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In The Arcane Relics™, you are cast into the land of Terradim – a land full of wonder, mystery, & great danger. Assume the role of any type of character you wish in this wacky fantasy-medieval sandbox experience, featuring 4-player split-screen mayhem!

Post news Report RSS TAR Dev Update June-July

Development update (June-July): graphical goodies, AI improvements, teasers, and little bit more.

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Greetings! It’s been over 2 months, but we’ve been working away. Work for these months consisted of a lot of cleaning up, organizing, polishing, & fixing things. Nevertheless, here’s some of the spoils worth showing-


SHADERS

Amongst other things, I’ve been working on improving various shaders. Some work has been creating variants (with shader features), which has been quite a learning experience. Too many variants causes its own issues with build/load times… Anyway, here’s some of the improvements:

LAVA



Now the lava waves and looks a bit better.



WATER



Although it hasn’t changed much from the last post, the water now has noise added to the edges, thus waving a bit. It also fades slightly on the outer edge.


FADED “FOG” ENTRANCES



(Fades out.)


(Character fades too.)


Now entrances are something more than just flat planes.



SKY


The sky shader has seen some improvements as well. Now there’s two layers of clouds: above the current layer (which is a particle system), one additional layer has been added right inside the skybox shader (generated by noise maps).


AI IMPROVEMENTS


Other than bug-fixing, Jon has been working on various things, including AI. Here, take a look:


(Pay no attention to the person falling off the dock.)


Now enemies/NPCs in pursuit will sprint towards their targets when farther away and slow down when near. It’s one of the spoils of his steering behavior work. He may tell you more about it later.

He’s also been working on stealing. :D


TEASERS



(Is that a new helm?!)


(What’s that tent in the background?)

  • Travelling?!

(Quick-travel.)

  • Encounters: bandits?!

(Ruffians in pursuit.)



MISC. IMPROVEMENTS


  • Lava Cave now has an ambient bubbling sound.
  • Added support for HDR color eyes.
  • Added a few more hairstyles, including some facial hairs.
  • Now when you roll and you airbourne, you ragdoll.
  • Bug fixing.

We’re still shooting for the end of this year, for v0.2.

Post comment Comments
_WulfKang_
_WulfKang_ - - 460 comments

Happy to see you guys are still kickin and this wonderful game is still in progress, great work shown yet again no matter how minor!

Ye humble scribe, WulfKang

Reply Good karma Bad karma+5 votes
.Attar
.Attar - - 517 comments

Ah, another update. Perfect!

Reply Good karma Bad karma+3 votes
CYON4D
CYON4D - - 276 comments

Good to see you are still working on this!

Reply Good karma Bad karma+2 votes
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