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In The Arcane Relics™, you are cast into the land of Terradim – a land full of wonder, mystery, & great danger. Assume the role of any type of character you wish in this wacky fantasy-medieval sandbox experience, featuring 4-player split-screen mayhem!

The game features strategic combat where hits can be placed on specific limbs, crippling them, and characters are limited in action via stamina. Armor pieces also slow down the wearer and only protect the limbs that they cover.

The end goal of this project is to make a dynamic fantasy sandbox with hand-crafted environments emphasizing co-op. Of course, the game will be playable in single player as well. The game is currently in a pre-alpha state, very early on, but playable.

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Howdy! We’ve been working away, despite the holiday (Thanksgiving). To say the least, we ate hearty. Besides stuffing our faces, here’s what we’ve accomplished during the month of November:


HARBOR PROGRESS

Continuing work on the West Trading Harbor (working title), it has since improved. Previously, what was shown in the screenshots of October’s Progress was about the extent of what was the harbor. Now looking the other way, the area is contained! The buildings are obviously placeholder and the scene is still WIP.

LIGHTHOUSE (IN HARBOR)


(Night and day.)


This is the Harbor Lighthouse (WIP), spoils of continuing work on the harbor. In the gifs above, you can also see more of the harbor, at a distance.


CRIMINAL HUNT ENCOUNTER


(“It’s all over law breaker!”)


Jon has continued working on encounters, particularly with guards reacting to crime. Now, when someone is detected committing a crime (in a scene with a garrison), a bell will toll and guards will start to appear!


MISC. GOODIES & BUG FIX

  • New cursor graphic:
  • Fixed: water now has refractions again! Thus, fixing some of the shader issues from one of the Unity updates.
  • Adjusted/increased radgoll forces from weapon hits.
  • We’ve been working on supporting lower shader LODs, so the game can run on a wider variety of platforms. Here’s a preview:


We are still encountering the issue of our player’s falling/passing through certain colliders and have linked it to using Unity’s CharacterControllers… Jon has tested a preliminary Rigidbody motor and found no issues with passing through colliders, as of yet. We may have to switch over to this “Rigidbody motor” in the near future.

For some good news, we can now build the game again! For a while there, we had lost the ability to build the game, due to build errors, after one of the Unity updates and the many changes we’d made. So now we can actually start really testing this version of the game properly.


And we leave you with a preview:

I did a little landscaping outside of the Lava Cave. :)



Until next time.

4-Year Development Anniversary

4-Year Development Anniversary

News

Overview of our development progress over the past year (Nov. 7th 2017-2018).

TAR Update: Up to November

TAR Update: Up to November

News

Our development since our last article (in August): Nested prefabs (thus starts of items on store shelves/etc), new area previews, new props, condition...

TAR 3 Month Dev Update

TAR 3 Month Dev Update

News 2 comments

Development from May-August: new creature, new building, new potions, reducing physics performance, brief crests preview, some other notable fixes & improvements...

TAR March-April Dev Update

TAR March-April Dev Update

News 2 comments

Development for the past 2 months: AI, Lava Cave, swing-throughs, potions, random systems, and external data...

RSS Files
TAR Demo v0.1 (Windows-32)

TAR Demo v0.1 (Windows-32)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, 32-bit)

TAR Demo v0.1 (Windows-64)

TAR Demo v0.1 (Windows-64)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, 64-bit)

TAR Demo v0.1 (macOS)

TAR Demo v0.1 (macOS)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, Universal)

TAR Demo v0.1 (Linux)

TAR Demo v0.1 (Linux)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, Universal), this one's untested, therefore experimental.

TAR Demo v0.0.22.2 (Windows)

TAR Demo v0.0.22.2 (Windows)

Demo

First demo released to the public! (Pre-Alpha, v0.0.22.2)

TAR Demo v0.0.22.2 (macOS)

TAR Demo v0.0.22.2 (macOS)

Demo 1 comment

First demo released to the public! (Pre-Alpha, v0.0.22.2)

Comments  (0 - 10 of 53)
.Attar
.Attar

I came back just to see that this game keeps getting better and better. :D

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_WulfKang_
_WulfKang_

Been a long while since I've stopped by! How's development lads?

