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Knights Province is intended to be an old-school RTS game. Unlike many modern RTS games, which are fast-paced and often are more about tactics, Knights Province is planned to emphasize on "strategy" component. Slower-paced gameplay, base-building, resources collection and processing, in-depth strategic choices, variety of resources and units, attention to details.

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kp alpha12 title

October is a special month in Knights Province history - the game was conceived almost exactly 10 years ago back in October of 2013.

It has been three years since the last big release of Alpha 11. There was a lot of work done to make the game look and play better than ever. Here are the major improvements and features:

  • 4-way buildings placement - buildings can be placed facing each of 4 main directions. This makes town planning more interesting and strategic.
  • New water rendering engine with waterfalls and water levels for better looks.
  • PBR and Screen-space reflections, normal maps and parallax maps - these are new rendering techniques that allow for a nicer picture, especially for metallic surfaces (like armored units warfare and water bodies), buildings roofs and roads.
  • Lots of new house models, textures and improved unit animations
  • Brand new in-house work animations - covered in detail in previous post. They make the towns look more lively.
  • Sheepyards, Sheep, Wool, Gambesons - new production chain with new buildings and wares, that is more historically accurate and more challenging and interesting to manage.
  • Reworking HUD UI/UX - new and better GUI items and a whole new reworked minimap supporting the free in-game camera.
  • Reworked object picking UI/UX for more accurate control over the town and combat.
  • Improved terrain render, roads and building footprints - terrain got better lighting and nice decals for house and roads.
  • Launcher will help to keep the game up to date.
  • Improved AI city building and army training.
  • New campaign "The True King of D" by Kinghts Dzapan (first 9 missions) featuring lots of new dynamic script features (such as popup dialogs, trading, etc.).
  • New text localizations (Brazilian Portuguese, French, German, Spanish, Polish, Turkish).

There are many more smaller changes and improvements, they all can be seen in the lengthy game changelog (available on game start and from Options menu).

There are still several areas where the game needs more research and development which will be addressed in following Alpha 13, before it can go into the Beta stage:

  • Horses and farm animals breeding, should it be handled in the same way as sheep?
  • Walls
  • Siege machines
  • Trade (market, wagons)
  • Multiplayer
  • Assets and content (building models, unit models, animations, etc.)

The game is free to play yet, but if you like it please consider supporting its creation on Patreon - Patreon.com.

Steam page where you can add the game to your wishlist - Store.steampowered.com

Main community hub for discussion, support and ideas is on Discord - Discord.gg.

Feedback and word of mouth would also be greatly appreciated.

Download links are on the official website - Knightsprovince.com

Screenshots:

kp 2023 10 11 13 05 35

kp 2023 10 11 13 09 47

kp 2023 10 20 00 11 51

In-house animations for every home!

In-house animations for every home!

News

Animations are super important in Knights Province. The game is meant to be playable in different styles, but one of the bigger focuses are - chill, laid-back...

Working on Cottages HUD

Working on Cottages HUD

News

Cottages have been a part of the Knights Province for a while now. Here's how their HUD gets improved

Starting Alpha 12 wip cycle

Starting Alpha 12 wip cycle

News

It’s been a long time since Alpha 11, but at last, Alpha 12 is entering its public Wip cycle!

Alpha 11 news

Alpha 11 news

News 1 comment

Alpha 11 is nearing its completion and is looking for beta-testers.

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Knights Province Alpha 11 (installer)

Knights Province Alpha 11 (installer)

Demo 2 comments

This is a new major Alpha release of the Knights Province!

Knights Province Alpha 10.1 (installer)

Knights Province Alpha 10.1 (installer)

Demo

This is a new minor Alpha update of the Knights Province!

Knights Province Alpha 10 (installer)

Knights Province Alpha 10 (installer)

Demo 2 comments

This is a new major Alpha release of the Knights Province!

