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Features:

- Part based vehicle building with high level of freedom and lots of customization options.

- Realistic physics simulation for many types of parts, such as wings, turbines, piston engines, propellers, wheels, weapons and more.

forces

- Authentic audio and visual effects: no futuristic vacuum cleaner sound emitted from jets and rockets.

topgun2

- Huge seamless open world: travel from the bottom of the ocean to another planet with no loading screens.

orbit

- Planetary weather: jet streams, turbulence over mountain ranges, thermals on hot days etc. that physically affect your vehicle.

- Story mode: to buy new parts, maintain/repair the old ones you have to do jobs or missions around the world to earn money. Move cargo or passengers from port to port, or destroy hostiles if you want more action.

mission

- Multiplayer: see which one of your friends is the best aerospace engineer and fighter pilot or just build crazy things together for fun (and hope not to break the game).

mpThumb

For aviation geeks:

  • wing aerodynamics calculated from 3D shape, including thickness, sweep, camber, flaps, slats
  • compressible flow
  • aerodynamic flutter/buffet
  • set any input response for control surfaces (taileron, flaperon, spoileron...).
  • turbine building from customizable modules (fan, compressor, combustor...).
  • power turbines and piston engines can be connected to rotors, propellers and wheels with gearing
  • set cyclic and collective for rotors and pitch for propellers
  • forces are calculated for multiple points on rotor/propeller disc so retreating blade stall, gyroscopic effects and torque are modeled
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Post article RSS Articles

Real Scale Planets

News 1 comment

Increasing planet radius from 1,200 km to 6,371 km

With the addition of height and color map support, Flyout is now able to handle planets of much larger scale. The original procedural planet will be replaced with a full scale Earth, increasing the start planet's circumference from 7,500 km to 40,000 km.

Previously the position and color of each vertex of the planet had to be computed using multiple passes of procedural noise, which meant that large scale planets would either have reduced surface detail or increased performance cost.

With the use of heightmap the elevation data can be read from the map with 5 km accuracy for an Earth-sized planet, and only geometry smaller than that has to be calculated using noise functions.

Europe

Europe


Australia

Australia


North America

North America


Himalayas

Flying over the Himalayas


Himalayas

More Himalayas


Flyout - Helicopters

Flyout - Helicopters

News

Rotor physics showcase. Flying around and maneuvering with a helicopter and a drone.

Comments
Kaio_
Kaio_

I hope this isn't dead, it looks really promising.

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Guest
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Jetcutter

Similar to Outerra? Seemingly.

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jatwaa
jatwaa

This looks hella cool! Can't wait to get my hands on it

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Guest
Guest

Looks fantastic! Could be the next Kerbal Space Program if you keep doing as great a job as you have so far. You could attract a lot of attention from the KSP community and get a lot of support. Maybe even crowdfund it.

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Capt_Versteegh
Capt_Versteegh

looks great! When will a first version come out? or at least updates?

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StonextGames Creator
StonextGames

Thanks! First alpha version will be available in a couple of days.

Reply Good karma+2 votes
Shazer22
Shazer22

Cant wait!

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Capt_Versteegh
Capt_Versteegh

nice! I'll be waiting :)

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Flyout
Platforms
Windows
Creator
StonextGames
Engine
Unity
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