Land on a planet, find an entrance to a space station, and battle aliens, robots and hazardous environments using your deck of cards.
Space Grunts 2 is a fast-turn based rogue-like with card-battling mechanics from Orangepixel. Navigate your way through the randomly created levels, and when you encounter aliens, robots, or interactive objects, use your deck of cards to either do battle or activate machines or open doors.
In-game events will make every game you play even more interesting, pitting you with different challenges and mysteries to solve.
Find passage to secret area's and unlock rare cards to help you in your adventure.
Follow the game's development though blogs on this site, or semi-weekly vlogs over at youtube.
Version 1.11.0 is NOW available on iOS, Android and PC. Grab it here:
Steam - Itch.io - iOS App Store - Google Play
You’ll now find the planet has a host of different fruits and these are a little different from your normal items. Fruit is “instant” so if you pickup a fruit, it’s effects will be instant and not card-based. In most cases the fruit will increase your health with +1 or +3 (depending on the size of the fruit).. but every now and then, the fruit can be rotten.. and there is always one type that’s poison. So figure out which is poison, and avoid it as much as possible !
Another BIG change is the function of teleporters/safe-spots. I always found them a little underwhelming and function-less. SO let’s improve it. The “Retreat” card in battles is now replaced with a “Beam out” card, which will instantly bring you to the last safe-spot (and end the battle). This makes the teleporters suddenly more interesting, because you can now trigger them near the exit, or near a fruit-room, or at least in a safe spot somewhere in the level.
I decided it was time to spice up the variation a bit, so there are now alternate versions of graphics for each region, and the game will alternate between those for the various levels. It’s a tiny thing gameplay wise, but it does make the game feel fresh again!
While doing new graphics I also added a tiny amount of new level-layouts, so you might find yourself wandering in new areas now and then!
It was also about time to add some fresh meat to the game, so you’ll be able to encounter three new creatures, one of which is very fast: it can take 2 turns so might be harder to escape from!
Transporters now have gotten even more functionality, as mentioned last week, so now stepping onto a transportation spot pops-up a little choice. Either set it as a new safe-spot, use it to teleport to the last set safe-spot, or just ignore it (if you stepped on it by accident).
The last safe-spot teleport is also shown on the radar in Blue.. and I think it’s about time to add some sort of legend to the map-screen in an update soon!
Here's a full changes list since v1.8.0 :
Captain, we have encountered a long list of tweaks, changes, and improvements. Systems tell us it's a great time to check out the update and try to survive...
A whole new game mode: challenges is introduced, including 8 challenges. A new alternate-route: biodome, and perma-unlockable Buff cards.. that's a lot...
The most requested (demanded?) feature.. finally got made.. You can now check out which type of cards are floating in your deck and what to do with them.
A short update but an important one, as the game now reaches version 1.0.0 ! Alongside this milestone, the game also launched on iOS today, so you can...
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Wow, looks so cool!