• Register

SpaceEngine capabilities

  • All types of celestial objects are represented: galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids.
  • Known celestial objects are represented using data from the catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, planets (our Solar system data and known extrasolar planets).
  • Uncharted regions of space feature procedurally generated objects: galaxies, stars, star clusters, nebulae and planetary systems.
  • The observer is free to move around the universe. Transition between any celestial body and any scale occurs seamlessly.
  • The observer can move around in space using the WASD keys, like in First Person Shooters. Movement with inertia is made possible in Spacecraft mode or Aircraft mode.\"Select and fly" autopilot: just click on any object with the mouse and hit the 'G' key to automatically go directly to the object.
  • Automatic binding of the observer to a moving object and automatic selection of optimum flight speed.
  • Search for celestial objects by name. Search for stars in a radius around you. Scalable map of the Universe and a planetary system browser. Saving locations and autopilot's journal.
  • Built-in wiki system with descriptions of many known objects and ability to extend by user. Possibility of renaming and describing of any object, including procedural ones.
  • The orbital motion of planets and stars is calculated in real time, with the ability to accelerate, decelerate, or reverse the flow of time.
  • Display of orbital paths of celestial objects, their rotation and motion vectors, labels and markers, celestial grid, current selection pointer and user velocity vector.
  • Volumetric 3D models of galaxies and nebulae with interstellar dust clouds.
  • 3D landscapes of planets and stars: for many solar system bodies actual data from space probes is used; for uncharted and procedural planets the surface is generated procedurally on the GPU.
  • The exact model of the Earth's atmosphere (code by Eric Bruneton), adapted for the other planets.
  • Lighting effects: lens flares, solar eclipses, shadows of planetary rings. Celestial objects cast light and shadows onto each other.
  • Controllable space ships (alpha).
  • Original background music with context-dependent switching of tracks.
  • Localization to many languages, with the ability to add new ones.
  • Ability to import user addons: models, textures, catalogs.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Great news everyone! The Steam store page for SpaceEngine is now live! Follow the link to check it out and add it to your wishlist.

SpaceEngine 0.990 is not available for purchase yet, but launch day is fast approaching. Now that the store page is published, it means we can release the program to you in as soon as 2 weeks. That is our goal, and it is achievable if nothing unexpected happens. As soon as we have a confirmed release date, we will share it with you.

We’re very excited about bringing 0.990 development to a close and releasing it to the public! Of course, this is not the end for SpaceEngine development, but a wonderful new beginning – by releasing on Steam, we can update the program very easily, so updates should be released on a regular basis from now on. The additional funds from Steam sales will also allow us to greatly accelerate development by hiring additional programmers, purchasing high-quality art assets, buying additional hardware for testing, and so on.

SpaceEngine 0.9.8.0 released!

SpaceEngine 0.9.8.0 released!

News 1 comment

SpaceEngine 0.9.8.0 was released on July 30, 2016.

Dusting Off This Page (Update Time!)

Dusting Off This Page (Update Time!)

News 1 comment

Sorry it's been so long since the last update, SpaceEngineer has had his hands full with life and developing SE, so he hasn't had time to post on all...

SpaceEngine crowdfunding reached $15,000

SpaceEngine crowdfunding reached $15,000

News

Great news! SpaceEngine's funding has reached its first major milestone - $15,000 - allowing development to be accelerated.

SpaceEngine has been Greenlit!

SpaceEngine has been Greenlit!

News

After we reached #10 spot on greenlight, Valve has decided to add SpaceEngine to Steam! Thanks to everyone who voted!!

Add file RSS Files
SpaceEngine 0.9.7.2

SpaceEngine 0.9.7.2

Full Version 5 comments

SpaceEngine - a free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies...

SHW Ship Lights Mod

SHW Ship Lights Mod

Vehicle Skin

Changes radiator color and removes a couple of lights for ships using SHW's modules.

more nebulas

more nebulas

Skin Pack

explore the universe with more nebulas. en.Spaceengine.org

Carl Sagan's Spaceship of the Imagination

Carl Sagan's Spaceship of the Imagination

Vehicle Model

Fly around in SpaceEngine with the Spaceship of the Imagination from Carl Sagan's Cosmos series!

