In The Arcane Relics™, you are cast into the land of Terradim – a land full of wonder, mystery, & great danger. Assume the role of any type of character you wish in this wacky fantasy-medieval sandbox experience, featuring 4-player split-screen mayhem!
Development update (for April-May): new items, props, castle improvements, new buildings, and more!
Our development update for January 2019: progress on new motor, new buildings, water shader preview, seasonal changes progress, and etc.
Our development, or what we've accomplished last month, December 2018: sky & clouds, starts of seasons?, and more!
Overview of our development progress over the past year (Nov. 7th 2017-2018).
Our development since our last article (in August): Nested prefabs (thus starts of items on store shelves/etc), new area previews, new props, condition...
1st 2018 Dev update: preview of preliminary castle, new shaders/graphics, scene transitions, an introduction to fatigue, & more!
Progress report (from April 30-June 3): control changes, new magic system preview, new buildings, sprinting FOV, respawn system, & more!
Dev Progress (Dec 4-24): New items (including Gnome Caps & ingredients), Lockpicking, AI GOAP, Hurt-frame improvement, Audio (music ducking), and more...
Dev Progress (Nov 8-Dec 3): new buildings, NPC progress, and new duel video!
Dev Update (as of Oct 29th): Here are some spooky things and more for this week.
Dev Progress (Sep 11-Oct 1): defense mechanics, new feature: climbing trees, audio overhaul, new props, town wall improvements, along with other misc...
Dev update (from Aug 21-Sep 10): new helms (screenshots), dialog system underway, new weapon (with animations gifs), new skills (Arcane & Cunning), and...
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