InSpririt it's an upcoming puzzle platformer where death is it's main mechanic and final objective. Join us and combine our voodoo pristess and her mistic friend´s habilities to solve puzzles and advance in our misterious swamp.
So this week we have a lot of good news, we are almost done with what we intended for this project but before we get to all the promotional images take a look into one last game asset we added this will be used at the end of a level, it's an altar with some voodoo related elements.
So our goal for this project is pretty mutch finished, you can check out how it looks at this stage on the prototype for our gameplay trailer. As a gameplay trailer we tried to focused on showing all mechanics and some of their uses, the final image is still unfinished but we plan on finnishing it soon.
As promised we have been working on the promo art ,check it out below, for this we focused on showing the elements that are unique and important for the game, of course the characters and their mysterious nature, also the symbol that will be showed through the map and is also our app icon.
And finallyy here is the poster our artist has been working on lately:
Lastly if you are interested in trying out the game pay attencion to our instagram in the next few days, we will announce where it's hopefully going to be available.
Thank you for Reading, not only this time around but for everyone that had any interest in this project and read our articles this past few months !!
Our intagram: Instagram.com
We are approaching the end of this project, this week we can share the final looks, as all assets have been now placed.
This week we finally tackle one of our more pressing issues, wich was animating the spirit. Also a smaller aimation for a environment element.
This week we worked on animations a lot, a little animation for the toxic smoke that will be coming out of the portals, also some more studies for the...
This time we have some UI progress to share, from the animations for the heads-up display to the menu's designs.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
wait, why "quantaty"?
Apart from the creepy statue in the background, the game is looking real good, great job!
Thanks!