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SpringFling, fantasy vertical platformer for the iPod Touch and iPhone

Available on the App Store!
Bit.ly

Keep up to date with SpringFling news by following the development diary at Gtjuggler.blogspot.com where I discuss physics, UI, tutorials, Unity, iPhone development, and of course, silly hats. Also follow @gtjuggler for periodic updates on the game as it develops. Well, it doesn't develop itself. We have to bust our asses to get it developed. Yeah, it's stubborn like that. Stinkin game not developing itself...

Visit the game website at Springflinggame.com

Follow SpringFling updates on Twitter
@springflinggame (twitter.com/springflinggame)

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Well the day has finally come. Apple has approved SpringFling for sale on the App Store and it is available to download NOW!

For those of you not familiar with the game, the objective is to 'go up'. Simple enough, eh? In the vein of Icy Tower or Doodle Jump, you jump up infinitely high vertical levels, shooting for the sky and the highest score on the leaderboards. Dragging on the screen compresses the spring and letting go allows it to fling into the air. Realistic physics ahoy!

The game has gone through significant changes since the first ModDB public news article. For those that have been following the development updates, many new features have been added, such as:

  • Online leaderboards, Facebook and Twitter integration using AGON
  • Achievements - Collect trophies for completing different challenges
  • Random level generation to produce a different play experience every time
  • Now up to 5 unique worlds with custom art, backgrounds, and music for each
  • No height cap! All levels are infinitely tall, giving you the ultimate challenge
  • Spring character customization - Trick out your spring with hats, moustaches, and disguises
  • Multiple new powerups to help you: Rockets, balloons, parachutes, pogo sticks!
  • Physics improvements

With AGON, you can get some really cool results like web embedded high score tables, maps of the world with high score locations plotted, and some other cool/crazy things.


I'd recommend anyone getting into iPhone development to take a look at Unity (game engine) and research integrating AGON into their project instead of hand-rolling their own online solution.

I'm also looking for community involvement! Anyone with ideas on how to make SpringFling better, please post, as I'm looking for features to put directly into version 2. I have a few new powerups and bugfixes planned already, but it's the community that really matters, so let your voice be heard!

Check out SpringFling:
Website: Springflinggame.com
iTunes Link: Bit.ly

SpringFling iPhone Game - Final Developer Update

SpringFling iPhone Game - Final Developer Update

News

Hey everyone. This will be the final update before the all-important release of SpringFling on the App Store. Can't wait, can ya?

SpringFling springs onto iPhones this October

SpringFling springs onto iPhones this October

News 9 comments

Indie developer Alex Schwartz of GTProductions announces the details of his upcoming iPhone game SpringFling.

Comments  (0 - 10 of 11)
RequiemLux
RequiemLux

eheheh...nice ^_^

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L0K
L0K

Is he any relation to the paperclip from the 90's?

Looks very cool :)

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GTJuggler Creator
GTJuggler

Clippy's brother in law, actually.

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L0K
L0K

Haha, very nice :)

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Chronohawk
Chronohawk

A skin like him would be very cool.

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DELTΔ
DELTΔ

cool idea =D

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Armageddon104
Armageddon104

Looks awesome. Good thing I just got an iTouch ;)

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mnartiss
mnartiss

its releasing in 2 days :)

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GTJuggler Creator
GTJuggler

Actually I'm hoping to finish up the game by the *end* of September, if all goes well. Glad you're excited though!

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GTJuggler Creator
GTJuggler

Well, end of September was quite a stretch there. I was done Oct 15th then the rest of the time was waiting for the approval process.

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