In The Arcane Relics™, you are cast into the land of Terradim – a land full of wonder, mystery, & great danger. Assume the role of any type of character you wish in this wacky fantasy-medieval sandbox experience, featuring 4-player split-screen mayhem!
The game features strategic combat where hits can be placed on specific limbs, crippling them, and characters are limited in action via stamina. Armor pieces also slow down the wearer and only protect the limbs that they cover.
The end goal of this project is to make a dynamic fantasy sandbox with hand-crafted environments emphasizing co-op. Of course, the game will be playable in single player as well. The game is currently in a pre-alpha state, very early on, but playable.
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Howdy everyone! Guess what? It’s finally here, v0.2 of The Arcane Relics™ is now available for download to the public! This one seems like it’s been a long journey, one for the ages — two years in the making. Hard to believe it’s been that long for this version alone…
In this version, there are many new things: encounters, areas, items, graphical improvements, etc.. Unfortunately, we had to remove certain things mentioned in some of our posts that weren’t working well, or that were actually breaking the game. Nevertheless, most things made it in.
But without further ado-
Here is the v0.2 trailer:
Downloads are available on itch.io via this link —> Niemi-bros.itch.io
As always, if you have any extra cash or are feeling generous this time of year, any donation counts and will help us continue in our endeavors in creating video games, one in particular being TAR.
We missed our development anniversary this year, so we’ll have to show some changes in an upcoming post or something. :)
Anyway, we’d like to thank everyone who has continued following us and our progress, and who keep playing TAR, despite its unpolished/early state. Hope everyone enjoys this version as much as the last, or even more, and that everyone has a safe and Happy New Year!
We’ll see what 2020 brings next.
Development update from August to now (mid/late-October): armor (old/new), new shields, new weapon, and more!
Development update (June-July): graphical goodies, AI improvements, teasers, and little bit more.
Development update (for April-May): new items, props, castle improvements, new buildings, and more!
Development for these last two months (Feb & Mar): Castle improvements, Town/etc graphical improvements, Dalwood improvements, Cog Ship, Homestead new...
2nd demo release to the public! (Pre-Alpha, v0.1, Universal), this one's untested, therefore experimental.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Any upcoming version?:D
Probably not until Covid is over... We've been thinking of posting an update for a while now, as we've some things to share. Keep a lookout for when we do.
Are you guys still working on this?
Yes we are.
do you guys have tutorial on how to play this?
Not currently. The basic controls are listed in the journal menu, which might help. Certain books in game, such as “The Guide,” although not entirely up to date, have more info about various aspects of the game.
I played the game and it's pretty huge I like it, a lot of controls.
Any multiplayer online can come ?
Not anytime soon...
Youtube.com
The most thing i like to do in this game xD
Haha, thanks for sharing! :)