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A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting. Plan fights, rest at camps, juggle dwindling resources, and journey to the relative safety of bunkers, all while on the run from a swarm of vicious and heavily armed mutated rats.

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Shardpunk is now Steam Deck Verified

Shardpunk is now Steam Deck Verified

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Take Shardpunk with you anywhere on Steam Deck, gather your team, scavenge for resources, and fight enemy rat hordes on the go!

Free DLC for Shardpunk: Verminfall releases next week

Free DLC for Shardpunk: Verminfall releases next week

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Rat Pack will be available on June 29. It is the first DLC to introduce a brand new squad member and new enemies. This DLC will be available as a free...

Devlog #140: Shardpunk is now live!

Devlog #140: Shardpunk is now live!

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New devlog entry for Shardpunk. I've released my first commercial game. Wow.

Devlog #139: Less than a week to launch!

Devlog #139: Less than a week to launch!

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Wow, April 13th is just around the corner. Few days to go!

Devlog #138: Release date reveal!

Devlog #138: Release date reveal!

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Brace yourselves, Shardpunk is coming! Less than three weeks remaining!

Devlog #137: Can a game be truly fair?

Devlog #137: Can a game be truly fair?

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New devlog entry for Shardpunk. Let's talk about player perception.

Devlog #136: Reflections on Next Fest

Devlog #136: Reflections on Next Fest

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New devlog entry for Shardpunk. Let's take a look at the Next Fest.

Devlog #135: hand-holding tutorial

Devlog #135: hand-holding tutorial

News 2 comments

New devlog entry for Shardpunk. There's a new tutorial ready!

Devlog #134: shelter phase changes

Devlog #134: shelter phase changes

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After the latest playtests, I've decided to make some changes to how the shelter phase works.

Devlog #133: 2022 wrap-up

Devlog #133: 2022 wrap-up

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Wow, it's two years of my full-time indie development journey already! What a ride.

Devlog #132: playtests in progress

Devlog #132: playtests in progress

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New devlog entry for Shardpunk. Another round of playtests has started.

Devlog #131: combat tactics, and more

Devlog #131: combat tactics, and more

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New devlog entry for Shardpunk. No gifs this time, only images.

Devlog #130: do you like being punished?

Devlog #130: do you like being punished?

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New devlog entry for Shardpunk. It turns out not everyone likes being punished too much.

Devlog #129: changing few rules

Devlog #129: changing few rules

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New devlog entry for Shardpunk. Let's tweak some things a little.

Devlog #128: more post-feedback changes

Devlog #128: more post-feedback changes

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New devlog entry for Shardpunk. I'm grinding forward with the game's development.

Devlog #127: encounters, interviews and gameplay changes

Devlog #127: encounters, interviews and gameplay changes

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New devlog entry for Shardpunk. Lots of stuff happening recently. I mean indie game development is pretty busy all the time, when I think of it.

Devlog #126: Side Gigs

Devlog #126: Side Gigs

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New devlog entry for Shardpunk. What else is there to do when you're escaping from a rat swarm?

Devlog #125: Working with feedback

Devlog #125: Working with feedback

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New devlog entry for Shardpunk. There've been some playtests, and feedback has arrived!

Devlog #124: Tutorial level and a holiday break

Devlog #124: Tutorial level and a holiday break

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New devlog entry for Shardpunk. Gif-heavy, with peeks to the tutorial level.

Devlog #123: Rat boomers are here

Devlog #123: Rat boomers are here

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New devlog entry for Shardpunk. These new enemy types are carrying quite a punch!

Devlog #122: A chainsaw is always a nice thing

Devlog #122: A chainsaw is always a nice thing

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New devlog entry for Shardpunk. Everyone likes chainsaws, right?

Devlog #121: Marking these enemies

Devlog #121: Marking these enemies

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New devlog entry for Shardpunk. New status effects are here.

Devlog #120: Showcasing the game at Digital Dragons conference

Devlog #120: Showcasing the game at Digital Dragons conference

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New devlog entry for Shardpunk. I was at a live gamedev conference showcasing the game!

Devlog #119: Working on the game, hard!

Devlog #119: Working on the game, hard!

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New devlog entry for Shardpunk. Less text and more gifs this time.

Devlog #118: New character type

Devlog #118: New character type

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New devlog entry for Shardpunk. How does a revolver-wielding blademaster sound?

Devlog #117: Experimenting with overwatch

Devlog #117: Experimenting with overwatch

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New devlog entry for Shardpunk. I'm rambling about why it's a good thing to allow multi-overwatch for everyone. And why bots should be able to pick stuff...

Devlog #116: the new demo

Devlog #116: the new demo

News 2 comments

New devlog entry for Shardpunk. The new demo has arrived.

Devlog #115: working on a new demo

Devlog #115: working on a new demo

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New devlog entry for Shardpunk. There's a new demo coming soon.

Devlog #114: The medical automaton

Devlog #114: The medical automaton

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New devlog entry for Shardpunk. The second mechanical unit has made it into the game.

Devlog #113: blowing up some stuff

Devlog #113: blowing up some stuff

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New devlog entry for Shardpunk. Let's talk about a new level type.