make setting up quests as easy and clicking a few check boxes. Need to talk to a specific NPC? Check a box. Need to defeat a boss? Check a box. Require a key to open a door? Check a box. Quick and simple. :D

In addition to the quest system, I've had some time to add a couple new skills to the game too. One of the skills is a horizontal rush attack that also works great when trying to clear broken bridges/floors etc. The other is a teleportation skill that can get you out of tight situations in battle and lead you to secret areas in the world.

You can check out my Twitter for GIFs of these in action! (I'm not sure how to get a GIF into this article).

Welp, that about does it for now. Keep an eye out next month for another big update where I'll go over some of the new areas and enemies I've been adding! Hope to see you then!

Check out my socials in the mean time!





Year in Review

Year in Review


It has been a year since the last official development blog. Let us go over the things I've been working on and what the future may hold for The Ovate...

New Trailer Revealed

New Trailer Revealed


Today we reveal the new trailer featuring music by the new addition to Piko Island Studios, Dan Knorr!

Massive Update, New Composer, Kickstarter

Massive Update, New Composer, Kickstarter

News 1 comment

In this post I will address: massive game updates, additions to the Piko Island family, the current state of the game/trailer, our new and improved trailer...

Major Changes

Major Changes


After Rebirth takes on it's third and final form, introducing real time combat and pixel graphics but keeping the awesome card based combat.

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The Ovate Order
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Latest tweets from @piko_island

Just trying to get through each day. Be back soon.

Nov 25 2019


Nov 19 2019

:3 T.co

Nov 18 2019

Taking a few weeks off to handle some personal stuff. Cya later Twitter! šŸ––šŸ»

Oct 17 2019

Indiedb.com Collection of recent updates.

Oct 15 2019

Go check out these sweet sweet sounds. šŸ˜ŽšŸ˜Ž T.co

Oct 12 2019

RT @richiebranson: Life has been kicking my ass, but Iā€™m close, I promise šŸ™šŸ¾ T.co

Oct 12 2019

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