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Knights Province is intended to be an old-school RTS game. Unlike many modern RTS games, which are fast-paced and often are more about tactics, Knights Province is planned to emphasize on "strategy" component. Slower-paced gameplay, base-building, resources collection and processing, in-depth strategic choices, variety of resources and units, attention to details.

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Alpha 11 news

News 1 comment

Alpha 11 is nearing its completion and is looking for beta-testers.

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It is the most worked-on version of the Knights Province yet (except for Alpha 1, of course). Last release was 7255 and this one is going to be at least 8930. Means that a whole 1600+ bits of changes and improvements went into it.

Main features of the new version are:

  • Manned towers. Now each tower can be manned with 1-3 warriors who will pick up bows inside and shoot from atop at the enemy. Warriors will request food to be brought in by Serf when hungry, otherwise they will stop "working" and walk out, just like citizens do. It is yet unclear how warriors specialization will affect his performance in the tower, or if warriors inside could take a fraction of damage from enemy archers. At the moment, all warriors shoot with the same strength, distance and frequency and stay 100% protected inside.
  • Buildable fences. Now you can build and destroy your own fences (and enemy fences too, of course). Fences cost wood to build and block passage for citizens. Warriors can break fences on their way with several blows. So far it is quite a weak obstacle, but with more playtesting that can change. In the future fences are also planned to be used for cattle.
  • Real Fog of War. From now you can see only what you have surveyed. This is how fog behaves in the majority of the games. Implementation was quite tricky, but the end result is well worth it.
  • Early stages of multiplayer accounts. Registration and mission highscores allow you to compete with other single-player players. More on that is covered in the previous article.
  • New and updated campaign missions. Campaign scripting and persistent script storage between missions, customizable icons and maps. Now allows for more varied custom campaigns. Check updated tutorial, Intro and Hostages missions.
  • Added Russian localization as a test of a text translation engine. More localizations can be made later on.
  • Configurable shortcuts/hotkeys are finally here as well. Almost everything is configurable and Ctrl+Alt+Shift are supported as well.
  • Restyled fish count calculation and display in water bodies. Now it is smooth and informative.

Smaller features are:

  • Return of the fraction of building materials on house destruction. Nice bonus or last chance at building a Stonecutter’s - you decide.
  • Revised several house models (still temp).
  • Finally added some leather background to in-game forms. It’s still a work in progress though.
  • Added cinematics and speech bubbles support in missions.
  • Allowed to make terrain highlights (invoked from script).
  • Decal and Objects palettes for the MapEd. As well a couple of new objects.
  • Added support for Buttons in dynamic script messages. Your choice can now directly affect mission flow.
  • Changed how coalmaker’s house works, now the coalpiles need to be set outside.
  • Made AI to attack animal dens
  • A lot of effort went into refactoring alliances. Neutral hands. Players instantiation and mission setup
  • Reiterated and improved AI in Skirmish (GDP +17%, Starvation -30%)
  • A whole lot of bugfixes and improvements
  • New music by Juan (Dark Banner, Harvest, Over the Hills)
  • Campaign Builder tool is included with the game now.

Join the Discord server and try it out - Discord.gg

Please report bugs and feedback on Discord too!

If all goes well, Alpha 11 will be released this month.

Knights Tavern news

Knights Tavern news

News

Knights Province Alpha 11 is going to be ready soon and it’s time to talk about one more unique feature that it’s going to have: Knights Tavern!

2018 Christmas/NewYear mapmakers mini-competition

2018 Christmas/NewYear mapmakers mini-competition

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Winter is coming along with Alpha 10 of the Knights Province! Let’s celebrate this with a competition! Task is simple - create an addon map for the...

Alpha 9 changes and improvements

Alpha 9 changes and improvements

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List of features and improvements in Knights Province Alpha 9

Alpha 8 is here

Alpha 8 is here

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This week Alpha 8 has been released. Here's what's new:

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Knights Province Alpha 11 (installer)

Knights Province Alpha 11 (installer)

Demo 2 comments

This is a new major Alpha release of the Knights Province!

Knights Province Alpha 10.1 (installer)

Knights Province Alpha 10.1 (installer)

Demo

This is a new minor Alpha update of the Knights Province!

