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Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona. American Truck Simulator takes you on a journey through the breathtaking landscapes and widely recognized landmarks around the States.

Game mechanics are based on the highly successful model from Euro Truck Simulator 2 and have been expanded with new features, creating the most captivating game experience from SCS Software.

American Truck Simulator puts you in the seat of a driver for hire entering the local freight market, making you work your way up to become an owner-operator, and go on to create one of the largest transportation companies in the United States.


  • Drive highly detailed truck models officially licensed from iconic truck manufacturers.
  • Your truck is your new home. Make it yours by changing cabins, chassis, paintjobs, adding tuning accessories or more powerful engines.
  • Lots of different cargoes to choose: From food to machinery to hazard cargoes.
  • Multiple types of trailers – from reefers to flatbeds, from dumpers to lowboys and goosenecks.
  • The longest trailers (up to 53 ft) will challenge your skills and patience while hauling and during parking.
  • Deliver your cargoes to a rich variety of companies and locations like refineries, oil storage, gas stations, car factories, or roadworks.

  • Various simulation settings for trucking enthusiasts: Air brake simulation; different types of brakes: retarder, Jake brake, trailer brake; multiple types of transmissions straight from real trucks, brake intensity, and more.
  • Feel like inside a real cabin: Adjust your seat, mirrors and position your head to get the best view of the road.
  • Drive safely, follow the rules and speed limits – police will fine you if you aren't careful!
  • Ensure that you are not delivering overweight cargo – you may be checked at the weigh scales.
  • Use the route adviser as your personal assistant during the travels.
  • Try the life of a truck driver for hire. By delivering the cargoes safely and improving your skills, become the owner of your own, successful company!

  • Build your own fleet of trucks, buy garages, hire drivers, manage your company for maximum profits.
  • Make your trucking time better by listening to your favorite songs via built-in music player or streaming your favorite radio stations.
  • Capture your favorite moments with a photo mode offering rich set of editing options.
  • Great support for steering wheels, gamepads and other input devices.
  • Long-time support of the game, including new features.
  • Obtain challenging Steam achievements and collect all hand-painted Steam trading cards.

World of Trucks

Take advantage of additional features of American Truck Simulator by joining our online community on World of Trucks, our center for virtual truckers all around the world interested in Euro Truck Simulator 2, American Truck Simulator and future SCS Software's truck simulators.

  • Use in-game Photo Mode to capture the best moments and share them with thousands of people who love trucks.
  • Favorite the images you like the most and return to them anytime in the future.
  • Discuss the screenshots with everyone using World of Trucks.
  • See the best images hand-picked by the game creators in Editor's Pick updated almost every day. Try to get your own screenshot on this list!
  • Upload and use your custom avatar and license plate in the game.
  • More features coming soon!

To join World of Trucks, simply sign up with your Steam account on the join page. You will need to own American Truck Simulator or Euro Truck Simulator 2 to join World of Trucks.

World of Trucks is an optional service, registration on World of Trucks isn't required to play the game.

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Careers at SCS Software


Having a fan community as great as the one we have brings many benefits. You may have noticed that there's a good number of people on the SCS team who were hired from the community. They ended up working full time on what was once “only” their favourite game. We're sure that names like 50Keda, SiSL, Mandelsoft, LondonLad, RootKiller, Natvander, Oscar and others are well known to many among you - and every single one of them has brought a unique approach to help our games grow.

We have had great experiences with modders and content creators joining our team. As we still continue to grow in the effort to improve the quality and scope of future projects, we've decided to approach you, our community about our open job opportunities. If you have ever given any thought about joining SCS Software team, now's the best time to do that!

Currently, we have 9 open positions which you can browse in detail on our company career page. For each of these positions, we are open to accepting more applicants. Let's introduce the 3 main openings!

World/ Map designer

We are looking for talented Junior and Senior map designers. Right now we're looking for a good number of both, as we're trying to expand our map teams and speed up production. So if you already have some game design experience or better yet, experience with making/modifying maps for our games, or you simply feel you got the talent and love for our games, you're who we're looking for!

3D artist

We're also looking for Junior and Senior 3D artists. If you have working experience in Maya, Photoshop and a portfolio featuring your professional or private 3D work, do not hesitate to contact us. There's a wide variety of possible work specialisations and we'll be happy to go through them with you to find the one that interests you most!


There are two options for you. As a "regular" programmer; you are strong in C++ and well versed with common development tasks such as debugging, profiling, and VCS management. You can focus on a specific part of our game development; one which is best suited to your skillset (see "Considerable pluses").

