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In The Arcane Relics™, you are cast into the land of Terradim – a land full of wonder, mystery, & great danger. Assume the role of any type of character you wish in this wacky fantasy-medieval sandbox experience, featuring 4-player split-screen mayhem!

The game features strategic combat where hits can be placed on specific limbs, crippling them, and characters are limited in action via stamina. Armor pieces also slow down the wearer and only protect the limbs that they cover.

The end goal of this project is to make a dynamic fantasy sandbox with hand-crafted environments emphasizing co-op. Of course, the game will be playable in single player as well. The game is currently in a pre-alpha state, very early on, but playable.

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Hey everybody! Jon's been working on a variety of things: trying to cleanup and fix issues for the next release, and working on the revised character motor that addresses collision issues we’ve been having.

Here’s what he's been looking at:

(So many numbers…)


So far he's gotten the basic motor functioning. Getting the steering forces to ‘feel’ right is taking some time, but off to a good start. But realism isn’t the goal, as input feels less responsive and instant changes in velocity to match input isn’t good, either — somewhere in between. Friction variation on different surface materials is something we want to keep as part of the game too.

Some advantages of the new motor setup include: slope angles affecting top speed, more smooth shifts in velocity, and improved jump calculations. Next, Jon plans to integrate additional actions such as the character shoving, shoulder mounting, tree climbing, etc.


BUILDINGS


Town Hall which resides in the Upper Town. We have many plans for this building, in the future.

Harbor Building, yet to be named. It’s in the harbor…


MISC. GOODIES


I went off the deep end and dived into the water shader, yet again. The spoils? There’s now underwater fog (depth, fading blue), when looking through it. We'll have to add fog once you're underneath to match, in the future. It'll be a bit tricky with multiple players/cameras though. Also, the refraction has been improved, as your character doesn't distort when standing in front of the water, as before.

I also continued with season changing setups, adding reddish leaf variations in Autumn and leafless maples in Winter (as oaks already lost their leaves).

  • Jon found some handy Unity editor scripts:
    • ( Justapixel.co.uk ) Allows moving components to top/bottom in the inspector quickly.
    • ( Toxicfork.com ) Identifies gameObjects in scene view, that are highlighted in hierarchy. Very handy.
  • Created some new Added effects:
    • Suffocate – drains air regardless of whether you are underwater or not.
    • Invulnerability – you cannot be damaged! Added this on respawn/revive of a player to reduce the chance of quick subsequent deaths.
  • Swimming improvements
    • Fixed obnoxious splashing from head entering/exiting water, finally!
    • Ragdoll enter/exit water works better/more properly now.
  • Added some NPC dialog variations if the player is very fatigued
  • Moon improvements: more visual iterations of moon waning/waxing
  • Wesport now has ocean audio.
  • Continued to setup more prefabs with variants/nesting, some specifics:
    • Signs
    • Warp pads

We are also working on getting Chipmonk! onto Steam. Our store page, listed as ‘coming soon,’ is up. Have a look:

We are familiarizing ourselves with the process so hopefully when we get to putting TAR up there, it will be a lot easier.


And we leave you with a screenshot:

Back to work...

Happy New Year! TAR Dev Update: December's Progress

Happy New Year! TAR Dev Update: December's Progress

News 2 comments

Our development, or what we've accomplished last month, December 2018: sky & clouds, starts of seasons?, and more!

TAR Dev Update: November's Progress

TAR Dev Update: November's Progress

News 5 comments

Our development/what we've accomplished in the month of November: harbor progress, new lighthouse, criminal hunt encounter, & more!

4-Year Development Anniversary

4-Year Development Anniversary

News

Overview of our development progress over the past year (Nov. 7th 2017-2018).

TAR Update: Up to November

TAR Update: Up to November

News

Our development since our last article (in August): Nested prefabs (thus starts of items on store shelves/etc), new area previews, new props, condition...

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TAR Demo v0.1 (Windows-32)

TAR Demo v0.1 (Windows-32)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, 32-bit)

TAR Demo v0.1 (Windows-64)

TAR Demo v0.1 (Windows-64)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, 64-bit)

TAR Demo v0.1 (macOS)

TAR Demo v0.1 (macOS)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, Universal)

TAR Demo v0.1 (Linux)

TAR Demo v0.1 (Linux)

Demo

2nd demo release to the public! (Pre-Alpha, v0.1, Universal), this one's untested, therefore experimental.

