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libGDX is a Java game development framework that provides a unified API that works across all supported platforms.

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.

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Tales of Vastor - Progress #14

Tales of Vastor - Progress 14

Content

  • What's done?
  • What's next?
  • Tester

What's done?

Shadow fix

A known issue was the shadow problem. As the shadow was displayed on the actual x and y position of the model, it did not vary it's position, if the models animation had position changes. Summarized: the shadow had a fix position.

This week I finally fixed this issue, by adding an additional bone to the model. This specific bone has the shadow-position, which moves with the animation. Here's the fixed shadow:

progress 14 - shadows

World lights

I added some sort of darkness, to darker places of the game. In this particular example, I chose the bandits cave:

progress 14 - world map light

As you can see, the whole scene got darker, with a light around the player. This feature is not yet finished, as the action buttons are too dark and not recognizable.

progress 14 - adapted action button

However, the action buttons were modified to provide more space. It was an issue with some texts, as they did not fit the button.

New backgrounds

Two new backgrounds were added to the game. You will encounter every one of them, but I won't tell where to find them, as I don't want to spoil the story. ;)

progress 14 - new bg

progress 14 - secret world

What's next?

As I got great feedback regarding the gameplay and other aspects of the game, I want to focus on implementing the feedback. It is important to stabilize the game in order to provide crashes, as well as refine the existing features.

Tester

I already mentioned in the summary, that the main focus was to find tester for Tales of Vastor. As a developer, it is hard to get into the tester role,since you might develop a special way to get through the game. Of course, you also know where to go and how the game behaves.

Therefore, it was important to get feedback from other people. Luckily, I got some great feedback regarding bugs and improvements.

If you are interested in testing the game as well, there are a few alpha versions in the files section: Indiedb.com

A new, more stable, alpha version will follow by the end of this month, so stay tuned. :)


Don't forget to follow me on Twitter to get more frequent updates.

Thank you!

Lethal Running Prologue on November, 30th

Lethal Running Prologue on November, 30th

Lethal Running

We are happy to announce the release of the free-to-play public demo of Lethal Running.

Tales of Vastor - Progress #13 - Alpha

Tales of Vastor - Progress #13 - Alpha

Tales of Vastor

Last week the latest alpha of Tales of Vastor was released. Read the latest update and get the alpha.

Tales of Vastor - Progress #12 - Alpha again?

Tales of Vastor - Progress #12 - Alpha again?

Tales of Vastor

The update this week contains several new features, such as new backgrounds, new animations and other things. Be sure to check it out.

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Comments
kbingh
kbingh

I just created a game called Chomp! using LibGdx. I found it a great library and I liked that it was a programmers platform since I am a Java programmer.

My game is now on the Google Play Store. It is about a crocodile that catches food. You control the crocodile with the accelerator.

Wally the Crocodile catches food from all directions and angles.

Three ways to play.

Play.google.com

Facebook page is Facebook.com

Reply Good karma Bad karma+2 votes
dud3z
dud3z

Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.

Reply Good karma Bad karma+8 votes
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