Or if your interest is programming and also graphics, you may be suited for the position of Maya Specialist. You will be working in close cooperation with our graphics team to create new tools and improvements, giving them more and better options for future projects!

Languages used in our office are Czech and English, so the ability to speak one of them well is needed. However, the most important part is the passion for our games.

All these positions are full-time and based in our Prague studio, we'll be happy to give a hand if you need to relocate. After all, living in one of the most beautiful and safest cities in Europe while working on something you love sounds like a great idea, right? :)

Creating some buzz

Creating some buzz


Creating some buzz

Washington Released!

Washington Released!


We are excited to announce the official release of our newest map expansion, Washington for American Truck Simulator!

American Truck Simulator Update 1.35

American Truck Simulator Update 1.35


American Truck Simulator Update 1.35.

Washington: Logging Roads Preview

Washington: Logging Roads Preview


Washington: Logging Roads Preview.

Comments  (0 - 10 of 11)

One of my very most favorite games! Thank you!

Reply Good karma Bad karma+1 vote

Nice game, have played 443 hours

Reply Good karma Bad karma+3 votes

Not even an indie, no updates, and recently just pops out with 2000 visitors in 1 day INSTANTLY. This is so lame and fake. You guys are cheating and you don't even bother that it's too obvious, coz you think no one gives a damn about it.

Reply Good karma Bad karma+1 vote

What do you mean by "no updates"? New content has steadily been released for the game since launch and the most recent was only last month when an entire new state was added, along with changes to the base game map and additional "mechanics" for AI traffic events.

Reply Good karma Bad karma+3 votes
INtense! Staff

A reddit post here: Reddit.com

But this is definitely an indie game - what do you consider indie?

Reply Good karma+4 votes

I guess indie today is a start-up studio with low budget and small team relying only on their own money. Technically (if "indie" = independent)this company can be called an indie, but in real just having no publisher doesn't necessary make it true indie. But in the same way we can call Valve an indie studio, although they make AAA.


But this is a big studio, they have more than 35 people involved, high budget, high profit on their games. Their stuff isn't far from AAA. They seem to be overly successful - do they really need this website to compete with homemade and free games?

And what's more confusing is that they came instantly on top of the hill, having so much traffic on their page in just 1 day without uploading updates, news or just any content, with the last update made 1 year ago, while having totally no interest or visits the day before. This is obviously suspicious. I'm not even talking about the other games in the top list. Some of they are kept on top for months, having only 200~ something watchers. How is that? The ranking algorithms on IndieDB have changed, they are different from MODDB's ones. Before you had to make lots of updates to get on top. Now it's no matter how many things you upload, the update times only counts once in 24 hours, but in the same time it highly depends on the page traffic and visitors count. This is a bad idea. So these games creators create traffic to their pages to be always on top. You would argue and say that they have a high interest from players and etc. Okay, high interest, trending game. But they have a Steam page and Steam community. And no updates on IndieDB for months. So why people have to bump the IndieDB page with visits if they've got nothing new on IndieDB and they also have a Steam Community, which is far more suitable for players and more convenient for them?

Reply Good karma Bad karma+1 vote
INtense! Staff

We keep track of stats and penalize cheaters and the visitors here are legitimate. They have a huge community they can rally.

In terms of indie, it's definitely a grey area. The days of small self-funded indie teams are done. Most games seem to have a publisher these days, and quite often the indie success stories (like this one) go on to become big companies. Does that mean they shift from being indie to not. I'm not sure, it's a good point of discussion.

Reply Good karma+3 votes

Well, they stop being indie the moment the dev companies become big... or too big. Although that little nasty label "indie" hints at independence and "independent" funding, everything is always dependent on something (self-dependence is not quite self-dependent either, there is no such thing as complete independence or self-dependence) so it only proves that labels (AAA, indie) are crap.

As a rule of thumb, always considering indie games to be games developed by very small teams whether with or without help of publishers. The amount of support publishers can provide also varies, so it is very hard to tell how "indie" game is.

(Yeah, that means ATS doesn't make the cut anymore.)

Reply Good karma Bad karma+1 vote

Thanks for checking them. It's good to know that projects are monitored. But maybe this needs some changes here. Games with huge communities will always be on top this way, thus leaving small indie projects without attention.

Yes, indie games development more often tends to become a big business these days rather than just a creative process of enthusiasts. What was modding in the old times becomes a commercial games development today.

Reply Good karma Bad karma+2 votes
INtense! Staff

Will give it some thought, because we hate top charts personally and how bad they are at surfacing great creative content

Reply Good karma+1 vote

That would be great. Thank you!

Reply Good karma Bad karma+1 vote
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American Truck Simulator
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SCS Software
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