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Knights Province is intended to be an old-school RTS game. Unlike many modern RTS games, which are fast-paced and often are more about tactics, Knights Province is planned to emphasize on "strategy" component. Slower-paced gameplay, base-building, resources collection and processing, in-depth strategic choices, variety of resources and units, attention to details.

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Three major gameplay mechanics (described in detail in earlier article):

  • Wildlife (aggressive animals and dens)
  • Early army (militia can be trained in Camp)
  • Morale to affect warrior’s attack

Content

  • More great music by Juan I. Goncebat
  • New fight and death sounds
  • New scripted map Walkers (survive Walkers waves)
  • New scripted map Into the Swamps (by Klassix)
  • New skirmish map Horseshoe (with aggressive wolves)
  • New skirmish map Borders (by Klassix)
  • New campaign Orthalm (3 missions, by DarkianMaker)
  • New terrains (yellow grass on dirt, coarse gravel)
  • Diagonal transition for mountains/flat terrain
  • New temp house models (by Icomatix)
  • House building animation for 2 houses (with help from Dah)
  • New palm trees

Improvements

  • Simplified gold production (no coal required)
  • Increased unit walking speed by 25%
  • Reworked AI setup and presets for skirmish
  • Changed defence position setup in MapEd
  • Tweaked AI to handle food production better
  • Tweaked AI to handle offense better
  • Tweaked AI to handle defense better
  • Increased max stone volume up to 6 in one tile
  • Gold and Iron ore can be placed on any mountain type now
  • Fixed AI iron mining
  • Improved iron mining rate
  • Lots of smaller improvements in MapEd
  • Lots of gameplay bugfixes and smaller improvements

As usual – this is still Alpha, there are likely a lot of bugs, flaws, incomplete features, broken mechanics and such. Please report them and also your thoughts on what should change and why.

Alpha 8 is here

Alpha 8 is here

News

This week Alpha 8 has been released. Here's what's new:

Working towards Alpha 7

Working towards Alpha 7

News

This is a test post where I describe what has been improved in the game this weekend

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Knights Province Alpha 9.1 (installer)

Knights Province Alpha 9.1 (installer)

Demo

New minor version of Knights Province Alpha includes bugfixes and smaller improvements

Knights Province Alpha 9 (installer)

Knights Province Alpha 9 (installer)

Demo 1 comment

New Alpha of Knights Province includes three major changes in gameplay mechanics as well as new content and smaller improvements

Knights Province Alpha 8.2 (installer)

Knights Province Alpha 8.2 (installer)

Demo 1 comment

New version features a lot of bugfixes and minor improvements.

Knights Province Alpha 8 (installer)

Knights Province Alpha 8 (installer)

Demo

New version features a lot of changes and improvements

Knights Province Alpha 7 (7zip)

Knights Province Alpha 7 (7zip)

Demo 4 comments

New version features a lot of changes and improvements

Knights Province Alpha 7 (installer)

Knights Province Alpha 7 (installer)

Demo

New version features a lot of changes and improvements

Comments
DarthKiller
DarthKiller

I really love this game. If all buildings have unique looks and finished textures, the units have varied and well any animations at all + fitting weapon models, this game is going to be great.

Multiplayer would also be a nice addition but at this stage it is not required yet. You're doing really well.

Also I kind of wish for a feature to say the builders and serfs to "focus" a building to be built.
Whenever I start building some kind of district they tend to do ALL the road first before thinking of starting with 1 building which delays pretty much

Reply Good karma Bad karma+3 votes
KromStern Creator
KromStern

Hi, thanks for reply!

Multiplayer is almost implemented and planned to be enabled when game becomes a bit more mature (better game mechanics, balance, etc.)

Focusing on building roads or houses is indeed a tricky thing. For now I recommend to build in smaller chunks (2-3 houses at once)

Reply Good karma+1 vote
AndreiMolnar
AndreiMolnar

So far this looks pretty good, I'll be tracking this, hope it gets better as time goes on.

Reply Good karma Bad karma+3 votes
Moyak
Moyak

Hi there,
This game reminds me a lot of Knights and Merchants, I was wondering if you took inspiration from it?

On a different note. I like the look of the game so I will definitely track this.

Kind regards

Reply Good karma Bad karma+3 votes
Guest
Guest

Inspired by KaM, yes :-)

Reply Good karma Bad karma+1 vote
A.Zwart
A.Zwart

When will Alpha version 7 be available?

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KromStern Creator
KromStern

Unfortunately I can not say. It will be released when I think it's ready. Hopefully in early September, but no promises.

Reply Good karma+2 votes
PetrenkaPie
PetrenkaPie

oh my god take all my money!

Reply Good karma Bad karma+4 votes
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Knights Province
Platforms
Windows
Developer
Krom Stern
Engine
Custom
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Medieval
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