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In The Arcane Relics™, you are cast into the land of Terradim – a land full of wonder, mystery, & great danger. Assume the role of any type of character you wish in this wacky fantasy-medieval sandbox experience, featuring 4-player split-screen mayhem!

The game features strategic combat where hits can be placed on specific limbs, crippling them, and characters are limited in action via stamina. Armor pieces also slow down the wearer and only protect the limbs that they cover.

The end goal of this project is to make a dynamic fantasy sandbox with hand-crafted environments emphasizing co-op. Of course, the game will be playable in single player as well. The game is currently in a pre-alpha state, very early on, but playable.

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Greetings! It’s been over 2 months, but we’ve been working away. Work for these months consisted of a lot of cleaning up, organizing, polishing, & fixing things. Nevertheless, here’s some of the spoils worth showing-


SHADERS

Amongst other things, I’ve been working on improving various shaders. Some work has been creating variants (with shader features), which has been quite a learning experience. Too many variants causes its own issues with build/load times… Anyway, here’s some of the improvements:

LAVA



Now the lava waves and looks a bit better.



WATER



Although it hasn’t changed much from the last post, the water now has noise added to the edges, thus waving a bit. It also fades slightly on the outer edge.


FADED “FOG” ENTRANCES



(Fades out.)


(Character fades too.)


Now entrances are something more than just flat planes.



SKY


The sky shader has seen some improvements as well. Now there’s two layers of clouds: above the current layer (which is a particle system), one additional layer has been added right inside the skybox shader (generated by noise maps).


AI IMPROVEMENTS


Other than bug-fixing, Jon has been working on various things, including AI. Here, take a look:


(Pay no attention to the person falling off the dock.)


Now enemies/NPCs in pursuit will sprint towards their targets when farther away and slow down when near. It’s one of the spoils of his steering behavior work. He may tell you more about it later.

He’s also been working on stealing. :D


TEASERS



(Is that a new helm?!)


(What’s that tent in the background?)

  • Travelling?!

(Quick-travel.)

  • Encounters: bandits?!

(Ruffians in pursuit.)



MISC. IMPROVEMENTS


  • Lava Cave now has an ambient bubbling sound.
  • Added support for HDR color eyes.
  • Added a few more hairstyles, including some facial hairs.
  • Now when you roll and you airbourne, you ragdoll.
  • Bug fixing.

We’re still shooting for the end of this year, for v0.2.

TAR Dev Update April-May

TAR Dev Update April-May

News

Development update (for April-May): new items, props, castle improvements, new buildings, and more!

TAR Feb-March Dev Update

TAR Feb-March Dev Update

News 1 comment

Development for these last two months (Feb & Mar): Castle improvements, Town/etc graphical improvements, Dalwood improvements, Cog Ship, Homestead new...

TAR Dev Update: January's Progress

TAR Dev Update: January's Progress

News

Our development update for January 2019: progress on new motor, new buildings, water shader preview, seasonal changes progress, and etc.

Happy New Year! TAR Dev Update: December's Progress

Happy New Year! TAR Dev Update: December's Progress

News 2 comments

Our development, or what we've accomplished last month, December 2018: sky & clouds, starts of seasons?, and more!

RSS Files
TAR Demo v0.1 (Windows-32)

TAR Demo v0.1 (Windows-32)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, 32-bit)

TAR Demo v0.1 (Windows-64)

TAR Demo v0.1 (Windows-64)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, 64-bit)

TAR Demo v0.1 (macOS)

TAR Demo v0.1 (macOS)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, Universal)

TAR Demo v0.1 (Linux)

TAR Demo v0.1 (Linux)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, Universal), this one's untested, therefore experimental.

TAR Demo v0.0.22.2 (Windows)

TAR Demo v0.0.22.2 (Windows)

Demo

First demo released to the public! (Pre-Alpha, v0.0.22.2)

TAR Demo v0.0.22.2 (macOS)

TAR Demo v0.0.22.2 (macOS)

Demo 1 comment

First demo released to the public! (Pre-Alpha, v0.0.22.2)

Comments  (0 - 10 of 57)
XxCyclonexX
XxCyclonexX

Any multiplayer online can come ?

Reply Good karma Bad karma+2 votes
aniemibro Creator
aniemibro

Not anytime soon...

Reply Good karma+3 votes
.Attar
.Attar

Youtube.com

The most thing i like to do in this game xD

Reply Good karma Bad karma+3 votes
aniemibro Creator
aniemibro

Haha, thanks for sharing! :)

Reply Good karma+3 votes
.Attar
.Attar

I came back just to see that this game keeps getting better and better. :D

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_WulfKang_
_WulfKang_

Been a long while since I've stopped by! How's development lads?

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aniemibro Creator
aniemibro

It's coming along. We plan to post an update on here next week.

Reply Good karma+3 votes
_WulfKang_
_WulfKang_

This game has too much potential and originality to go to waste,The concept of it is great and well damn..it's just a really good game.How are ya'll doing on it thus far since that little update post?

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aniemibro Creator
aniemibro

We're not giving up yet ;) Still working away (our updates have just been lax). An update is in progress...

Reply Good karma+1 vote
.Attar
.Attar

I just managed to try it out it is great! but it looks like you stopped working on it did you?

Reply Good karma Bad karma+3 votes
aniemibro Creator
aniemibro

We're still working, don't worry. :)

Reply Good karma+2 votes
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The Arcane Relics™
Platforms
Windows, Mac
Developer & Publisher
Niemi Bros Entertainment
Engine
Unity
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Latest tweets from @thearcanerelics

This #screenshotsaturday, new matching Gladiator Helm & Spatha sword. From: Thearcanerelics.wordpress.com #gamedevT.co

Jun 8 2019

This month, Dalwood improvements. From: Thearcanerelics.wordpress.com #indiedev #gamedev T.co

Mar 31 2019

Testing out world UVs in shaders. From: Thearcanerelics.wordpress.com #indiedev #gamedev T.co

Mar 4 2019

This #screenshotsaturday, Town Hall and more! From: Thearcanerelics.wordpress.com #indiedev #gamedev T.co

Feb 2 2019

RT @CyphergamezTM: Amazing and fun game @TheArcaneRelics , highly recommend it to RPG lovers! #gamers #gaming #GamersUnite

Feb 2 2019

This #screenshotsaturday, a little landscaping outside of the Lava Cave. From: Thearcanerelics.wordpress.comT.co

Dec 1 2018

Harbor Town in the works! From: Thearcanerelics.wordpress.com #gamedev #IndieGameDev #screenshotsunday T.co

Nov 4 2018

Chipmonk!, a beat 'em up starring martial arts mastering chipmunks, is available now on: Niemi-bros.itch.ioT.co

Oct 26 2018

This #screenshotsaturday, start of merchandise appearing on store shelves. Made possible with nested prefabs, in th… T.co

Oct 1 2018

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