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"Shardpunk: Verminfall" is an upcoming tactical squad-based survival strategy game, based in a steampunk setting. Gameplay-wise, it is a mix of XCOM and Darkest Dungeon games, mixing all the best features from both.

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Devlog #88: new look of the soldier character

Devlog #88: new look of the soldier character

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New devlog entry for Shardpunk. The "retired soldier" character has a new exo-suit. Go check it out.

Devlog #87: 2020 wrap-up

Devlog #87: 2020 wrap-up

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New devlog entry for Shardpunk. Let's look at Shardpunk development throughout 2020.

Devlog #86: do the characters have to eat?

Devlog #86: do the characters have to eat?

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New devlog entry for Shardpunk, with some more insight in one of the game's features.

Devlog #85: What if there's no Fusion Core?

Devlog #85: What if there's no Fusion Core?

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New devlog entry for Shardpunk. Let's discuss Fusion Cores - one of the core (pun intended) features.

Devlog #84: Map travel

Devlog #84: Map travel

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New devlog entry for Shardpunk. Map travel is now a thing.

Devlog #83: moving forward, slowly

Devlog #83: moving forward, slowly

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New devlog entry for Shardpunk. A short one, because screw that COVID thing.

Devlog #82: Having fun in the sewers

Devlog #82: Having fun in the sewers

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New devlog entry for Shardpunk. With sewer levels!

Devlog #81: Was sick, but managed to do some work

Devlog #81: Was sick, but managed to do some work

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New devlog entry for Shardpunk. As usual, you'll find some gifs inside.

Devlog #80: Stress-related tweaks

Devlog #80: Stress-related tweaks

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No, it's not about the stress from developing a game. I tweaked some stress features in Shardpunk, hence the title.

Devlog #79: XP and levelling

Devlog #79: XP and levelling

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New devlog entry for Shardpunk. Let's talk about how I progressed with the character experience-related features.

Devlog #78: Steam demo is out!

Devlog #78: Steam demo is out!

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New devlog entry for Shardpunk, with a number of demo tips.

Devlog #77: 3rd alpha demo is out; what's next?

Devlog #77: 3rd alpha demo is out; what's next?

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New devlog entry for Shardpunk. Let's talk about the future. And go play that demo!

0.3 "Stress and Shelter" alpha demo now available!

0.3 "Stress and Shelter" alpha demo now available!

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The next alpha demo of Shardpunk has arrived - go play it now!

Devlog #76: So what's new in the 0.3 alpha?

Devlog #76: So what's new in the 0.3 alpha?

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New devlog entry for Shardpunk, holding information about the features present in 0.3 alpha.

Devlog #75: putting stuff together for the 3rd alpha demo

Devlog #75: putting stuff together for the 3rd alpha demo

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New devlog entry for Shardpunk. The 3rd alpha demo is just around the corner.

Devlog #74: fleshing out the next alpha demo

Devlog #74: fleshing out the next alpha demo

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New devlog entry for Shardpunk. After two years of development, I am nearly done with the third demo.

Devlog #73: so how the shelters work?

Devlog #73: so how the shelters work?

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New devlog entry for Shardpunk. Work on the shelter phase is progressing nicely, so here's a short tour of its features.

Devlog #72: designing the shelter phase

Devlog #72: designing the shelter phase

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New devlog entry for Shardpunk. I started working on the shelter phase for real, so jump in to see some fresh gifs!

Devlog #71: making top walls more transparent

Devlog #71: making top walls more transparent

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New devlog entry for Shardpunk. Let's discuss the changes I made to the top walls rendering mechanism.

Devlog #70: a story about parallel enemy movement

Devlog #70: a story about parallel enemy movement

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New devlog entry for Shardpunk. I am rambling about the challenges I've encountered when implementing parallel enemy movement. Gif-heavy.

Devlog #69: new features

Devlog #69: new features

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New devlog entry for Shardpunk. I'm showcasing some new game features, so jump in for some gifs.

Devlog #68: Discussing feedback

Devlog #68: Discussing feedback

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New devlog entry for Shardpunk. Let's discuss some post-demo feedback.

Devlog #67: Moving on with COVID-19 all around

Devlog #67: Moving on with COVID-19 all around

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New devlog entry for Shardpunk. Despite all the negative things going on, I am moving forward with the development.

Devlog #66: 2nd tech demo is out!

Devlog #66: 2nd tech demo is out!

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The second tech demo of Shardpunk has arrived. Go play it now.

2nd tech demo is just around the corner!

2nd tech demo is just around the corner!

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New devlog entry for Shardpunk. The second tech demo is almost there!

Devlog #64: 2nd tech demo progress update

Devlog #64: 2nd tech demo progress update

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New devlog entry for Shardpunk, focusing on the latest changes for the upcoming 2nd tech demo.

Devlog #63: Who needs an airship anyway?

Devlog #63: Who needs an airship anyway?

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New devlog entry for Shardpunk. I am rambling about my reasons for pivoting the part of the original game design.

Devlog #62: The tactical layer

Devlog #62: The tactical layer

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New devlog entry for Shardpunk, holding some initial information about the design of the tactical layer.

 Devlog #61: Level generation mechanism

Devlog #61: Level generation mechanism

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First devlog entry for Shardpunk in 2020, holding some insights of the level generation mechanism I have prepared for the 2nd tech demo.

Devlog #60: Evac points overhaul

Devlog #60: Evac points overhaul

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New devlog entry for Shardpunk. I'm writing about new ways I approached the combat evacuation mechanics. And the gifs are there.

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Shardpunk: Verminfall
Platforms
Windows
Creator
Bryku
Engine
Unity
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