TAR Demo v0.0.22.2 (Windows)

TAR Demo v0.0.22.2 (Windows)

Demo

First demo released to the public! (Pre-Alpha, v0.0.22.2)

TAR Demo v0.0.22.2 (macOS)

TAR Demo v0.0.22.2 (macOS)

Demo 1 comment

First demo released to the public! (Pre-Alpha, v0.0.22.2)

Comments  (0 - 10 of 54)
.Attar
.Attar

Youtube.com

The most thing i like to do in this game xD

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.Attar
.Attar

I came back just to see that this game keeps getting better and better. :D

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_WulfKang_
_WulfKang_

Been a long while since I've stopped by! How's development lads?

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aniemibro Creator
aniemibro

It's coming along. We plan to post an update on here next week.

Reply Good karma+3 votes
_WulfKang_
_WulfKang_

This game has too much potential and originality to go to waste,The concept of it is great and well damn..it's just a really good game.How are ya'll doing on it thus far since that little update post?

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aniemibro Creator
aniemibro

We're not giving up yet ;) Still working away (our updates have just been lax). An update is in progress...

Reply Good karma+1 vote
.Attar
.Attar

I just managed to try it out it is great! but it looks like you stopped working on it did you?

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aniemibro Creator
aniemibro

We're still working, don't worry. :)

Reply Good karma+2 votes
_WulfKang_
_WulfKang_

Great release! Damned I missed it when it first came out,I Won't make the same mistake.Time to binge!

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_WulfKang_
_WulfKang_

I Love this game man,I Just got done playing the demo with a friend and he enjoyed it as well.In its current state its a little wonky and wild but it was quite enjoyable.The whole aspect of sitting down with friends and playing this is glorious.The potential is quite abundant here,It would be even cooler if there were to be mods for it.

Good luck with this wonderful game and to ya'll.

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aniemibro Creator
aniemibro

Thank you! Glad you enjoyed it

Reply Good karma+1 vote
_WulfKang_
_WulfKang_

And if you don't mind I'd like to post some suggestions.

More Monsters! - Orcs,Goblins,Trolls?,Dragons?

More Races such as Elves,Dwarves,Orcs

Factions- The Main Kingdom,Possibly the ability to make your own tribe/Kingdom?

The Ability to build a house,Crafting in general

The Armor and weaponry already implemented is glorious,Job Well done.But hows about some warhammers,Halberds,Javelins,Longbows,Shortbows

The town is quite dry,I Know its in early access but eh.The town feels quite dry as of now,Not alot of npcs etc.

The ability to mod the game,I Can barely imagine all that could be made from this game.Like lord of the rings or game of thrones modules.

More Dungeons,The grand arena could use more obstacles within since its quite open,Maybe like deathtraps or ramps!

More Hairstyles,Facial hair.

Thats about it man,I ******* love this game man.The Potential like I said is just tremendous!

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aniemibro Creator
aniemibro

We don't mind suggestions. At this point, we plan to keep adding things from our backlog, but we are a small team so time encourages us to prioritize certain tasks/features. Someday, we hope to get many of these done. :) Dragons, for example, will probably be quite a while before getting in, a lower priority. We are working towards having some things moddable, but it's a slow process for us... We're learning as we go. :D

Reply Good karma+2 votes
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The Arcane Relics™
Platforms
Windows, Mac
Developer & Publisher
Niemi Bros Entertainment
Engine
Unity
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Latest tweets from @thearcanerelics

Testing out world UVs in shaders. From: Thearcanerelics.wordpress.com #indiedev #gamedev T.co

Mar 4 2019

This #screenshotsaturday, Town Hall and more! From: Thearcanerelics.wordpress.com #indiedev #gamedev T.co

Feb 2 2019

RT @CyphergamezTM: Amazing and fun game @TheArcaneRelics , highly recommend it to RPG lovers! #gamers #gaming #GamersUnite

Feb 2 2019

This #screenshotsaturday, a little landscaping outside of the Lava Cave. From: Thearcanerelics.wordpress.comT.co

Dec 1 2018

Harbor Town in the works! From: Thearcanerelics.wordpress.com #gamedev #IndieGameDev #screenshotsunday T.co

Nov 4 2018

Chipmonk!, a beat 'em up starring martial arts mastering chipmunks, is available now on: Niemi-bros.itch.ioT.co

Oct 26 2018

This #screenshotsaturday, start of merchandise appearing on store shelves. Made possible with nested prefabs, in th… T.co

Oct 1 2018

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