Knights Province Alpha 10 (installer)

Knights Province Alpha 10 (installer)

Demo 2 comments

This is a new major Alpha release of the Knights Province!

Knights Province Alpha 9.1 (installer)

Knights Province Alpha 9.1 (installer)

Demo

New minor version of Knights Province Alpha includes bugfixes and smaller improvements

Knights Province Alpha 9 (installer)

Knights Province Alpha 9 (installer)

Demo 1 comment

New Alpha of Knights Province includes three major changes in gameplay mechanics as well as new content and smaller improvements

Knights Province Alpha 8.2 (installer)

Knights Province Alpha 8.2 (installer)

Demo 1 comment

New version features a lot of bugfixes and minor improvements.

Comments  (0 - 10 of 14)
Smallgamespromoter
Smallgamespromoter

Hello everyone!

Man were definitely stuck on this level. I am taking advice please let me know what you did to get past this map lol. I am having a blast with the game its a lot of fun so please support this game and their devs.

Thank you for checking my videos in the past and for spreading the word about this game!

SGP​

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Smallgamespromoter
Smallgamespromoter

Hello everyone!

Hope you are all well. I am playing the new mission Army and I am getting pretty salty lol. I am really having fun with this game although I am really having difficulty in this part of the game. Any suggestions welcomed. Thank you for supporting this awesome game!

SGP​​

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Smallgamespromoter
Smallgamespromoter

Hello everyone and welcome to another video where we take on the next mission of this introduction campaign. We are fighting back! Clubs in hands they shall not take us, prisoners, like they have our friends from across the river :).
I had fun with this part and maybe I did some good discovering a bug or maybe not.
IN any case, early alpha so plenty of work to be done on this game but I love it so much, and its great fun. If you tried the game for yourselves please let me know.
Links in the description of the video how to support the game if you wish.
See you all at the next one!
SGP

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Smallgamespromoter
Smallgamespromoter

Hello everyone and welcome to build 11! If you want to try the build for yourselves do join the amazing conversation on discord! Also try and check out the links in the bio of the YT video where you can try the game besides in here and also if you want to support the game further. As always amazing development really enjoying the additions and cant wait to see more! Thank you for watching!
SGP

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Smallgamespromoter
Smallgamespromoter

Hello everyone!

An amazing game really looking forward to more updates its been 5 months since my last video and you have all made it an amazing success for a very small channel like my own. So thank you!

I don't normally do these kinds of things but with everything going on I have decided to launch a fundraiser for people affected by COVID 19 in Scotland where I live. If you can please donate and help reach the target which is almost done of 50£. Social Bite is an organization normally helping to tackle homelessness but in these circumstances, more and more people are financially affected by COVID 19 and now they are providing over 100 k food packages for people affected in Scotland and becoming financially vulnerable.

Please check the link of the fundraiser in the description of the YouTube video and thank you.

SGP

PS- devs where that new update? :)

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KromStern Creator
KromStern

Hoping to release Alpha 11 in May, unless pandemic affects these plans

Reply Good karma+1 vote
DarthKiller
DarthKiller

I really love this game. If all buildings have unique looks and finished textures, the units have varied and well any animations at all + fitting weapon models, this game is going to be great.

Multiplayer would also be a nice addition but at this stage it is not required yet. You're doing really well.

Also I kind of wish for a feature to say the builders and serfs to "focus" a building to be built.
Whenever I start building some kind of district they tend to do ALL the road first before thinking of starting with 1 building which delays pretty much

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KromStern Creator
KromStern

Hi, thanks for reply!

Multiplayer is almost implemented and planned to be enabled when game becomes a bit more mature (better game mechanics, balance, etc.)

Focusing on building roads or houses is indeed a tricky thing. For now I recommend to build in smaller chunks (2-3 houses at once)

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AndreiMolnar
AndreiMolnar

So far this looks pretty good, I'll be tracking this, hope it gets better as time goes on.

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Moyak
Moyak

Hi there,
This game reminds me a lot of Knights and Merchants, I was wondering if you took inspiration from it?

On a different note. I like the look of the game so I will definitely track this.

Kind regards

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Guest
Guest

Inspired by KaM, yes :-)

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Knights Province
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Krom Stern
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