SpaceEngine 0.9.7.1

SpaceEngine 0.9.7.1

Full Version 43 comments

SpaceEngine - a free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies...

Post comment Comments  (0 - 10 of 27)
thefallen1goth
thefallen1goth

Is this a graphically intensive game for a Windows computer with 8GB of RAM and a 3.4GHz processor?

Reply Good karma Bad karma+1 vote
Guest
Guest

Well, one of the biggest hurdles is the graphics card. That said, my spec is 8gb and ~3.2ghz (overclocked) quad core, and it only occasionally slows down on my Radeon r7-230 graphics card (with 2gb ram).

BUT, even this is with the graphics turned down somewhat, as I am fully aware it isn't really up to the job.

Personally if you are willing to turn down the graphics, it's always worth a try even on rubbish cards, since it's essentially free. But I probably wouldn't bother if I had on-board graphics.

Take from that what you will.

Reply Good karma Bad karma+1 vote
Jarro
Jarro

Спасибо! Чудесная вещь.

Reply Good karma Bad karma+1 vote
Ali1077
Ali1077

MAC VERSION?

Reply Good karma Bad karma+1 vote
Guest
Guest

Coming soon

Reply Good karma Bad karma+1 vote
vault boi
vault boi

is pretty neato

Reply Good karma Bad karma+1 vote
INtense! Staff
INtense!

Just wanted to thank you for the continually updates on IndieDB + ModDB. Great to see the coverage you are receiving in the wake of the NMS fiasco.

Reply Good karma+2 votes
RequiemLux
RequiemLux

This is one of the best projects on this site 10/10. Please keep going!

Reply Good karma Bad karma+1 vote
Guest
Guest

Magnifique, just put me in something I can fly in it I can blow up, (even down to the planets surface would be nice.

Perhaps remove a whole star even maybe even planet through wanten bloodlust or sheer boredom of other space game's none of which have that feature no matter how interactive they say their universe is.

Imagine taking out a whole star system by taking out all the player's in it's solar systems sun! ER great idea! wow even! Not just one players planet destroyed or captured at a time, but their whole solar system. You could have players defending their star sun even, because what ever weapon destroys it only works on sun / stars because of star chemical makeup in sich.

If that's not politically correct enough you could have artificial sun makers and sich.. to make it all better again, but the players in that solar system would lose tech or planet development infrastructure damage etc..

Oh one other thing these pesky human beings are so vein, see if you can manage player to upload their own player profile picture. or even paste it over their space craft or ship! Of course all for a nominal fee.

ratavaN

Reply Good karma Bad karma0 votes
Olku_
Olku_

Why would i want to destroy stars and planets?

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @spaceenginesim

It's been just over a week since we released The Event Finder! Reply and let us how you use it (share a few scree… T.co

Jul 12 2023

We're now on #threads! We're also still on Facebook and Instagram and, as of right now, still here on Twitter.… T.co

Jul 10 2023

I don't think you can ever take a bad screenshot of a black hole in #SpaceEngine. #blackholes #blackhole #spaceT.co

Jul 7 2023

RT @AstroBalrog: @SpaceEngineSim update added 62 new moons of Saturn! T.co T.co

Jul 5 2023

Finding objects is now easier in #SpaceEngine with our new tool: the Event Finder! More details are on our blog:… T.co

Jul 4 2023

RT @AstronomerMegan: Did you know the planetary rings in @SpaceEngineSim are 3D and composed of individual rocks? They aren't just flat… T.co

Jul 4 2023

Happy July! Let's do a June visit thread. Share some of the places you've travelled in #SpaceEngine over the last… T.co

Jul 4 2023

This is an interesting bit of news. What are your thoughts? Jpl.nasa.gov via @NASA #spacetimemumur

Jun 29 2023

We're always amazed at what our community members find while travelling around #SpaceEngine. Check out this black… T.co

Jun 27 2023