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Features:

- Part based vehicle building with high level of freedom and lots of customization options.

- Realistic physics simulation for many types of parts, such as wings, turbines, piston engines, propellers, wheels, weapons and more.

forces

- Authentic audio and visual effects: no futuristic vacuum cleaner sound emitted from jets and rockets.

topgun2

- Huge seamless open world: travel from the bottom of the ocean to another planet with no loading screens.

orbit

- Planetary weather: jet streams, turbulence over mountain ranges, thermals on hot days etc. that physically affect your vehicle.

- Story mode: to buy new parts, maintain/repair the old ones you have to do jobs or missions around the world to earn money. Move cargo or passengers from port to port, or destroy hostiles if you want more action.

mission

- Multiplayer: see which one of your friends is the best aerospace engineer and fighter pilot or just build crazy things together for fun (and hope not to break the game).

mpThumb

For aviation geeks:

  • wing aerodynamics calculated from 3D shape, including thickness, sweep, camber, flaps, slats
  • compressible flow
  • aerodynamic flutter/buffet
  • set any input response for control surfaces (taileron, flaperon, spoileron...).
  • turbine building from customizable modules (fan, compressor, combustor...).
  • power turbines and piston engines can be connected to rotors, propellers and wheels with gearing
  • set cyclic and collective for rotors and pitch for propellers
  • forces are calculated for multiple points on rotor/propeller disc so retreating blade stall, gyroscopic effects and torque are modeled
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Real Scale Planets

News 1 comment

Increasing planet radius from 1,200 km to 6,371 km

With the addition of height and color map support, Flyout is now able to handle planets of much larger scale. The original procedural planet will be replaced with a full scale Earth, increasing the start planet's circumference from 7,500 km to 40,000 km.

Previously the position and color of each vertex of the planet had to be computed using multiple passes of procedural noise, which meant that large scale planets would either have reduced surface detail or increased performance cost.

With the use of heightmap the elevation data can be read from the map with 5 km accuracy for an Earth-sized planet, and only geometry smaller than that has to be calculated using noise functions.

Europe

Europe


Australia

Australia


North America

North America


Himalayas

Flying over the Himalayas


Himalayas

More Himalayas


Flyout - Helicopters

Flyout - Helicopters

News

Rotor physics showcase. Flying around and maneuvering with a helicopter and a drone.

Comments  (0 - 10 of 15)
NutInMySoup
NutInMySoup

Cant wait to see what comes out of this i have been following your progress on your YouTube channel which is more active then your indie DB and I hope you finish the game soon with no hiccups.

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FulcrumE
FulcrumE

how is the progress? any estimated release date?

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Guest
Guest

Will this be available soon? I've seen the videos and have been looking forward to playing it for a while but I can wait a bit longer if I have to :)

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lorvader2008playz
lorvader2008playz

Can i get this right now for $80 or what price would it be to get it right now
Or do i just have to wait till full release

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Guest
Guest

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Guest
Guest

Is this still going? Really impressed.

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Kaio_
Kaio_

I hope this isn't dead, it looks really promising.

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Guest
Guest

When will the game be available to public on Steam it looks really fun and I would love to play it.

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Jetcutter

Similar to Outerra? Seemingly.

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jatwaa
jatwaa

This looks hella cool! Can't wait to get my hands on it

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Flyout
Platforms
Windows
Creator
StonextGames
Engine
Unity
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