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Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona. American Truck Simulator takes you on a journey through the breathtaking landscapes and widely recognized landmarks around the States.

Game mechanics are based on the highly successful model from Euro Truck Simulator 2 and have been expanded with new features, creating the most captivating game experience from SCS Software.

American Truck Simulator puts you in the seat of a driver for hire entering the local freight market, making you work your way up to become an owner-operator, and go on to create one of the largest transportation companies in the United States.

Features

  • Drive highly detailed truck models officially licensed from iconic truck manufacturers.
  • Your truck is your new home. Make it yours by changing cabins, chassis, paintjobs, adding tuning accessories or more powerful engines.
  • Lots of different cargoes to choose: From food to machinery to hazard cargoes.
  • Multiple types of trailers – from reefers to flatbeds, from dumpers to lowboys and goosenecks.
  • The longest trailers (up to 53 ft) will challenge your skills and patience while hauling and during parking.
  • Deliver your cargoes to a rich variety of companies and locations like refineries, oil storage, gas stations, car factories, or roadworks.


  • Various simulation settings for trucking enthusiasts: Air brake simulation; different types of brakes: retarder, Jake brake, trailer brake; multiple types of transmissions straight from real trucks, brake intensity, and more.
  • Feel like inside a real cabin: Adjust your seat, mirrors and position your head to get the best view of the road.
  • Drive safely, follow the rules and speed limits – police will fine you if you aren't careful!
  • Ensure that you are not delivering overweight cargo – you may be checked at the weigh scales.
  • Use the route adviser as your personal assistant during the travels.
  • Try the life of a truck driver for hire. By delivering the cargoes safely and improving your skills, become the owner of your own, successful company!


  • Build your own fleet of trucks, buy garages, hire drivers, manage your company for maximum profits.
  • Make your trucking time better by listening to your favorite songs via built-in music player or streaming your favorite radio stations.
  • Capture your favorite moments with a photo mode offering rich set of editing options.
  • Great support for steering wheels, gamepads and other input devices.
  • Long-time support of the game, including new features.
  • Obtain challenging Steam achievements and collect all hand-painted Steam trading cards.

World of Trucks

Take advantage of additional features of American Truck Simulator by joining our online community on World of Trucks, our center for virtual truckers all around the world interested in Euro Truck Simulator 2, American Truck Simulator and future SCS Software's truck simulators.

  • Use in-game Photo Mode to capture the best moments and share them with thousands of people who love trucks.
  • Favorite the images you like the most and return to them anytime in the future.
  • Discuss the screenshots with everyone using World of Trucks.
  • See the best images hand-picked by the game creators in Editor's Pick updated almost every day. Try to get your own screenshot on this list!
  • Upload and use your custom avatar and license plate in the game.
  • More features coming soon!

To join World of Trucks, simply sign up with your Steam account on the join page. You will need to own American Truck Simulator or Euro Truck Simulator 2 to join World of Trucks.

World of Trucks is an optional service, registration on World of Trucks isn't required to play the game.

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We are happy to share with you that the 1.44 update has now been released for American Truck Simulator. This update is packed with new features and changes, so we recommend reading through them all.


We'd like to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta of 1.44. Your valuable input helped us make tweaks, changes and smash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the various new features which are included within this update.


California Rework: Phase 2

We are excited to bring Phase 2 of the California Rework as part of this free update for all owners of American Truck Simulator. The focus of this projects sees the cities Eureka, Ukiah, Sacramento, Redding, and Truckee which have been rebuilt from the ground up, along with local landmarks, architecture and surrounding road networks.


We will also be saying goodbye to the city of San Rafael. Due to the map scale, we had to make the hard decision to remove the city from the in-game economy. To make up for this, we will be introducing a brand new city, which will be larger and of much greater importance in California's road network in Phase 3 of our ongoing project! Any guesses which one it might be?


