Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona. American Truck Simulator takes you on a journey through the breathtaking landscapes and widely recognized landmarks around the States.
Game mechanics are based on the highly successful model from Euro Truck Simulator 2 and have been expanded with new features, creating the most captivating game experience from SCS Software.
American Truck Simulator puts you in the seat of a driver for hire entering the local freight market, making you work your way up to become an owner-operator, and go on to create one of the largest transportation companies in the United States.
Take advantage of additional features of American Truck Simulator by joining our online community on World of Trucks, our center for virtual truckers all around the world interested in Euro Truck Simulator 2, American Truck Simulator and future SCS Software's truck simulators.
To join World of Trucks, simply sign up with your Steam account on the join page. You will need to own American Truck Simulator or Euro Truck Simulator 2 to join World of Trucks.
World of Trucks is an optional service, registration on World of Trucks isn't required to play the game.
Get ready to rev up your engines and start an exciting journey as the Kansas DLC for American Truck Simulator is released. Explore breathtaking landscapes and vibrant cities in this latest expansion!
Start a big adventure with the Kansas map expansion. Take your time and enjoy every moment as you discover these features:
Transforming from its agricultural origins, Kansas has developed into a bustling industrial center, enticing major enterprises with its strategic placement and well-organized logistics.
Truckers can contribute to and experience a range of industries, spanning from the flourishing aviation domain, and agricultural depots to automobile manufacturing, the famed salt mine, and more.
The Kansas DLC is also a part of The Great Plains Calling! bundle on Steam. It's a convenient way to fill in the gaps in your DLC collection for American Truck Simulator. Dive into the diverse landscapes of Montana, Colorado, Wyoming, Texas, Oklahoma, New Mexico, and now Kansas - all part of the package we've crafted.
This bundle operates on a "Complete the set" basis, ensuring you only pay for the DLCs that are not already in your library!
Cruising Kansas Event
Starting with the release, there will be a special #CruisingKansas World of Trucks event, where you can earn unique rewards. We are asking our #BestCommunityEver to achieve the community goal of driving 125,000,000 miles (201,168,000 km) while delivering cargo to or from any city in Kansas. You can read more about this event in the dedicated blog post.
We also have a unique gift for you. If you take any External Contract or External Market job TO or FROM the city of Topeka, you'll earn the Tiger Salamander Plush, which can be used as a cabin accessory. Kansas is the home to salamanders so you should definitely consider inviting one to ride along with you during long journeys.
Farm Machinery DLC
Along with the Kansas DLC, we are also releasing the Farm Machinery DLC. This DLC presents a unique opportunity to immerse yourself in the agricultural landscape, especially in the newly added Kansas, where agriculture takes center stage. Haul everything from tractors to spreaders with two in-game brands Owl & Greenler and don't forget to decorate your cabin with special accessories. Read more about this DLC in the dedicated blog post.
Special Transport DLC Update
With the Kansas expansion, you'll be able to haul special cargo on 6 new routes, of which 4 are located within the state, but two of them will be a bit more special, as they start in Pueblo (CO) and lead to either Marysville (707 miles) or Dodge City (313 miles). You will also be able to transport the newly added 39-meter-long (over 129 feet) wind turbine blade and a massive articulated hauler. Find out more about the update here.
We are excited to have you hit the roads of Kansas! Share your initial adventures with us by using #CruisingKansas. Stay tuned for more updates by following our social media channels (X/Twitter, Instagram, Facebook, TikTok). And don't forget, the Sunflower State has surprises beyond the surface - your next fantastic journey might be just around the corner. See you on the road!
We are happy to announce that the 1.49 update for American Truck Simulator...
There’s no place like Kansas, and the same rings true in American Truck Simulator!
In the 1.49 update for both Euro Truck Simulator 2 and American Truck Simulator...
October is a special month worldwide, marked by a collective effort to raise awareness about breast cancer, known as Pinktober.
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chethan
One of my very most favorite games! Thank you!
Nice game, have played 443 hours
Not even an indie, no updates, and recently just pops out with 2000 visitors in 1 day INSTANTLY. This is so lame and fake. You guys are cheating and you don't even bother that it's too obvious, coz you think no one gives a damn about it.
What do you mean by "no updates"? New content has steadily been released for the game since launch and the most recent was only last month when an entire new state was added, along with changes to the base game map and additional "mechanics" for AI traffic events.
A reddit post here: Reddit.com
But this is definitely an indie game - what do you consider indie?
I guess indie today is a start-up studio with low budget and small team relying only on their own money. Technically (if "indie" = independent)this company can be called an indie, but in real just having no publisher doesn't necessary make it true indie. But in the same way we can call Valve an indie studio, although they make AAA.
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But this is a big studio, they have more than 35 people involved, high budget, high profit on their games. Their stuff isn't far from AAA. They seem to be overly successful - do they really need this website to compete with homemade and free games?
And what's more confusing is that they came instantly on top of the hill, having so much traffic on their page in just 1 day without uploading updates, news or just any content, with the last update made 1 year ago, while having totally no interest or visits the day before. This is obviously suspicious. I'm not even talking about the other games in the top list. Some of they are kept on top for months, having only 200~ something watchers. How is that? The ranking algorithms on IndieDB have changed, they are different from MODDB's ones. Before you had to make lots of updates to get on top. Now it's no matter how many things you upload, the update times only counts once in 24 hours, but in the same time it highly depends on the page traffic and visitors count. This is a bad idea. So these games creators create traffic to their pages to be always on top. You would argue and say that they have a high interest from players and etc. Okay, high interest, trending game. But they have a Steam page and Steam community. And no updates on IndieDB for months. So why people have to bump the IndieDB page with visits if they've got nothing new on IndieDB and they also have a Steam Community, which is far more suitable for players and more convenient for them?
We keep track of stats and penalize cheaters and the visitors here are legitimate. They have a huge community they can rally.
In terms of indie, it's definitely a grey area. The days of small self-funded indie teams are done. Most games seem to have a publisher these days, and quite often the indie success stories (like this one) go on to become big companies. Does that mean they shift from being indie to not. I'm not sure, it's a good point of discussion.
Well, they stop being indie the moment the dev companies become big... or too big. Although that little nasty label "indie" hints at independence and "independent" funding, everything is always dependent on something (self-dependence is not quite self-dependent either, there is no such thing as complete independence or self-dependence) so it only proves that labels (AAA, indie) are crap.
As a rule of thumb, always considering indie games to be games developed by very small teams whether with or without help of publishers. The amount of support publishers can provide also varies, so it is very hard to tell how "indie" game is.
(Yeah, that means ATS doesn't make the cut anymore.)
Thanks for checking them. It's good to know that projects are monitored. But maybe this needs some changes here. Games with huge communities will always be on top this way, thus leaving small indie projects without attention.
Yes, indie games development more often tends to become a big business these days rather than just a creative process of enthusiasts. What was modding in the old times becomes a commercial games development today.
Will give it some thought, because we hate top charts personally and how bad they are at surfacing great creative content
That would be great. Thank you!