Knights Province Alpha 9.1 (installer)

Knights Province Alpha 9.1 (installer)

Demo

New minor version of Knights Province Alpha includes bugfixes and smaller improvements

Knights Province Alpha 9 (installer)

Knights Province Alpha 9 (installer)

Demo 1 comment

New Alpha of Knights Province includes three major changes in gameplay mechanics as well as new content and smaller improvements

Knights Province Alpha 8.2 (installer)

Knights Province Alpha 8.2 (installer)

Demo 1 comment

New version features a lot of bugfixes and minor improvements.

Post comment Comments  (0 - 10 of 17)
Guest
Guest - - 688,627 comments

Knights Province apparently ends for me at Alpha 11.3
The Alpha 12 versions do not work for me.

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KromStern Creator
KromStern - - 7 comments

Please contact me in email or Discord, so we could look into this.

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

Smallgamespromoter
Smallgamespromoter - - 24 comments

Hello everyone!

Man were definitely stuck on this level. I am taking advice please let me know what you did to get past this map lol. I am having a blast with the game its a lot of fun so please support this game and their devs.

Thank you for checking my videos in the past and for spreading the word about this game!

SGP​

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Smallgamespromoter
Smallgamespromoter - - 24 comments

Hello everyone!

Hope you are all well. I am playing the new mission Army and I am getting pretty salty lol. I am really having fun with this game although I am really having difficulty in this part of the game. Any suggestions welcomed. Thank you for supporting this awesome game!

SGP​​

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Smallgamespromoter
Smallgamespromoter - - 24 comments

Hello everyone and welcome to another video where we take on the next mission of this introduction campaign. We are fighting back! Clubs in hands they shall not take us, prisoners, like they have our friends from across the river :).
I had fun with this part and maybe I did some good discovering a bug or maybe not.
IN any case, early alpha so plenty of work to be done on this game but I love it so much, and its great fun. If you tried the game for yourselves please let me know.
Links in the description of the video how to support the game if you wish.
See you all at the next one!
SGP

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Smallgamespromoter
Smallgamespromoter - - 24 comments

Hello everyone and welcome to build 11! If you want to try the build for yourselves do join the amazing conversation on discord! Also try and check out the links in the bio of the YT video where you can try the game besides in here and also if you want to support the game further. As always amazing development really enjoying the additions and cant wait to see more! Thank you for watching!
SGP

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Smallgamespromoter
Smallgamespromoter - - 24 comments

Hello everyone!

An amazing game really looking forward to more updates its been 5 months since my last video and you have all made it an amazing success for a very small channel like my own. So thank you!

I don't normally do these kinds of things but with everything going on I have decided to launch a fundraiser for people affected by COVID 19 in Scotland where I live. If you can please donate and help reach the target which is almost done of 50£. Social Bite is an organization normally helping to tackle homelessness but in these circumstances, more and more people are financially affected by COVID 19 and now they are providing over 100 k food packages for people affected in Scotland and becoming financially vulnerable.

Please check the link of the fundraiser in the description of the YouTube video and thank you.

SGP

PS- devs where that new update? :)

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KromStern Creator
KromStern - - 7 comments

Hoping to release Alpha 11 in May, unless pandemic affects these plans

Reply Good karma+1 vote
DarthKiller
DarthKiller - - 551 comments

I really love this game. If all buildings have unique looks and finished textures, the units have varied and well any animations at all + fitting weapon models, this game is going to be great.

Multiplayer would also be a nice addition but at this stage it is not required yet. You're doing really well.

Also I kind of wish for a feature to say the builders and serfs to "focus" a building to be built.
Whenever I start building some kind of district they tend to do ALL the road first before thinking of starting with 1 building which delays pretty much

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KromStern Creator
KromStern - - 7 comments

Hi, thanks for reply!

Multiplayer is almost implemented and planned to be enabled when game becomes a bit more mature (better game mechanics, balance, etc.)

Focusing on building roads or houses is indeed a tricky thing. For now I recommend to build in smaller chunks (2-3 houses at once)

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