New rest areas and truck stops have also been implemented, but that isn't all! You will also find new assets, vegetation, and textures too, giving the area a completely new look and feel. We can't wait for you to explore it for yourselves. You can read more all about the rework on previous blogposts which have highlighted the cities and more which have been reworked. Read more here.

Mod Refund Feature

Since the introduction of third party modification support in our convoy mode, our team has been working to improve the mod support experience. In this update, we are happy to share a new feature which we hope will further improve players gameplay when playing with modifications.

We like to call this new addition the 'Mod Refund' feature. In simple terms, after a player has downloaded a third party modification and used it on their truck, they may in the future want to remove it (or it even may have become incompatible). This new feature reads and recognises the data from the modification, even if it has been removed, and refunds the player the difference with the in-game currency. This removes the problem of players losing money after using a modification.


It works by recognising that a crucial part is missing (such as the chassis, engine etc) and replacing it with a default part. Players will be prompted with a pop-up containing information that some parts are being refunded and will be given the option to accept or reject this refund. If you decide to reject the refund and reactivate the mod instead, the truck will now revert to its former glory even if you have saved the game in the meantime.

So, whether you're trucking with friends in a convoy session with mods, or you want to remove a certain modification after use, this new feature will make sure you won't go out of pocket!

Licensed vs Aftermarket Customization Options in UI

Players customising their truck or looking at new parts in the garage may see some new icons appearing in the list. In total we have added 4 new icons to represent what type of accessory it is. When you hover over them, they will show if they are classed as a:

  • Factory part - A stock part sold by the manufacturer (including interiors)
  • Licensed part - Anything that is officially licensed that is not produced by truck factory
  • Aftermarket part - Any additional accessory that is not related to the brand.
  • Unknown part - A part that is not recognised or in some cases, a third party modification.



This should help drivers when it comes to customisation if they wish to keep it within the manufacturers customisation options, or tune their truck further with aftermarket parts. We hope you enjoy this small yet helpful feature!

Unmarked Roads Exploration

With the 1.44 update, we are bringing into ATS and ETS2 a new feature; once you drive onto an unmarked road, you will be notified about having done so with a message in the route advisor, and the explored road will appear on the map as an orange dashed line, with any unexplored part ahead of you shown in grey.


On one hand, this will ensure that you will immediately be aware of the fact that you have found something interesting, and on the other hand, if you ever decide to re-visit a hidden zone you will know where to go.



Map explorers, do not panic! These unmarked roads do not contribute to your map discovery percentage, but they do add a nice addition to your GPS if you do come across them. You can read more about this new feature here.

Force Feedback Upgrade

This update also includes a few new upgrades to the force feedback experience when playing ATS or ETS2. These changes have been made to represent a more realistic driving experience, which includes:

  • New gearbox grind effect simulating vibration of missed gear when using manual shifting.
  • New understeer slip effect simulating tyre slip when vehicle is understeering
  • Revisited power steering curves and pressure gain of self centering effect to improve steering feel.
  • Revisited internal friction force giving better feedback depending on the speed of steering.

Since self centering and internal friction were updated, we highly recommend that you reset the FFB settings to their defaults again.

Smart Sequential Shifting

Smart Sequential Shifting is now available to truckers, if they wish to enable it via the options. So what does it do? In simple terms, when you shift up or down sequentially, it will automatically shift by more gears at once based on the current torque or speed.


For this to work, drivers will still need to trigger the shifting process, but once working, should require less input from the driver.

Interior Camera Horizontal Lock

This new option allows truckers driving in the first person view (in the cabin) to lock the camera view to the horizon, so that it moves more independently from the position of the cabin.


With the introduction of this new feature, players can find a slider in the options that defines the locking factor; with the slider being to the left disabling the locking and to the right, being the strongest locking option.

Adjustable Suspension Height

Sometimes, when you are driving a big rig, trailer pick ups can be a bit tricky. Adjustable suspension height should help drivers eliminate the problem of hooking upto sometimes problematic trailers or in difficult pick up/delivery area.


