• Register

About the game

Land on a planet, find an entrance to a space station, and battle aliens, robots and hazardous environments using your deck of cards.

Key features

  • Turn-based gameplay - take your time with every step
  • Card-based battle and inventory system - use your deck of cards to win battles, unlock doors and level-up
  • Procedurally generated - levels, game-events, enemies, everything is different on every play-through.


Space Grunts 2 is a fast-turn based rogue-like with card-battling mechanics from Orangepixel. Navigate your way through the randomly created levels, and when you encounter aliens, robots, or interactive objects, use your deck of cards to either do battle or activate machines or open doors.

In-game events will make every game you play even more interesting, pitting you with different challenges and mysteries to solve.

Find passage to secret area's and unlock rare cards to help you in your adventure.

Early Access

Follow the game's development though blogs on this site, or semi-weekly vlogs over at youtube.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Version 1.11.0 is NOW available on iOS, Android and PC. Grab it here:

You’ll now find the planet has a host of different fruits and these are a little different from your normal items. Fruit is “instant” so if you pickup a fruit, it’s effects will be instant and not card-based. In most cases the fruit will increase your health with +1 or +3 (depending on the size of the fruit).. but every now and then, the fruit can be rotten.. and there is always one type that’s poison. So figure out which is poison, and avoid it as much as possible !

Another BIG change is the function of teleporters/safe-spots. I always found them a little underwhelming and function-less. SO let’s improve it. The “Retreat” card in battles is now replaced with a “Beam out” card, which will instantly bring you to the last safe-spot (and end the battle). This makes the teleporters suddenly more interesting, because you can now trigger them near the exit, or near a fruit-room, or at least in a safe spot somewhere in the level.

I decided it was time to spice up the variation a bit, so there are now alternate versions of graphics for each region, and the game will alternate between those for the various levels. It’s a tiny thing gameplay wise, but it does make the game feel fresh again!

While doing new graphics I also added a tiny amount of new level-layouts, so you might find yourself wandering in new areas now and then!

It was also about time to add some fresh meat to the game, so you’ll be able to encounter three new creatures, one of which is very fast: it can take 2 turns so might be harder to escape from!

Transporters now have gotten even more functionality, as mentioned last week, so now stepping onto a transportation spot pops-up a little choice. Either set it as a new safe-spot, use it to teleport to the last set safe-spot, or just ignore it (if you stepped on it by accident).

The last safe-spot teleport is also shown on the radar in Blue.. and I think it’s about time to add some sort of legend to the map-screen in an update soon!

Here's a full changes list since v1.8.0 :

  • added: alternate graphics for every region (randomized for more variation)
  • added: new level building blocks
  • added: Fruit – instantly heals, but can be rotten (lowers HP) or poisonous (sickness)
  • added: Fruit-room
  • added: few new level building blocks
  • added: seeding number to pause screen (for bug fixing)
  • added: graphical destruction to walls near explosions
  • added: increased enemy spawns in later levels
  • added: replaced (fairly useless) “Retreat” card with “Beam out” card – taking you to last safe spot
  • added: Trinket info now shown every game on first pickup
  • added: visibility (field-of-view) now smaller when in darkness
  • added: Card stats now show passive/buff card info (and correctly sorts them)
  • added: teleporter spots near exits
  • added: Transporters now give the option to use them (beam out) set as safe spot, or leave them
  • added: latest transport spot is highlighted on the radar
  • added: new creature: Nilo
  • added: new creature: Brocko
  • added: killed aliens will sometimes lave a smelly corpse attracting other creatures
  • added: some creature can now have faster movement (2 tiles instead of 1)
  • added: “speed” info to alien-codex
  • fixed: tornado’s flinging you around the map will check wider surroundings
  • fixed: multi-turn locks up player if alien dies with turns left
  • fixed: tornado-fling will also show your surroundings (calculate FOV)
  • fixed: minor background graphic improvements
  • fixed: in-teleporting aliens should never be sleeping
  • fixed: slight increase on alien attack-chance in later levels
  • fixed: phantom red-keys (when alternate routes are available)
  • fixed: level-generator bug in 4-direction rooms
  • fixed: small bug in random drops (items, cards, fruit, etc)
  • fixed: VERY rare bug where tornado could put you inside an unescapable small area
  • fixed: “Exit” button on “game completed” screen not working (because of all buff cards unlocked)
  • fixed: lowered “XP” steps required to unlock later XP levels
  • fixed: power-shield card ended turn (for no apparent reason)
  • fixed: monsters now more likely to avoid hazards when moving (like acid)
  • fixed: using medikit at HP station – doesn’t cure sickness
  • fixed: re-organized skills and buff card code handling for future updates
  • fixed: split tornado-event and single-tornado dialog text
  • fixed: healing (sickness) now only works when using a medi-kit or enhancer card
  • fixed: player energy wasn’t correctly saved in saved-game
Space Grunts 2 version 1.8.0 now with many new goodies

Space Grunts 2 version 1.8.0 now with many new goodies


Captain, we have encountered a long list of tweaks, changes, and improvements. Systems tell us it's a great time to check out the update and try to survive...

Space Grunts 2 update v1.2.0: We now have Challenges + a WIKI !

Space Grunts 2 update v1.2.0: We now have Challenges + a WIKI !

News 2 comments

A whole new game mode: challenges is introduced, including 8 challenges. A new alternate-route: biodome, and perma-unlockable Buff cards.. that's a lot...

Space Grunts 2 update v1.1.0: Your most requested feature

Space Grunts 2 update v1.1.0: Your most requested feature


The most requested (demanded?) feature.. finally got made.. You can now check out which type of cards are floating in your deck and what to do with them.

Space Grunts 2 update v1.0.0: All main content added

Space Grunts 2 update v1.0.0: All main content added


A short update but an important one, as the game now reaches version 1.0.0 ! Alongside this milestone, the game also launched on iOS today, so you can...


Wow, looks so cool!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


Latest tweets from @orangepixel, @orangepascal

RT @TheAtari_VCS: Knock knock! Who's there? BLACK DUCK ARMY IN YOUR FACE! Gunslugs 2 out on the Atari VCS now! #Gunslugs2T.co

34mins ago by orangepixel

RT @ClubVCS1: Great to see another @OrangePixel game on the #atariVCS! T.co

34mins ago by orangepixel

Another one of my games lands on the @Atari VCS ! and more to come :) ( my masterplan is to dominate the AtariVC… T.co

35mins ago by orangepixel

Without this, your game will FAIL! Youtube.com #IndieGameDev #gamedev #gaming T.co

5hours ago by orangepascal

RT @orangepascal: Looking for that 2200th Wishlister! Store.steampowered.com <-- Click Wishlist and bring the heat! We're in a n… T.co

5hours ago by orangepixel

Looking for that 2200th Wishlister! Store.steampowered.com <-- Click Wishlist and bring the heat! We're in a n… T.co

6hours ago by orangepascal

RT @evercaderetro: It's COMPETITION TIME! We've got an Evercade EXP to giveaway to one lucky twitter fan. To enter: Like this tweet, R… T.co

9hours ago by orangepascal

RT @EliotHiggins: Making pictures of Trump getting arrested while waiting for Trump's arrest. T.co

11hours ago by orangepascal

RT @WorldAndScience: Black holes aren’t totally black, and other insights from Stephen Hawking’s groundbreaking work: T.co

21hours ago by orangepascal

RT @TheGrahamZA: I'm thrilled to announce that #OrgansPlease, one of the games I've worked on with @HeroCraftPC, will fully release… T.co

Mar 22 2023 by orangepascal