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libGDX is a Java game development framework that provides a unified API that works across all supported platforms.

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.

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Tales of Vastor - Progress #6

Tales of Vastor - Progress #6

Content

  • What's done?
  • What's next?

What's done?

Merchant

I added the merchant to Tales of Vastor.

Merchant

The merchant is an abandoned child of a bandit. He got raised by other thieves and build his store after leaving the thieves guild. Now, he sells the items he found or bought elsewhere.

Of course, he has own items depending on the players level and will buy your stuff as well. Here's an example of his item list:

Merchant item list

Village in the woods

One of the next steps in the storyline will be the village in the woods. It is based in the eastern part of Ethen and will be necessary in order to gather information about the princesses location.

village in the woods

This is the elder, which will be talking to you.

Village elder

The new character

Last time, I announced a new character. If you checked out my Twitter account, you may have seen the paladin already.

Paladin idle animation

She is the third playable character and wields a greatsword. She will deal the most damage, but won't have as much health or defense as the knight.

What's next?

  • Further animations for the paladin
  • Story adaptations to the village elder
  • Keyboard handling
  • The Tales of Vastor homepage

If you have feedback, you can contact me via mail or direct message whenever you want. Be sure to take a look at Twitter as well, since there will be more frequent updates.

Thank you!

Tales of Vastor - Progress #5

Tales of Vastor - Progress #5

Tales of Vastor

Another week, another progress update. Be sure to check it out.

Devblog #8 | Canola, Recipes, Small Crates, Files

Devblog #8 | Canola, Recipes, Small Crates, Files

Beyond Technology

In this devblog I am going to show off the new canola plants, the new and improved hud and also the small crate. Apart from that, I am also going to discuss...

Tales of Vastor - Progress #4 - Alpha recap

Tales of Vastor - Progress #4 - Alpha recap

Tales of Vastor

It's been a while since the alpha version got released. Don't worry, after the game is before the game.

Tales of Vastor - Progress #3 - Alpha week

Tales of Vastor - Progress #3 - Alpha week

Tales of Vastor

Hey there. I've been working pretty much on polishing the basic game. This week the alpha version will be released and it's still so much to do.

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Comments
kbingh
kbingh

I just created a game called Chomp! using LibGdx. I found it a great library and I liked that it was a programmers platform since I am a Java programmer.

My game is now on the Google Play Store. It is about a crocodile that catches food. You control the crocodile with the accelerator.

Wally the Crocodile catches food from all directions and angles.

Three ways to play.

Play.google.com

Facebook page is Facebook.com

Reply Good karma Bad karma+2 votes
dud3z
dud3z

Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.

Reply Good karma Bad karma+8 votes
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