Drivers now can lower the suspension of their truck to get the correct height for hooking up their trailer, without damaging it. Players will be able to find the inputs for this new adjustable suspension in the options. Its inputs are front up/down and rear up/down.


We have also included a new UI prompt which appears when the drivers are having trouble hooking up their trailers after a few attempts. We hope this makes picking up deliveries of any size easier in the future!

Ownable Drop Deck Trailers

In this update, we are happy to introduce a brand new ownable trailer type as well - the drop deck trailer! What makes this trailer special is the fact that it has a lower center of gravity, and it combines the advantages of flatbed and lowboy, which results in a flat surface and a high weight-bearing capacity.


It is perfect for hauling items and materials such as aircraft engines, backhoe loaders, forklifts and so much more. Also, because drop decks are low, we had to design new small tires, rims, nuts, and hubs, specifically for this trailer type.


In addition to having 3 customizable body types (wood floor, aluminum floor, sliding tarp) and 2 different chassis lengths (48ft or 53ft) with a choice of two, three, or four axles, here is a detailed list of everything you will be able to customize:

  • Front walls
  • Wind deflector
  • Warning flags
  • Aluminum boxes
  • Chrome boxes
  • Side markers
  • Rear banners (long load, oversize load, wide load)
  • Rear bumpers
  • Mudflaps

We hope you enjoy trucking with this sturdy, reliable, and practical trailer type in the 1.44 update.

Cascadia MY2022 Interior Options

Among other changes arriving in American Truck Simulator in the 1.44 update, there will also be a rather small addition, that is technically actually bigger than it might seem. We are excited to let you know that we are bringing new interior options for Freightliner Cascadia trucks!


In total, there will be 3 new interior trims added for the Freightliner Cascadia in order to line-up with what they are now offering in real-life. The all-new trim designs will be available in all 4 cabin types. But we have also taken a step further with the 72" cabin versions because these trims will include a table with seats in the back as well!


We hope you enjoy trucking with these new interior options for the Cascadia. You can read more about the arrival of these new customizations at a previous dedicated blogpost here.

New Special Transport Routes

From oversized cargo to challenging routes, the Special Transport DLC offers players a unique trucking experience; and today we are happy to share that 8 new routes will be arriving to the roads American Truck Simulator in this update.


Much like our previous addition of new Special Transport routes to Euro Truck Simulator 2, our team wanted to bring new additional content for our drivers in ATS too! You can find these new contracts between:

  • Lewiston to Sandpoint
  • Burlington to Lamar
  • Salina to Cedar City
  • Omak to Yakima
  • Dalles to Salem
  • Santa Fe to Socorro
  • Cheyenne to Rock Springs
  • Winnemucca to Carson City


Think you can take on the challenge? Share with us your oversized trucking adventure on our Twitter, Facebook and Instagram!


Changelog
Map

  • 2nd Phase of California Rework
  • Border connections for several cities in New Mexico refreshed
  • Some New Mexico cities received road network reworks
  • Unmarked Road Exploration
  • General Map Bug Fixes

Gameplay

  • Mod Refund Feature
  • Licensed vs Aftermarket UI in browsers
  • Force Feedback Upgrade
  • Adjustable Suspension Height
  • Interior Camera Horizontal Lock
  • Smart Sequential Shifting
  • New Special Transport Routes

Vehicles

  • New Freightliner Cascadia 2022 Interior Options
  • Ownable Drop Deck Trailers

Under the Hood: Concept Art

Under the Hood: Concept Art

News

It feels like it has been a while since our latest Under The Hood blog episode.

The International® 9900i has arrived!

The International® 9900i has arrived!

News

Introducing the International® 9900i, an American highway icon.

American Truck Simulator 1.43 Update Release

American Truck Simulator 1.43 Update Release

News

It has only been a short time since we last released an update for our truck simulator titles ...