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aniemibro Creator
aniemibro

It's coming along. We plan to post an update on here next week.

Reply Good karma+3 votes
_WulfKang_
_WulfKang_

This game has too much potential and originality to go to waste,The concept of it is great and well damn..it's just a really good game.How are ya'll doing on it thus far since that little update post?

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aniemibro Creator
aniemibro

We're not giving up yet ;) Still working away (our updates have just been lax). An update is in progress...

Reply Good karma+1 vote
.Attar
.Attar

I just managed to try it out it is great! but it looks like you stopped working on it did you?

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aniemibro Creator
aniemibro

We're still working, don't worry. :)

Reply Good karma+2 votes
_WulfKang_
_WulfKang_

Great release! Damned I missed it when it first came out,I Won't make the same mistake.Time to binge!

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_WulfKang_
_WulfKang_

I Love this game man,I Just got done playing the demo with a friend and he enjoyed it as well.In its current state its a little wonky and wild but it was quite enjoyable.The whole aspect of sitting down with friends and playing this is glorious.The potential is quite abundant here,It would be even cooler if there were to be mods for it.

Good luck with this wonderful game and to ya'll.

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aniemibro Creator
aniemibro

Thank you! Glad you enjoyed it

Reply Good karma+1 vote
_WulfKang_
_WulfKang_

And if you don't mind I'd like to post some suggestions.

More Monsters! - Orcs,Goblins,Trolls?,Dragons?

More Races such as Elves,Dwarves,Orcs

Factions- The Main Kingdom,Possibly the ability to make your own tribe/Kingdom?

The Ability to build a house,Crafting in general

The Armor and weaponry already implemented is glorious,Job Well done.But hows about some warhammers,Halberds,Javelins,Longbows,Shortbows

The town is quite dry,I Know its in early access but eh.The town feels quite dry as of now,Not alot of npcs etc.

The ability to mod the game,I Can barely imagine all that could be made from this game.Like lord of the rings or game of thrones modules.

More Dungeons,The grand arena could use more obstacles within since its quite open,Maybe like deathtraps or ramps!

More Hairstyles,Facial hair.

Thats about it man,I ******* love this game man.The Potential like I said is just tremendous!

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aniemibro Creator
aniemibro

We don't mind suggestions. At this point, we plan to keep adding things from our backlog, but we are a small team so time encourages us to prioritize certain tasks/features. Someday, we hope to get many of these done. :) Dragons, for example, will probably be quite a while before getting in, a lower priority. We are working towards having some things moddable, but it's a slow process for us... We're learning as we go. :D

Reply Good karma+2 votes
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The Arcane Relics™
Platforms
Windows, Mac
Developer & Publisher
Niemi Bros Entertainment
Engine
Unity
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Latest tweets from @thearcanerelics

This #screenshotsaturday, a little landscaping outside of the Lava Cave. From: Thearcanerelics.wordpress.comT.co

Dec 1 2018

Harbor Town in the works! From: Thearcanerelics.wordpress.com #gamedev #IndieGameDev #screenshotsunday T.co

Nov 4 2018

Chipmonk!, a beat 'em up starring martial arts mastering chipmunks, is available now on: Niemi-bros.itch.ioT.co

Oct 26 2018

This #screenshotsaturday, start of merchandise appearing on store shelves. Made possible with nested prefabs, in th… T.co

Oct 1 2018

This July 4th, enjoy a sneak-peek at crests! #indiedev #gamedev #WooGameDev T.co

Jul 3 2018

We've had some setbacks, but we're still working away! See more: Thearcanerelics.wordpress.com #indiedev #gamedevT.co

Jun 1 2018

Hot stuff this #screenshotsunday. Happy Easter everyone! From: Thearcanerelics.wordpress.com #indiedev #gamedev T.co

Apr 1 2018

Castle's coming along... this #screenshotsaturday. From: Thearcanerelics.wordpress.com #indiedev #gamedev T.co

Mar 3 2018

1st 2018, new look of water in TAR, this #screenshotsaturday. From: Thearcanerelics.wordpress.com #indiedev #WooGameDev T.co

Feb 3 2018

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