Surviving Medieval is a survival strategy with indirect control and tower defense elements. Inspired by RimWorld, Prison Architect and Dwarf Fortress
Surviving Medieval was announced last week so I decided to share the plan of how it is going to be developed and when it is going to be finally available. In order to make it a simple reading without complicated and unnecessary technical details, I broke up everything into simple categories and approximate due dates.
June 30: all gameplay features are done along with initial balancing. Closed Beta follows shortly after that. (way to sign up for the betta will be provided in future updates)
July 31: Until this date, all time will be addressed to bug fixing, balancing, and finalizing of all art.
August 19: Until this date, all time will be addressed to not gameplay relevant features (ex. save game)
August 20: Ealy Acces launch!
I plan and hope to stick to those deadlines, but sometimes game dev is unpredictable so we will see how it goes.
Be sure to add Surviving Medieval to your Wishlist on steam: Store.steampowered.com
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.