Steam Awards 2021 Nominations

Steam Awards 2021 Nominations

News

The nominations for the annual Steam Awards are opening, along with the start of the Steam Autumn Sale.

Comments  (0 - 10 of 12)
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LunarShuriken
LunarShuriken

One of my very most favorite games! Thank you!

Reply Good karma Bad karma+3 votes
Ganslit
Ganslit

Nice game, have played 443 hours

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Alex626
Alex626

Not even an indie, no updates, and recently just pops out with 2000 visitors in 1 day INSTANTLY. This is so lame and fake. You guys are cheating and you don't even bother that it's too obvious, coz you think no one gives a damn about it.

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Guest
Guest

What do you mean by "no updates"? New content has steadily been released for the game since launch and the most recent was only last month when an entire new state was added, along with changes to the base game map and additional "mechanics" for AI traffic events.

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INtense! Staff
INtense!

A reddit post here: Reddit.com

But this is definitely an indie game - what do you consider indie?

Reply Good karma+4 votes
Alex626
Alex626

I guess indie today is a start-up studio with low budget and small team relying only on their own money. Technically (if "indie" = independent)this company can be called an indie, but in real just having no publisher doesn't necessary make it true indie. But in the same way we can call Valve an indie studio, although they make AAA.

Linkedin.com"107133"]

But this is a big studio, they have more than 35 people involved, high budget, high profit on their games. Their stuff isn't far from AAA. They seem to be overly successful - do they really need this website to compete with homemade and free games?

And what's more confusing is that they came instantly on top of the hill, having so much traffic on their page in just 1 day without uploading updates, news or just any content, with the last update made 1 year ago, while having totally no interest or visits the day before. This is obviously suspicious. I'm not even talking about the other games in the top list. Some of they are kept on top for months, having only 200~ something watchers. How is that? The ranking algorithms on IndieDB have changed, they are different from MODDB's ones. Before you had to make lots of updates to get on top. Now it's no matter how many things you upload, the update times only counts once in 24 hours, but in the same time it highly depends on the page traffic and visitors count. This is a bad idea. So these games creators create traffic to their pages to be always on top. You would argue and say that they have a high interest from players and etc. Okay, high interest, trending game. But they have a Steam page and Steam community. And no updates on IndieDB for months. So why people have to bump the IndieDB page with visits if they've got nothing new on IndieDB and they also have a Steam Community, which is far more suitable for players and more convenient for them?

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INtense! Staff
INtense!

We keep track of stats and penalize cheaters and the visitors here are legitimate. They have a huge community they can rally.

In terms of indie, it's definitely a grey area. The days of small self-funded indie teams are done. Most games seem to have a publisher these days, and quite often the indie success stories (like this one) go on to become big companies. Does that mean they shift from being indie to not. I'm not sure, it's a good point of discussion.

Reply Good karma+4 votes
feillyne
feillyne

Well, they stop being indie the moment the dev companies become big... or too big. Although that little nasty label "indie" hints at independence and "independent" funding, everything is always dependent on something (self-dependence is not quite self-dependent either, there is no such thing as complete independence or self-dependence) so it only proves that labels (AAA, indie) are crap.

As a rule of thumb, always considering indie games to be games developed by very small teams whether with or without help of publishers. The amount of support publishers can provide also varies, so it is very hard to tell how "indie" game is.

(Yeah, that means ATS doesn't make the cut anymore.)

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Alex626
Alex626

Thanks for checking them. It's good to know that projects are monitored. But maybe this needs some changes here. Games with huge communities will always be on top this way, thus leaving small indie projects without attention.

Yes, indie games development more often tends to become a big business these days rather than just a creative process of enthusiasts. What was modding in the old times becomes a commercial games development today.

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INtense! Staff
INtense!

Will give it some thought, because we hate top charts personally and how bad they are at surfacing great creative content

Reply Good karma+2 votes
Alex626
Alex626

That would be great. Thank you!

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